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 Gradient Descent


On the fast convergence of minibatch heavy ball momentum

arXiv.org Machine Learning

Simple stochastic momentum methods are widely used in machine learning optimization, but their good practical performance is at odds with an absence of theoretical guarantees of acceleration in the literature. In this work, we aim to close the gap between theory and practice by showing that stochastic heavy ball momentum retains the fast linear rate of (deterministic) heavy ball momentum on quadratic optimization problems, at least when minibatching with a sufficiently large batch size. The algorithm we study can be interpreted as an accelerated randomized Kaczmarz algorithm with minibatching and heavy ball momentum. The analysis relies on carefully decomposing the momentum transition matrix, and using new spectral norm concentration bounds for products of independent random matrices. We provide numerical illustrations demonstrating that our bounds are reasonably sharp.


Alternating Gradient Descent and Mixture-of-Experts for Integrated Multimodal Perception

arXiv.org Artificial Intelligence

We present Integrated Multimodal Perception (IMP), a simple and scalable multimodal multi-task training and modeling approach. IMP integrates multimodal inputs including image, video, text, and audio into a single Transformer encoder with minimal modality-specific components. IMP makes use of a novel design that combines Alternating Gradient Descent (AGD) and Mixture-of-Experts (MoE) for efficient model and task scaling. We conduct extensive empirical studies and reveal the following key insights: 1) Performing gradient descent updates by alternating on diverse modalities, loss functions, and tasks, with varying input resolutions, efficiently improves the model. 2) Sparsification with MoE on a single modality-agnostic encoder substantially improves the performance, outperforming dense models that use modality-specific encoders or additional fusion layers and greatly mitigates the conflicts between modalities. IMP achieves competitive performance on a wide range of downstream tasks including video classification, image classification, image-text, and video-text retrieval. Most notably, we train a sparse IMP-MoE-L variant focusing on video tasks that achieves new state-of-the-art in zero-shot video classification: 77.0% on Kinetics-400, 76.8% on Kinetics-600, and 68.3% on Kinetics-700, improving the previous state-of-the-art by +5%, +6.7%, and +5.8%, respectively, while using only 15% of their total training computational cost.


Good regularity creates large learning rate implicit biases: edge of stability, balancing, and catapult

arXiv.org Machine Learning

Large learning rates, when applied to gradient descent for nonconvex optimization, yield various implicit biases including the edge of stability (Cohen et al., 2021), balancing (Wang et al., 2022a), and catapult (Lewkowycz et al., 2020). These phenomena cannot be well explained by classical optimization theory. Though significant theoretical progress has been made in understanding these implicit biases, it remains unclear for which objective functions would they be more likely. This paper provides an initial step in answering this question and also shows that these implicit biases are in fact various tips of the same iceberg. To establish these results, we develop a global convergence theory under large learning rates, for a family of nonconvex functions without globally Lipschitz continuous gradient, which was typically assumed in existing convergence analysis. Specifically, these phenomena are more likely to occur when the optimization objective function has good regularity. This regularity, together with gradient descent using a large learning rate that favors flatter regions, results in these nontrivial dynamical behaviors. Another corollary is the first non-asymptotic convergence rate bound for large-learning-rate gradient descent optimization of nonconvex functions. Although our theory only applies to specific functions so far, the possibility of extrapolating it to neural networks is also experimentally validated, for which different choices of loss, activation functions, and other techniques such as batch normalization can all affect regularity significantly and lead to very different training dynamics.


Synergizing Quality-Diversity with Descriptor-Conditioned Reinforcement Learning

arXiv.org Artificial Intelligence

A fundamental trait of intelligence involves finding novel and creative solutions to address a given challenge or to adapt to unforeseen situations. Reflecting this, Quality-Diversity optimization is a family of Evolutionary Algorithms, that generates collections of both diverse and high-performing solutions. Among these, MAP-Elites is a prominent example, that has been successfully applied to a variety of domains, including evolutionary robotics. However, MAP-Elites performs a divergent search with random mutations originating from Genetic Algorithms, and thus, is limited to evolving populations of low-dimensional solutions. PGA-MAP-Elites overcomes this limitation using a gradient-based variation operator inspired by deep reinforcement learning which enables the evolution of large neural networks. Although high-performing in many environments, PGA-MAP-Elites fails on several tasks where the convergent search of the gradient-based variation operator hinders diversity. In this work, we present three contributions: (1) we enhance the Policy Gradient variation operator with a descriptor-conditioned critic that reconciles diversity search with gradient-based methods, (2) we leverage the actor-critic training to learn a descriptor-conditioned policy at no additional cost, distilling the knowledge of the population into one single versatile policy that can execute a diversity of behaviors, (3) we exploit the descriptor-conditioned actor by injecting it in the population, despite network architecture differences. Our method, DCG-MAP-Elites, achieves equal or higher QD score and coverage compared to all baselines on seven challenging continuous control locomotion tasks.


FastPart: Over-Parameterized Stochastic Gradient Descent for Sparse optimisation on Measures

arXiv.org Machine Learning

This paper presents a novel algorithm that leverages Stochastic Gradient Descent strategies in conjunction with Random Features to augment the scalability of Conic Particle Gradient Descent (CPGD) specifically tailored for solving sparse optimisation problems on measures. By formulating the CPGD steps within a variational framework, we provide rigorous mathematical proofs demonstrating the following key findings: (i) The total variation norms of the solution measures along the descent trajectory remain bounded, ensuring stability and preventing undesirable divergence; (ii) We establish a global convergence guarantee with a convergence rate of $\mathcal{O}(\log(K)/\sqrt{K})$ over $K$ iterations, showcasing the efficiency and effectiveness of our algorithm; (iii) Additionally, we analyze and establish local control over the first-order condition discrepancy, contributing to a deeper understanding of the algorithm's behavior and reliability in practical applications.


Sparse Variational Student-t Processes

arXiv.org Artificial Intelligence

The theory of Bayesian learning incorporates the use of Student-t Processes to model heavy-tailed distributions and datasets with outliers. However, despite Student-t Processes having a similar computational complexity as Gaussian Processes, there has been limited emphasis on the sparse representation of this model. This is mainly due to the increased difficulty in modeling and computation compared to previous sparse Gaussian Processes. Our motivation is to address the need for a sparse representation framework that reduces computational complexity, allowing Student-t Processes to be more flexible for real-world datasets. To achieve this, we leverage the conditional distribution of Student-t Processes to introduce sparse inducing points. Bayesian methods and variational inference are then utilized to derive a well-defined lower bound, facilitating more efficient optimization of our model through stochastic gradient descent. We propose two methods for computing the variational lower bound, one utilizing Monte Carlo sampling and the other employing Jensen's inequality to compute the KL regularization term in the loss function. We propose adopting these approaches as viable alternatives to Gaussian processes when the data might contain outliers or exhibit heavy-tailed behavior, and we provide specific recommendations for their applicability. We evaluate the two proposed approaches on various synthetic and real-world datasets from UCI and Kaggle, demonstrating their effectiveness compared to baseline methods in terms of computational complexity and accuracy, as well as their robustness to outliers.


Fusing Multiple Algorithms for Heterogeneous Online Learning

arXiv.org Artificial Intelligence

This study addresses the challenge of online learning in contexts where agents accumulate disparate data, face resource constraints, and use different local algorithms. This paper introduces the Switched Online Learning Algorithm (SOLA), designed to solve the heterogeneous online learning problem by amalgamating updates from diverse agents through a dynamic switching mechanism contingent upon their respective performance and available resources. We theoretically analyze the design of the selecting mechanism to ensure that the regret of SOLA is bounded. Our findings show that the number of changes in selection needs to be bounded by a parameter dependent on the performance of the different local algorithms. Additionally, two test cases are presented to emphasize the effectiveness of SOLA, first on an online linear regression problem and then on an online classification problem with the MNIST dataset.


Soft Frequency Capping for Improved Ad Click Prediction in Yahoo Gemini Native

arXiv.org Artificial Intelligence

Yahoo's native advertising (also known as Gemini native) serves billions of ad impressions daily, reaching a yearly run-rate of many hundred of millions USD. Driving the Gemini native models that are used to predict both click probability (pCTR) and conversion probability (pCONV) is OFFSET - a feature enhanced collaborative-filtering (CF) based event prediction algorithm. \offset is a one-pass algorithm that updates its model for every new batch of logged data using a stochastic gradient descent (SGD) based approach. Since OFFSET represents its users by their features (i.e., user-less model) due to sparsity issues, rule based hard frequency capping (HFC) is used to control the number of times a certain user views a certain ad. Moreover, related statistics reveal that user ad fatigue results in a dramatic drop in click through rate (CTR). Therefore, to improve click prediction accuracy, we propose a soft frequency capping (SFC) approach, where the frequency feature is incorporated into the OFFSET model as a user-ad feature and its weight vector is learned via logistic regression as part of OFFSET training. Online evaluation of the soft frequency capping algorithm via bucket testing showed a significant 7.3% revenue lift. Since then, the frequency feature enhanced model has been pushed to production serving all traffic, and is generating a hefty revenue lift for Yahoo Gemini native. We also report related statistics that reveal, among other things, that while users' gender does not affect ad fatigue, the latter seems to increase with users' age.


Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games

arXiv.org Artificial Intelligence

We consider two-player zero-sum stochastic games and propose a two-timescale $Q$-learning algorithm with function approximation that is payoff-based, convergent, rational, and symmetric between the two players. In two-timescale $Q$-learning, the fast-timescale iterates are updated in spirit to the stochastic gradient descent and the slow-timescale iterates (which we use to compute the policies) are updated by taking a convex combination between its previous iterate and the latest fast-timescale iterate. Introducing the slow timescale as well as its update equation marks as our main algorithmic novelty. In the special case of linear function approximation, we establish, to the best of our knowledge, the first last-iterate finite-sample bound for payoff-based independent learning dynamics of these types. The result implies a polynomial sample complexity to find a Nash equilibrium in such stochastic games. To establish the results, we model our proposed algorithm as a two-timescale stochastic approximation and derive the finite-sample bound through a Lyapunov-based approach. The key novelty lies in constructing a valid Lyapunov function to capture the evolution of the slow-timescale iterates. Specifically, through a change of variable, we show that the update equation of the slow-timescale iterates resembles the classical smoothed best-response dynamics, where the regularized Nash gap serves as a valid Lyapunov function. This insight enables us to construct a valid Lyapunov function via a generalized variant of the Moreau envelope of the regularized Nash gap. The construction of our Lyapunov function might be of broad independent interest in studying the behavior of stochastic approximation algorithms.


Learn to Unlearn for Deep Neural Networks: Minimizing Unlearning Interference with Gradient Projection

arXiv.org Artificial Intelligence

Recent data-privacy laws have sparked interest in machine unlearning, which involves removing the effect of specific training samples from a learnt model as if they were never present in the original training dataset. The challenge of machine unlearning is to discard information about the ``forget'' data in the learnt model without altering the knowledge about the remaining dataset and to do so more efficiently than the naive retraining approach. To achieve this, we adopt a projected-gradient based learning method, named as Projected-Gradient Unlearning (PGU), in which the model takes steps in the orthogonal direction to the gradient subspaces deemed unimportant for the retaining dataset, so as to its knowledge is preserved. By utilizing Stochastic Gradient Descent (SGD) to update the model weights, our method can efficiently scale to any model and dataset size. We provide empirically evidence to demonstrate that our unlearning method can produce models that behave similar to models retrained from scratch across various metrics even when the training dataset is no longer accessible. Our code is available at https://github.com/hnanhtuan/projected_gradient_unlearning.