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 Gradient Descent


Decentralized Learning over Wireless Networks: The Effect of Broadcast with Random Access

arXiv.org Artificial Intelligence

In this work, we focus on the communication aspect of decentralized learning, which involves multiple agents training a shared machine learning model using decentralized stochastic gradient descent (D-SGD) over distributed data. In particular, we investigate the impact of broadcast transmission and probabilistic random access policy on the convergence performance of D-SGD, considering the broadcast nature of wireless channels and the link dynamics in the communication topology. Our results demonstrate that optimizing the access probability to maximize the expected number of successful links is a highly effective strategy for accelerating the system convergence.


Sampling-based Fast Gradient Rescaling Method for Highly Transferable Adversarial Attacks

arXiv.org Artificial Intelligence

Deep neural networks are known to be vulnerable to adversarial examples crafted by adding human-imperceptible perturbations to the benign input. After achieving nearly 100% attack success rates in white-box setting, more focus is shifted to black-box attacks, of which the transferability of adversarial examples has gained significant attention. In either case, the common gradient-based methods generally use the sign function to generate perturbations on the gradient update, that offers a roughly correct direction and has gained great success. But little work pays attention to its possible limitation. In this work, we observe that the deviation between the original gradient and the generated noise may lead to inaccurate gradient update estimation and suboptimal solutions for adversarial transferability. To this end, we propose a Sampling-based Fast Gradient Rescaling Method (S-FGRM). Specifically, we use data rescaling to substitute the sign function without extra computational cost. We further propose a Depth First Sampling method to eliminate the fluctuation of rescaling and stabilize the gradient update. Our method could be used in any gradient-based attacks and is extensible to be integrated with various input transformation or ensemble methods to further improve the adversarial transferability. Extensive experiments on the standard ImageNet dataset show that our method could significantly boost the transferability of gradient-based attacks and outperform the state-of-the-art baselines.


FedSpeed: Larger Local Interval, Less Communication Round, and Higher Generalization Accuracy

arXiv.org Artificial Intelligence

Federated learning is an emerging distributed machine learning framework which jointly trains a global model via a large number of local devices with data privacy protections. Its performance suffers from the non-vanishing biases introduced by the local inconsistent optimal and the rugged client-drifts by the local over-fitting. In this paper, we propose a novel and practical method, FedSpeed, to alleviate the negative impacts posed by these problems. Concretely, FedSpeed applies the prox-correction term on the current local updates to efficiently reduce the biases introduced by the prox-term, a necessary regularizer to maintain the strong local consistency. Furthermore, FedSpeed merges the vanilla stochastic gradient with a perturbation computed from an extra gradient ascent step in the neighborhood, thereby alleviating the issue of local over-fitting. Our theoretical analysis indicates that the convergence rate is related to both the communication rounds $T$ and local intervals $K$ with a upper bound $\small \mathcal{O}(1/T)$ if setting a proper local interval. Moreover, we conduct extensive experiments on the real-world dataset to demonstrate the efficiency of our proposed FedSpeed, which performs significantly faster and achieves the state-of-the-art (SOTA) performance on the general FL experimental settings than several baselines. Our code is available at \url{https://github.com/woodenchild95/FL-Simulator.git}.


Collaborative Score Distillation for Consistent Visual Synthesis

arXiv.org Artificial Intelligence

Generative priors of large-scale text-to-image diffusion models enable a wide range of new generation and editing applications on diverse visual modalities. However, when adapting these priors to complex visual modalities, often represented as multiple images (e.g., video), achieving consistency across a set of images is challenging. In this paper, we address this challenge with a novel method, Collaborative Score Distillation (CSD). CSD is based on the Stein Variational Gradient Descent (SVGD). Specifically, we propose to consider multiple samples as "particles" in the SVGD update and combine their score functions to distill generative priors over a set of images synchronously. Thus, CSD facilitates seamless integration of information across 2D images, leading to a consistent visual synthesis across multiple samples. We show the effectiveness of CSD in a variety of tasks, encompassing the visual editing of panorama images, videos, and 3D scenes. Our results underline the competency of CSD as a versatile method for enhancing inter-sample consistency, thereby broadening the applicability of text-to-image diffusion models.


Generalization Guarantees via Algorithm-dependent Rademacher Complexity

arXiv.org Artificial Intelligence

Algorithm- and data-dependent generalization bounds are required to explain the generalization behavior of modern machine learning algorithms. In this context, there exists information theoretic generalization bounds that involve (various forms of) mutual information, as well as bounds based on hypothesis set stability. We propose a conceptually related, but technically distinct complexity measure to control generalization error, which is the empirical Rademacher complexity of an algorithm- and data-dependent hypothesis class. Combining standard properties of Rademacher complexity with the convenient structure of this class, we are able to (i) obtain novel bounds based on the finite fractal dimension, which (a) extend previous fractal dimension-type bounds from continuous to finite hypothesis classes, and (b) avoid a mutual information term that was required in prior work; (ii) we greatly simplify the proof of a recent dimension-independent generalization bound for stochastic gradient descent; and (iii) we easily recover results for VC classes and compression schemes, similar to approaches based on conditional mutual information.


Learning Mixtures of Gaussians Using the DDPM Objective

arXiv.org Artificial Intelligence

Recent works have shown that diffusion models can learn essentially any distribution provided one can perform score estimation. Yet it remains poorly understood under what settings score estimation is possible, let alone when practical gradient-based algorithms for this task can provably succeed. In this work, we give the first provably efficient results along these lines for one of the most fundamental distribution families, Gaussian mixture models. We prove that gradient descent on the denoising diffusion probabilistic model (DDPM) objective can efficiently recover the ground truth parameters of the mixture model in the following two settings: 1) We show gradient descent with random initialization learns mixtures of two spherical Gaussians in $d$ dimensions with $1/\text{poly}(d)$-separated centers. 2) We show gradient descent with a warm start learns mixtures of $K$ spherical Gaussians with $\Omega(\sqrt{\log(\min(K,d))})$-separated centers. A key ingredient in our proofs is a new connection between score-based methods and two other approaches to distribution learning, the EM algorithm and spectral methods.


A unified stochastic approximation framework for learning in games

arXiv.org Artificial Intelligence

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms, including gradient-based methods, the exponential / multiplicative weights algorithm for learning in finite games, optimistic and bandit variants of the above, etc. In addition to providing an integrated view of these algorithms, our framework further allows us to obtain several new convergence results, both asymptotic and in finite time, in both continuous and finite games. Specifically, we provide a range of criteria for identifying classes of Nash equilibria and sets of action profiles that are attracting with high probability, and we also introduce the notion of coherence, a game-theoretic property that includes strict and sharp equilibria, and which leads to convergence in finite time. Importantly, our analysis applies to both oracle-based and bandit, payoff-based methods - that is, when players only observe their realized payoffs.


Towards Unbiased Exploration in Partial Label Learning

arXiv.org Artificial Intelligence

We consider learning a probabilistic classifier from partially-labelled supervision (inputs denoted with multiple possibilities) using standard neural architectures with a softmax as the final layer. We identify a bias phenomenon that can arise from the softmax layer in even simple architectures that prevents proper exploration of alternative options, making the dynamics of gradient descent overly sensitive to initialization. We introduce a novel loss function that allows for unbiased exploration within the space of alternative outputs. We give a theoretical justification for our loss function, and provide an extensive evaluation of its impact on synthetic data, on standard partially labelled benchmarks and on a contributed novel benchmark related to an existing rule learning challenge.


Systematic Investigation of Sparse Perturbed Sharpness-Aware Minimization Optimizer

arXiv.org Artificial Intelligence

Deep neural networks often suffer from poor generalization due to complex and non-convex loss landscapes. Sharpness-Aware Minimization (SAM) is a popular solution that smooths the loss landscape by minimizing the maximized change of training loss when adding a perturbation to the weight. However, indiscriminate perturbation of SAM on all parameters is suboptimal and results in excessive computation, double the overhead of common optimizers like Stochastic Gradient Descent (SGD). In this paper, we propose Sparse SAM (SSAM), an efficient and effective training scheme that achieves sparse perturbation by a binary mask. To obtain the sparse mask, we provide two solutions based on Fisher information and dynamic sparse training, respectively. We investigate the impact of different masks, including unstructured, structured, and $N$:$M$ structured patterns, as well as explicit and implicit forms of implementing sparse perturbation. We theoretically prove that SSAM can converge at the same rate as SAM, i.e., $O(\log T/\sqrt{T})$. Sparse SAM has the potential to accelerate training and smooth the loss landscape effectively. Extensive experimental results on CIFAR and ImageNet-1K confirm that our method is superior to SAM in terms of efficiency, and the performance is preserved or even improved with a perturbation of merely 50\% sparsity. Code is available at https://github.com/Mi-Peng/Systematic-Investigation-of-Sparse-Perturbed-Sharpness-Aware-Minimization-Optimizer.


The Implicit Bias of Minima Stability in Multivariate Shallow ReLU Networks

arXiv.org Artificial Intelligence

We study the type of solutions to which stochastic gradient descent converges when used to train a single hidden-layer multivariate ReLU network with the quadratic loss. Our results are based on a dynamical stability analysis. In the univariate case, it was shown that linearly stable minima correspond to network functions (predictors), whose second derivative has a bounded weighted $L^1$ norm. Notably, the bound gets smaller as the step size increases, implying that training with a large step size leads to `smoother' predictors. Here we generalize this result to the multivariate case, showing that a similar result applies to the Laplacian of the predictor. We demonstrate the tightness of our bound on the MNIST dataset, and show that it accurately captures the behavior of the solutions as a function of the step size. Additionally, we prove a depth separation result on the approximation power of ReLU networks corresponding to stable minima of the loss. Specifically, although shallow ReLU networks are universal approximators, we prove that stable shallow networks are not. Namely, there is a function that cannot be well-approximated by stable single hidden-layer ReLU networks trained with a non-vanishing step size. This is while the same function can be realized as a stable two hidden-layer ReLU network. Finally, we prove that if a function is sufficiently smooth (in a Sobolev sense) then it can be approximated arbitrarily well using shallow ReLU networks that correspond to stable solutions of gradient descent.