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 Gradient Descent


Minimal Variance Sampling in Stochastic Gradient Boosting

arXiv.org Machine Learning

Stochastic Gradient Boosting (SGB) is a widely used approach to regularization of boosting models based on decision trees. It was shown that, in many cases, random sampling at each iteration can lead to better generalization performance of the model and can also decrease the learning time. Different sampling approaches were proposed, where probabilities are not uniform, and it is not currently clear which approach is the most effective. In this paper, we formulate the problem of randomization in SGB in terms of optimization of sampling probabilities to maximize the estimation accuracy of split scoring used to train decision trees. This optimization problem has a closed-form nearly optimal solution, and it leads to a new sampling technique, which we call Minimal Variance Sampling (MVS). The method both decreases the number of examples needed for each iteration of boosting and increases the quality of the model significantly as compared to the state-of-the art sampling methods. The superiority of the algorithm was confirmed by introducing MVS as a new default option for subsampling in CatBoost, a gradient boosting library achieving state-of-the-art quality on various machine learning tasks.


How noise affects the Hessian spectrum in overparameterized neural networks

arXiv.org Machine Learning

Stochastic gradient descent (SGD) forms the core optimization method for deep neural networks. While some theoretical progress has been made, it still remains unclear why SGD leads the learning dynamics in overparameterized networks to solutions that generalize well. Here we show that for overparameterized networks with a degenerate valley in their loss landscape, SGD on average decreases the trace of the Hessian of the loss. We also generalize this result to other noise structures and show that isotropic noise in the non-degenerate subspace of the Hessian decreases its determinant. In addition to explaining SGDs role in sculpting the Hessian spectrum, this opens the door to new optimization approaches that may confer better generalization performance. We test our results with experiments on toy models and deep neural networks.


Stein Variational Gradient Descent With Matrix-Valued Kernels

arXiv.org Machine Learning

Stein variational gradient descent (SVGD) is a particle-based inference algorithm that leverages gradient information for efficient approximate inference. In this work, we enhance SVGD by leveraging preconditioning matrices, such as the Hessian and Fisher information matrix, to incorporate geometric information into SVGD updates. We achieve this by presenting a generalization of SVGD that replaces the scalar-valued kernels in vanilla SVGD with more general matrix-valued kernels. This yields a significant extension of SVGD, and more importantly, allows us to flexibly incorporate various preconditioning matrices to accelerate the exploration in the probability landscape. Empirical results show that our method outperforms vanilla SVGD and a variety of baseline approaches over a range of real-world Bayesian inference tasks.


Efficiently avoiding saddle points with zero order methods: No gradients required

arXiv.org Machine Learning

We consider the case of derivative-free algorithms for non-convex optimization, also known as zero order algorithms, that use only function evaluations rather than gradients. For a wide variety of gradient approximators based on finite differences, we establish asymptotic convergence to second order stationary points using a carefully tailored application of the Stable Manifold Theorem. Regarding efficiency, we introduce a noisy zero-order method that converges to second order stationary points, i.e avoids saddle points. Our algorithm uses only $\tilde{\mathcal{O}}(1 / \epsilon^2)$ approximate gradient calculations and, thus, it matches the converge rate guarantees of their exact gradient counterparts up to constants. In contrast to previous work, our convergence rate analysis avoids imposing additional dimension dependent slowdowns in the number of iterations required for non-convex zero order optimization.


Poincar\'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

arXiv.org Machine Learning

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'e recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.


Online Stochastic Gradient Descent with Arbitrary Initialization Solves Non-smooth, Non-convex Phase Retrieval

arXiv.org Machine Learning

In recent literature, a general two step procedure has been formulated for solving the problem of phase retrieval. First, a spectral technique is used to obtain a constant-error initial estimate, following which, the estimate is refined to arbitrary precision by first-order optimization of a non-convex loss function. Numerical experiments, however, seem to suggest that simply running the iterative schemes from a random initialization may also lead to convergence, albeit at the cost of slightly higher sample complexity. In this paper, we prove that, in fact, constant step size online stochastic gradient descent (SGD) converges from arbitrary initializations for the non-smooth, non-convex amplitude squared loss objective. In this setting, online SGD is also equivalent to the randomized Kaczmarz algorithm from numerical analysis. Our analysis can easily be generalized to other single index models. It also makes use of new ideas from stochastic process theory, including the notion of a summary state space, which we believe will be of use for the broader field of non-convex optimization.


On the Global Convergence of (Fast) Incremental Expectation Maximization Methods

arXiv.org Machine Learning

The EM algorithm is one of the most popular algorithm for inference in latent data models. The original formulation of the EM algorithm does not scale to large data set, because the whole data set is required at each iteration of the algorithm. To alleviate this problem, Neal and Hinton have proposed an incremental version of the EM (iEM) in which at each iteration the conditional expectation of the latent data (E-step) is updated only for a mini-batch of observations. Another approach has been proposed by Capp\'e and Moulines in which the E-step is replaced by a stochastic approximation step, closely related to stochastic gradient. In this paper, we analyze incremental and stochastic version of the EM algorithm as well as the variance reduced-version of Chen et. al. in a common unifying framework. We also introduce a new version incremental version, inspired by the SAGA algorithm by Defazio et. al. We establish non-asymptotic convergence bounds for global convergence. Numerical applications are presented in this article to illustrate our findings.


Splitting Steepest Descent for Growing Neural Architectures

arXiv.org Machine Learning

We develop a progressive training approach for neural networks which adaptively grows the network structure by splitting existing neurons to multiple off-springs. By leveraging a functional steepest descent idea, we derive a simple criterion for deciding the best subset of neurons to split and a splitting gradient for optimally updating the off-springs. Theoretically, our splitting strategy is a second-order functional steepest descent for escaping saddle points in an $\infty$-Wasserstein metric space, on which the standard parametric gradient descent is a first-order steepest descent. Our method provides a new computationally efficient approach for optimizing neural network structures, especially for learning lightweight neural architectures in resource-constrained settings.


Harnessing the Power of Infinitely Wide Deep Nets on Small-data Tasks

arXiv.org Machine Learning

Recent research shows that the following two models are equivalent: (a) infinitely wide neural networks (NNs) trained under l2 loss by gradient descent with infinitesimally small learning rate (b) kernel regression with respect to so-called Neural Tangent Kernels (NTKs) (Jacot et al., 2018). An efficient algorithm to compute the NTK, as well as its convolutional counterparts, appears in Arora et al. (2019a), which allowed studying performance of infinitely wide nets on datasets like CIFAR-10. However, super-quadratic running time of kernel methods makes them best suited for small-data tasks. We report results suggesting neural tangent kernels perform strongly on low-data tasks. 1. On a standard testbed of classification/regression tasks from the UCI database, NTK SVM beats the previous gold standard, Random Forests (RF), and also the corresponding finite nets. 2. On CIFAR-10 with 10 - 640 training samples, Convolutional NTK consistently beats ResNet-34 by 1% - 3%. 3. On VOC07 testbed for few-shot image classification tasks on ImageNet with transfer learning (Goyal et al., 2019), replacing the linear SVM currently used with a Convolutional NTK SVM consistently improves performance. 4. Comparing the performance of NTK with the finite-width net it was derived from, NTK behavior starts at lower net widths than suggested by theoretical analysis(Arora et al., 2019a). NTK's efficacy may trace to lower variance of output.


PopSGD: Decentralized Stochastic Gradient Descent in the Population Model

arXiv.org Machine Learning

The population model is a standard way to represent large-scale decentralized distributed systems, in which agents with limited computational power interact in randomly chosen pairs, in order to collectively solve global computational tasks. In contrast with synchronous gossip models, nodes are anonymous, lack a common notion of time, and have no control over their scheduling. In this paper, we examine whether large-scale distributed optimization can be performed in this extremely restrictive setting. We introduce and analyze a natural decentralized variant of stochastic gradient descent (SGD), called PopSGD, in which every node maintains a local parameter, and is able to compute stochastic gradients with respect to this parameter. Every pair-wise node interaction performs a stochastic gradient step at each agent, followed by averaging of the two models. We prove that, under standard assumptions, SGD can converge even in this extremely loose, decentralized setting, for both convex and non-convex objectives. Moreover, surprisingly, in the former case, the algorithm can achieve linear speedup in the number of nodes $n$. Our analysis leverages a new technical connection between decentralized SGD and randomized load-balancing, which enables us to tightly bound the concentration of node parameters. We validate our analysis through experiments, showing that PopSGD can achieve convergence and speedup for large-scale distributed learning tasks in a supercomputing environment.