Gradient Descent
Piecewise Strong Convexity of Neural Networks
We study the loss surface of a feed-forward neural network with ReLU non-linearities, regularized with weight decay. We show that the regularized loss function is piecewise strongly convex on an important open set which contains, under some conditions, all of its global minimizers. This is used to prove that local minima of the regularized loss function in this set are isolated, and that every differentiable critical point in this set is a local minimum, partially addressing an open problem given at the Conference on Learning Theory (COLT) 2015; our result is also applied to linear neural networks to show that with weight decay regularization, there are no non-zero critical points in a norm ball obtaining training error below a given threshold. We also include an experimental section where we validate our theoretical work and show that the regularized loss function is almost always piecewise strongly convex when restricted to stochastic gradient descent trajectories for three standard image classification problems. Papers published at the Neural Information Processing Systems Conference.
Beating SGD Saturation with Tail-Averaging and Minibatching
Muecke, Nicole, Neu, Gergely, Rosasco, Lorenzo
While stochastic gradient descent (SGD) is one of the major workhorses in machine learning, the learning properties of many practically used variants are still poorly understood. In this paper, we consider least squares learning in a nonparametric setting and contribute to filling this gap by focusing on the effect and interplay of multiple passes, mini-batching and averaging, in particular tail averaging. Our results show how these different variants of SGD can be combined to achieve optimal learning rates, also providing practical insights. A novel key result is that tail averaging allows faster convergence rates than uniform averaging in the nonparametric setting. Further, we show that a combination of tail-averaging and minibatching allows more aggressive step-size choices than using any one of said components.
Exponentially convergent stochastic k-PCA without variance reduction
We show, both theoretically and empirically, that the algorithm naturally adapts to data low-rankness and converges exponentially fast to the ground-truth principal subspace. Notably, our result suggests that despite various recent efforts to accelerate the convergence of stochastic-gradient based methods by adding a O(n)-time variance reduction step, for the k- PCA problem, a truly online SGD variant suffices to achieve exponential convergence on intrinsically low-rank data. Papers published at the Neural Information Processing Systems Conference.
Fast and Accurate Stochastic Gradient Estimation
Chen, Beidi, Xu, Yingchen, Shrivastava, Anshumali
Stochastic Gradient Descent or SGD is the most popular optimization algorithm for large-scale problems. SGD estimates the gradient by uniform sampling with sample size one. There have been several other works that suggest faster epoch-wise convergence by using weighted non-uniform sampling for better gradient estimates. Unfortunately, the per-iteration cost of maintaining this adaptive distribution for gradient estimation is more than calculating the full gradient itself, which we call the chicken-and-the-egg loop. As a result, the false impression of faster convergence in iterations, in reality, leads to slower convergence in time.
Dimension-Free Bounds for Low-Precision Training
Li, Zheng, Sa, Christopher M. De
Low-precision training is a promising way of decreasing the time and energy cost of training machine learning models. Previous work has analyzed low-precision training algorithms, such as low-precision stochastic gradient descent, and derived theoretical bounds on their convergence rates. These bounds tend to depend on the dimension of the model $d$ in that the number of bits needed to achieve a particular error bound increases as $d$ increases. In this paper, we derive new bounds for low-precision training algorithms that do not contain the dimension $d$, which lets us better understand what affects the convergence of these algorithms as parameters scale. Our methods also generalize naturally to let us prove new convergence bounds on low-precision training with other quantization schemes, such as low-precision floating-point computation and logarithmic quantization.
Towards Explaining the Regularization Effect of Initial Large Learning Rate in Training Neural Networks
Li, Yuanzhi, Wei, Colin, Ma, Tengyu
Stochastic gradient descent with a large initial learning rate is widely used for training modern neural net architectures. Although a small initial learning rate allows for faster training and better test performance initially, the large learning rate achieves better generalization soon after the learning rate is annealed. Towards explaining this phenomenon, we devise a setting in which we can prove that a two layer network trained with large initial learning rate and annealing provably generalizes better than the same network trained with a small learning rate from the start. The key insight in our analysis is that the order of learning different types of patterns is crucial: because the small learning rate model first memorizes low-noise, hard-to-fit patterns, it generalizes worse on hard-to-generalize, easier-to-fit patterns than its large learning rate counterpart. This concept translates to a larger-scale setting: we demonstrate that one can add a small patch to CIFAR-10 images that is immediately memorizable by a model with small initial learning rate, but ignored by the model with large learning rate until after annealing.
Generalization Bounds of Stochastic Gradient Descent for Wide and Deep Neural Networks
We study the training and generalization of deep neural networks (DNNs) in the over-parameterized regime, where the network width (i.e., number of hidden nodes per layer) is much larger than the number of training data points. We show that, the expected $0$-$1$ loss of a wide enough ReLU network trained with stochastic gradient descent (SGD) and random initialization can be bounded by the training loss of a random feature model induced by the network gradient at initialization, which we call a \textit{neural tangent random feature} (NTRF) model. For data distributions that can be classified by NTRF model with sufficiently small error, our result yields a generalization error bound in the order of $\tilde{\mathcal{O}}(n {-1/2})$ that is independent of the network width. Our result is more general and sharper than many existing generalization error bounds for over-parameterized neural networks. In addition, we establish a strong connection between our generalization error bound and the neural tangent kernel (NTK) proposed in recent work.
Efficient Convex Relaxations for Streaming PCA
Arora, Raman, Marinov, Teodor Vanislavov
We revisit two algorithms, matrix stochastic gradient (MSG) and $\ell_2$-regularized MSG (RMSG), that are instances of stochastic gradient descent (SGD) on a convex relaxation to principal component analysis (PCA). These algorithms have been shown to outperform Oja's algorithm, empirically, in terms of the iteration complexity, and to have runtime comparable with Oja's. However, these findings are not supported by existing theoretical results. While the iteration complexity bound for $\ell_2$-RMSG was recently shown to match that of Oja's algorithm, its theoretical efficiency was left as an open problem. In this work, we give improved bounds on per iteration cost of mini-batched variants of both MSG and $\ell_2$-RMSG and arrive at an algorithm with total computational complexity matching that of Oja's algorithm.
Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games
Vlatakis-Gkaragkounis, Emmanouil-Vasileios, Flokas, Lampros, Piliouras, Georgios
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'{e} recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions.
On Fenchel Mini-Max Learning
Tao, Chenyang, Chen, Liqun, Dai, Shuyang, Chen, Junya, Bai, Ke, Wang, Dong, Feng, Jianfeng, Lu, Wenlian, Bobashev, Georgiy, Carin, Lawrence
Inference, estimation, sampling and likelihood evaluation are four primary goals of probabilistic modeling. Practical considerations often force modeling approaches to make compromises between these objectives. We present a novel probabilistic learning framework, called Fenchel Mini-Max Learning (FML), that accommodates all four desiderata in a flexible and scalable manner. Our derivation is rooted in classical maximum likelihood estimation, and it overcomes a longstanding challenge that prevents unbiased estimation of unnormalized statistical models. By reformulating MLE as a mini-max game, FML enjoys an unbiased training objective that (i) does not explicitly involve the intractable normalizing constant and (ii) is directly amendable to stochastic gradient descent optimization.