Gradient Descent
Momentum Aggregation for Private Non-convex ERM
We introduce new algorithms and convergence guarantees for privacy-preserving non-convex Empirical Risk Minimization (ERM) on smooth $d$-dimensional objectives. We develop an improved sensitivity analysis of stochastic gradient descent on smooth objectives that exploits the recurrence of examples in different epochs. By combining this new approach with recent analysis of momentum with private aggregation techniques, we provide an $(\epsilon,\delta)$-differential private algorithm that finds a gradient of norm $\tilde O\left(\frac{d^{1/3}}{(\epsilon N)^{2/3}}\right)$ in $O\left(\frac{N^{7/3}\epsilon^{4/3}}{d^{2/3}}\right)$ gradient evaluations, improving the previous best gradient bound of $\tilde O\left(\frac{d^{1/4}}{\sqrt{\epsilon N}}\right)$.
SoteriaFL: A Unified Framework for Private Federated Learning with Communication Compression
Li, Zhize, Zhao, Haoyu, Li, Boyue, Chi, Yuejie
To enable large-scale machine learning in bandwidth-hungry environments such as wireless networks, significant progress has been made recently in designing communication-efficient federated learning algorithms with the aid of communication compression. On the other end, privacy-preserving, especially at the client level, is another important desideratum that has not been addressed simultaneously in the presence of advanced communication compression techniques yet. In this paper, we propose a unified framework that enhances the communication efficiency of private federated learning with communication compression. Exploiting both general compression operators and local differential privacy, we first examine a simple algorithm that applies compression directly to differentially-private stochastic gradient descent, and identify its limitations. We then propose a unified framework SoteriaFL for private federated learning, which accommodates a general family of local gradient estimators including popular stochastic variance-reduced gradient methods and the state-of-the-art shifted compression scheme. We provide a comprehensive characterization of its performance trade-offs in terms of privacy, utility, and communication complexity, where SoteraFL is shown to achieve better communication complexity without sacrificing privacy nor utility than other private federated learning algorithms without communication compression.
Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent
Zhang, Ruqi, Liu, Qiang, Tong, Xin T.
Sampling methods, as important inference and learning techniques, are typically designed for unconstrained domains. However, constraints are ubiquitous in machine learning problems, such as those on safety, fairness, robustness, and many other properties that must be satisfied to apply sampling results in real-life applications. Enforcing these constraints often leads to implicitly-defined manifolds, making efficient sampling with constraints very challenging. In this paper, we propose a new variational framework with a designed orthogonal-space gradient flow (O-Gradient) for sampling on a manifold $\mathcal{G}_0$ defined by general equality constraints. O-Gradient decomposes the gradient into two parts: one decreases the distance to $\mathcal{G}_0$ and the other decreases the KL divergence in the orthogonal space. While most existing manifold sampling methods require initialization on $\mathcal{G}_0$, O-Gradient does not require such prior knowledge. We prove that O-Gradient converges to the target constrained distribution with rate $\widetilde{O}(1/\text{the number of iterations})$ under mild conditions. Our proof relies on a new Stein characterization of conditional measure which could be of independent interest. We implement O-Gradient through both Langevin dynamics and Stein variational gradient descent and demonstrate its effectiveness in various experiments, including Bayesian deep neural networks.
Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Games
Zeng, Sihan, Doan, Thinh T., Romberg, Justin
We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect to each player in an alternating fashion. However, due to the non-convexity/non-concavity of the underlying objective function, theoretical understandings of this method are limited. In our paper, we consider solving an entropy-regularized variant of the Markov game. The regularization introduces structure into the optimization landscape that make the solutions more identifiable and allow the problem to be solved more efficiently. Our main contribution is to show that under proper choices of the regularization parameter, the gradient descent ascent algorithm converges to the Nash equilibrium of the original unregularized problem. We explicitly characterize the finite-time performance of the last iterate of our algorithm, which vastly improves over the existing convergence bound of the gradient descent ascent algorithm without regularization. Finally, we complement the analysis with numerical simulations that illustrate the accelerated convergence of the algorithm.
Trajectory Inference via Mean-field Langevin in Path Space
Chizat, Lénaïc, Zhang, Stephen, Heitz, Matthieu, Schiebinger, Geoffrey
Trajectory inference aims at recovering the dynamics of a population from snapshots of its temporal marginals. To solve this task, a min-entropy estimator relative to the Wiener measure in path space was introduced by Lavenant et al. arXiv:2102.09204, and shown to consistently recover the dynamics of a large class of drift-diffusion processes from the solution of an infinite dimensional convex optimization problem. In this paper, we introduce a grid-free algorithm to compute this estimator. Our method consists in a family of point clouds (one per snapshot) coupled via Schr\"odinger bridges which evolve with noisy gradient descent. We study the mean-field limit of the dynamics and prove its global convergence to the desired estimator. Overall, this leads to an inference method with end-to-end theoretical guarantees that solves an interpretable model for trajectory inference. We also present how to adapt the method to deal with mass variations, a useful extension when dealing with single cell RNA-sequencing data where cells can branch and die.
Non-convex online learning via algorithmic equivalence
Ghai, Udaya, Lu, Zhou, Hazan, Elad
We study an algorithmic equivalence technique between non-convex gradient descent and convex mirror descent. We start by looking at a harder problem of regret minimization in online non-convex optimization. We show that under certain geometric and smoothness conditions, online gradient descent applied to non-convex functions is an approximation of online mirror descent applied to convex functions under reparameterization. In continuous time, the gradient flow with this reparameterization was shown to be exactly equivalent to continuous-time mirror descent by Amid and Warmuth 2020, but theory for the analogous discrete time algorithms is left as an open problem. We prove an $O(T^{\frac{2}{3}})$ regret bound for non-convex online gradient descent in this setting, answering this open problem. Our analysis is based on a new and simple algorithmic equivalence method.
Zero-Order One-Point Estimate with Distributed Stochastic Gradient-Tracking Technique
Mhanna, Elissa, Assaad, Mohamad
In this work, we consider a distributed multi-agent stochastic optimization problem, where each agent holds a local objective function that is smooth and convex, and that is subject to a stochastic process. The goal is for all agents to collaborate to find a common solution that optimizes the sum of these local functions. With the practical assumption that agents can only obtain noisy numerical function queries at exactly one point at a time, we extend the distributed stochastic gradient-tracking method to the bandit setting where we don't have an estimate of the gradient, and we introduce a zero-order (ZO) one-point estimate (1P-DSGT). We analyze the convergence of this novel technique for smooth and convex objectives using stochastic approximation tools, and we prove that it converges almost surely to the optimum. We then study the convergence rate for when the objectives are additionally strongly convex. We obtain a rate of $O(\frac{1}{\sqrt{k}})$ after a sufficient number of iterations $k > K_2$ which is usually optimal for techniques utilizing one-point estimators. We also provide a regret bound of $O(\sqrt{k})$, which is exceptionally good compared to the aforementioned techniques. We further illustrate the usefulness of the proposed technique using numerical experiments.
Zeroth-Order Hard-Thresholding: Gradient Error vs. Expansivity
de Vazelhes, William, Zhang, Hualin, Wu, Huimin, Yuan, Xiao-Tong, Gu, Bin
$\ell_0$ constrained optimization is prevalent in machine learning, particularly for high-dimensional problems, because it is a fundamental approach to achieve sparse learning. Hard-thresholding gradient descent is a dominant technique to solve this problem. However, first-order gradients of the objective function may be either unavailable or expensive to calculate in a lot of real-world problems, where zeroth-order (ZO) gradients could be a good surrogate. Unfortunately, whether ZO gradients can work with the hard-thresholding operator is still an unsolved problem. To solve this puzzle, in this paper, we focus on the $\ell_0$ constrained black-box stochastic optimization problems, and propose a new stochastic zeroth-order gradient hard-thresholding (SZOHT) algorithm with a general ZO gradient estimator powered by a novel random support sampling. We provide the convergence analysis of SZOHT under standard assumptions. Importantly, we reveal a conflict between the deviation of ZO estimators and the expansivity of the hard-thresholding operator, and provide a theoretical minimal value of the number of random directions in ZO gradients. In addition, we find that the query complexity of SZOHT is independent or weakly dependent on the dimensionality under different settings. Finally, we illustrate the utility of our method on a portfolio optimization problem as well as black-box adversarial attacks.
On the Limitations of Stochastic Pre-processing Defenses
Gao, Yue, Shumailov, Ilia, Fawaz, Kassem, Papernot, Nicolas
Defending against adversarial examples remains an open problem. A common belief is that randomness at inference increases the cost of finding adversarial inputs. An example of such a defense is to apply a random transformation to inputs prior to feeding them to the model. In this paper, we empirically and theoretically investigate such stochastic pre-processing defenses and demonstrate that they are flawed. First, we show that most stochastic defenses are weaker than previously thought; they lack sufficient randomness to withstand even standard attacks like projected gradient descent. This casts doubt on a long-held assumption that stochastic defenses invalidate attacks designed to evade deterministic defenses and force attackers to integrate the Expectation over Transformation (EOT) concept. Second, we show that stochastic defenses confront a trade-off between adversarial robustness and model invariance; they become less effective as the defended model acquires more invariance to their randomization. Future work will need to decouple these two effects. We also discuss implications and guidance for future research.
Component-Wise Natural Gradient Descent -- An Efficient Neural Network Optimization
Van Sang, Tran, Irvan, Mhd, Yamaguchi, Rie Shigetomi, Nakata, Toshiyuki
Natural Gradient Descent (NGD) is a second-order neural network training that preconditions the gradient descent with the inverse of the Fisher Information Matrix (FIM). Although NGD provides an efficient preconditioner, it is not practicable due to the expensive computation required when inverting the FIM. This paper proposes a new NGD variant algorithm named Component-Wise Natural Gradient Descent (CW-NGD). CW-NGD is composed of 2 steps. Similar to several existing works, the first step is to consider the FIM matrix as a block-diagonal matrix whose diagonal blocks correspond to the FIM of each layer's weights. In the second step, unique to CW-NGD, we analyze the layer's structure and further decompose the layer's FIM into smaller segments whose derivatives are approximately independent. As a result, individual layers' FIMs are approximated in a block-diagonal form that trivially supports the inversion. The segment decomposition strategy is varied by layer structure. Specifically, we analyze the dense and convolutional layers and design their decomposition strategies appropriately. In an experiment of training a network containing these 2 types of layers, we empirically prove that CW-NGD requires fewer iterations to converge compared to the state-of-the-art first-order and second-order methods.