Gradient Descent
Chaotic Regularization and Heavy-Tailed Limits for Deterministic Gradient Descent
Recent studies have shown that gradient descent (GD) can achieve improved generalization when its dynamics exhibits a chaotic behavior. However, to obtain the desired effect, the step-size should be chosen sufficiently large, a task which is problem dependent and can be difficult in practice. In this study, we incorporate a chaotic component to GD in a controlled manner, and introduce \emph{multiscale perturbed GD} (MPGD), a novel optimization framework where the GD recursion is augmented with chaotic perturbations that evolve via an independent dynamical system. We analyze MPGD from three different angles: (i) By building up on recent advances in rough paths theory, we show that, under appropriate assumptions, as the step-size decreases, the MPGD recursion converges weakly to a stochastic differential equation (SDE) driven by a heavy-tailed L\'{e}vy-stable process. Empirical results are provided to demonstrate the advantages of MPGD.
Stochastic Gradient Descent, Weighted Sampling, and the Randomized Kaczmarz algorithm
We improve a recent gurantee of Bach and Moulines on the linear convergence of SGD for smooth and strongly convex objectives, reducing a quadratic dependence on the strong convexity to a linear dependence. Furthermore, we show how reweighting the sampling distribution (i.e. Our results are based on a connection we make between SGD and the randomized Kaczmarz algorithm, which allows us to transfer ideas between the separate bodies of literature studying each of the two methods.
Three Operator Splitting with Subgradients, Stochastic Gradients, and Adaptive Learning Rates
Three Operator Splitting (TOS) (Davis & Yin, 2017) can minimize the sum of multiple convex functions effectively when an efficient gradient oracle or proximal operator is available for each term. This requirement often fails in machine learning applications: (i) instead of full gradients only stochastic gradients may be available; and (ii) instead of proximal operators, using subgradients to handle complex penalty functions may be more efficient and realistic. Motivated by these concerns, we analyze three potentially valuable extensions of TOS. The first two permit using subgradients and stochastic gradients, and are shown to ensure a \mathcal{O}(1/\sqrt{t}) convergence rate. We compare our proposed methods with competing methods on various applications.
Differentiable Annealed Importance Sampling and the Perils of Gradient Noise
Annealed importance sampling (AIS) and related algorithms are highly effective tools for marginal likelihood estimation, but are not fully differentiable due to the use of Metropolis-Hastings correction steps. Differentiability is a desirable property as it would admit the possibility of optimizing marginal likelihood as an objective using gradient-based methods. To this end, we propose Differentiable AIS (DAIS), a variant of AIS which ensures differentiability by abandoning the Metropolis-Hastings corrections. As a further advantage, DAIS allows for mini-batch gradients. We provide a detailed convergence analysis for Bayesian linear regression which goes beyond previous analyses by explicitly accounting for the sampler not having reached equilibrium.
A Finite-Particle Convergence Rate for Stein Variational Gradient Descent
We provide the first finite-particle convergence rate for Stein variational gradient descent (SVGD), a popular algorithm for approximating a probability distribution with a collection of particles. Specifically, whenever the target distribution is sub-Gaussian with a Lipschitz score, SVGD with n particles and an appropriate step size sequence drives the kernel Stein discrepancy to zero at an order {1/}{\sqrt{\log\log n}} rate. We suspect that the dependence on n can be improved, and we hope that our explicit, non-asymptotic proof strategy will serve as a template for future refinements.
High-dimensional limit theorems for SGD: Effective dynamics and critical scaling
We study the scaling limits of stochastic gradient descent (SGD) with constant step-size in the high-dimensional regime. We prove limit theorems for the trajectories of summary statistics (i.e., finite-dimensional functions) of SGD as the dimension goes to infinity. Our approach allows one to choose the summary statistics that are tracked, the initialization, and the step-size. It yields both ballistic (ODE) and diffusive (SDE) limits, with the limit depending dramatically on the former choices. We find a critical scaling regime for the step-size below which this effective dynamics" matches gradient flow for the population loss, but at which, a new correction term appears which changes the phase diagram.
Large-Margin Convex Polytope Machine
We present the Convex Polytope Machine (CPM), a novel non-linear learning algorithm for large-scale binary classification tasks. The CPM finds a large margin convex polytope separator which encloses one class. We develop a stochastic gradient descent based algorithm that is amenable to massive datasets, and augment it with a heuristic procedure to avoid sub-optimal local minima. Our experimental evaluations of the CPM on large-scale datasets from distinct domains (MNIST handwritten digit recognition, text topic, and web security) demonstrate that the CPM trains models faster, sometimes several orders of magnitude, than state-of-the-art similar approaches and kernel-SVM methods while achieving comparable or better classification performance. Our empirical results suggest that, unlike prior similar approaches, we do not need to control the number of sub-classifiers (sides of the polytope) to avoid overfitting.
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity
Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is known to converge to a stationary point for specific classes of games, but current convergence analyses require a bounded variance assumption. SCO is used successfully for solving large-scale adversarial problems, but its convergence guarantees are limited to its deterministic variant. In this work, we introduce the expected co-coercivity condition, explain its benefits, and provide the first last-iterate convergence guarantees of SGDA and SCO under this condition for solving a class of stochastic variational inequality problems that are potentially non-monotone. We prove linear convergence of both methods to a neighborhood of the solution when they use constant step-size, and we propose insightful stepsize-switching rules to guarantee convergence to the exact solution.
Asymptotics of \ell_2 Regularized Network Embeddings
A common approach to solving prediction tasks on large networks, such as node classification or link prediction, begin by learning a Euclidean embedding of the nodes of the network, from which traditional machine learning methods can then be applied. This includes methods such as DeepWalk and node2vec, which learn embeddings by optimizing stochastic losses formed over subsamples of the graph at each iteration of stochastic gradient descent. In this paper, we study the effects of adding an \ell_2 penalty of the embedding vectors to the training loss of these types of methods. We prove that, under some exchangeability assumptions on the graph, this asymptotically leads to learning a graphon with a nuclear-norm-type penalty, and give guarantees for the asymptotic distribution of the learned embedding vectors. In particular, the exact form of the penalty depends on the choice of subsampling method used as part of stochastic gradient descent.
Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound
The study of first-order optimization is sensitive to the assumptions made on the objective functions.These assumptions induce complexity classes which play a key role in worst-case analysis, includingthe fundamental concept of algorithm optimality. Recent work argues that strong convexity andsmoothness--popular assumptions in literature--lead to a pathological definition of the conditionnumber. Motivated by this result, we focus on the class of functionssatisfying a lower restricted secant inequality and an upper error bound. In particular, the necessary and sufficientconditions to interpolate a set of points and their gradients within the class can be separated intosimple conditions on each sampled gradient. This allows the performance estimation problem (PEP) to be solved analytically, leading to a lower boundon the convergence rate that proves gradient descent to be exactly optimal on this class of functionsamong all first-order algorithms.