Goto

Collaborating Authors

 Gradient Descent


Deep Networks and the Multiple Manifold Problem

arXiv.org Machine Learning

We study the multiple manifold problem, a binary classification task modeled on applications in machine vision, in which a deep fully-connected neural network is trained to separate two low-dimensional submanifolds of the unit sphere. We provide an analysis of the one-dimensional case, proving for a simple manifold configuration that when the network depth $L$ is large relative to certain geometric and statistical properties of the data, the network width $n$ grows as a sufficiently large polynomial in $L$, and the number of i.i.d. samples from the manifolds is polynomial in $L$, randomly-initialized gradient descent rapidly learns to classify the two manifolds perfectly with high probability. Our analysis demonstrates concrete benefits of depth and width in the context of a practically-motivated model problem: the depth acts as a fitting resource, with larger depths corresponding to smoother networks that can more readily separate the class manifolds, and the width acts as a statistical resource, enabling concentration of the randomly-initialized network and its gradients. The argument centers around the neural tangent kernel and its role in the nonasymptotic analysis of training overparameterized neural networks; to this literature, we contribute essentially optimal rates of concentration for the neural tangent kernel of deep fully-connected networks, requiring width $n \gtrsim L\,\mathrm{poly}(d_0)$ to achieve uniform concentration of the initial kernel over a $d_0$-dimensional submanifold of the unit sphere $\mathbb{S}^{n_0-1}$, and a nonasymptotic framework for establishing generalization of networks trained in the NTK regime with structured data. The proof makes heavy use of martingale concentration to optimally treat statistical dependencies across layers of the initial random network. This approach should be of use in establishing similar results for other network architectures.


Stochastic Markov Gradient Descent and Training Low-Bit Neural Networks

arXiv.org Machine Learning

The massive size of modern neural networks has motivated substantial recent interest in neural network quantization. We introduce Stochastic Markov Gradient Descent (SMGD), a discrete optimization method applicable to training quantized neural networks. The SMGD algorithm is designed for settings where memory is highly constrained during training. We provide theoretical guarantees of algorithm performance as well as encouraging numerical results.


Channel-Directed Gradients for Optimization of Convolutional Neural Networks

arXiv.org Artificial Intelligence

We introduce optimization methods for convolutional neural networks that can be used to improve existing gradient-based optimization in terms of generalization error. The method requires only simple processing of existing stochastic gradients, can be used in conjunction with any optimizer, and has only a linear overhead (in the number of parameters) compared to computation of the stochastic gradient. We show that defining the gradients along the output channel direction leads to a performance boost, while other directions can be detrimental. We present the continuum theory of such gradients, its discretization, and application to deep networks. Experiments on benchmark datasets, several networks and baseline optimizers show that optimizers can be improved in generalization error by simply computing the stochastic gradient with respect to output-channel directed metrics. Stochastic gradient descent (SGD) is currently the dominant algorithm for optimizing large-scale convolutional neural networks (CNNs) LeCun et al. (1998); Simonyan & Zisserman (2014); He et al. (2016b). Although there has been large activity in optimization methods seeking to improve performance, SGD still dominates in large-scale CNN optimization in terms of its generalization ability. Despite SGD's dominance, there is still often a gap between training and real-world test accuracy performance in applications, which necessitates research in optimization methods to increase generalization accuracy.


Periodic Stochastic Gradient Descent with Momentum for Decentralized Training

arXiv.org Machine Learning

Decentralized training has been actively studied in recent years. Although a wide variety of methods have been proposed, yet the decentralized momentum SGD method is still underexplored. In this paper, we propose a novel periodic decentralized momentum SGD method, which employs the momentum schema and periodic communication for decentralized training. With these two strategies, as well as the topology of the decentralized training system, the theoretical convergence analysis of our proposed method is difficult. We address this challenging problem and provide the condition under which our proposed method can achieve the linear speedup regarding the number of workers. Furthermore, we also introduce a communication-efficient variant to reduce the communication cost in each communication round. The condition for achieving the linear speedup is also provided for this variant. To the best of our knowledge, these two methods are all the first ones achieving these theoretical results in their corresponding domain. We conduct extensive experiments to verify the performance of our proposed two methods, and both of them have shown superior performance over existing methods.


Stochastic Gradient Descent Works Really Well for Stress Minimization

arXiv.org Machine Learning

Stress minimization is among the best studied force-directed graph layout methods because it reliably yields high-quality layouts. It thus comes as a surprise that a novel approach based on stochastic gradient descent (Zheng, Pawar and Goodman, TVCG 2019) is claimed to improve on state-of-the-art approaches based on majorization. We present experimental evidence that the new approach does not actually yield better layouts, but that it is still to be preferred because it is simpler and robust against poor initialization.


Joint Policy Search for Multi-agent Collaboration with Imperfect Information

arXiv.org Artificial Intelligence

To learn good joint policies for multi-agent collaboration with imperfect information remains a fundamental challenge. While for two-player zero-sum games, coordinate-ascent approaches (optimizing one agent's policy at a time, e.g., self-play) work with guarantees, in multi-agent cooperative setting they often converge to sub-optimal Nash equilibrium. On the other hand, directly modeling joint policy changes in imperfect information game is nontrivial due to complicated interplay of policies (e.g., upstream updates affect downstream state reachability). In this paper, we show global changes of game values can be decomposed to policy changes localized at each information set, with a novel term named policy-change density. Based on this, we propose Joint Policy Search(JPS) that iteratively improves joint policies of collaborative agents in imperfect information games, without re-evaluating the entire game. On multi-agent collaborative tabular games, JPS is proven to never worsen performance and can improve solutions provided by unilateral approaches (e.g, CFR), outperforming algorithms designed for collaborative policy learning (e.g. BAD). Furthermore, for real-world games, JPS has an online form that naturally links with gradient updates. We test it to Contract Bridge, a 4-player imperfect-information game where a team of $2$ collaborates to compete against the other. In its bidding phase, players bid in turn to find a good contract through a limited information channel. Based on a strong baseline agent that bids competitive bridge purely through domain-agnostic self-play, JPS improves collaboration of team players and outperforms WBridge5, a championship-winning software, by $+0.63$ IMPs (International Matching Points) per board over 1k games, substantially better than previous SoTA ($+0.41$ IMPs/b) under Double-Dummy evaluation.


Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

arXiv.org Machine Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.


Multi-kernel Passive Stochastic Gradient Algorithms

arXiv.org Machine Learning

This paper develops a novel passive stochastic gradient algorithm. In passive stochastic approximation, the stochastic gradient algorithm does not have control over the location where noisy gradients of the cost function are evaluated. Classical passive stochastic gradient algorithms use a kernel that approximates a Dirac delta to weigh the gradients based on how far they are evaluated from the desired point. In this paper we construct a multi-kernel passive stochastic gradient algorithm. The algorithm performs substantially better in high dimensional problems and incorporates variance reduction. We analyze the weak convergence of the multi-kernel algorithm and its rate of convergence. In numerical examples, we study the multi-kernel version of the LMS algorithm to compare the performance with the classical passive version.


Optimization of Graph Neural Networks with Natural Gradient Descent

arXiv.org Machine Learning

In this work, we propose to employ information-geometric tools to optimize a graph neural network architecture such as the graph convolutional networks. More specifically, we develop optimization algorithms for the graph-based semi-supervised learning by employing the natural gradient information in the optimization process. This allows us to efficiently exploit the geometry of the underlying statistical model or parameter space for optimization and inference. To the best of our knowledge, this is the first work that has utilized the natural gradient for the optimization of graph neural networks that can be extended to other semi-supervised problems. Efficient computations algorithms are developed and extensive numerical studies are conducted to demonstrate the superior performance of our algorithms over existing algorithms such as ADAM and SGD.


A Dynamical Central Limit Theorem for Shallow Neural Networks

arXiv.org Machine Learning

Recent theoretical work has characterized the dynamics of wide shallow neural networks trained via gradient descent in an asymptotic regime called the mean-field limit as the number of parameters tends towards infinity. At initialization, the randomly sampled parameters lead to a deviation from the mean-field limit that is dictated by the classical Central Limit Theorem (CLT). However, the dynamics of training introduces correlations among the parameters, raising the question of how the fluctuations evolve during training. Here, we analyze the mean-field dynamics as a Wasserstein gradient flow and prove that the deviations from the mean-field limit scaled by the width, in the width-asymptotic limit, remain bounded throughout training. In particular, they eventually vanish in the CLT scaling if the mean-field dynamics converges to a measure that interpolates the training data. This observation has implications for both the approximation rate and the generalization: the upper bound we obtain is given by a Monte-Carlo type resampling error, which does not depend explicitly on the dimension. This bound motivates a regularizaton term on the 2-norm of the underlying measure, which is also connected to generalization via the variation-norm function spaces.