Performance Analysis
Bayesian Co-Training
Yu, Shipeng, Krishnapuram, Balaji, Steck, Harald, Rao, R. B., Rosales, Rómer
We propose a Bayesian undirected graphical model for co-training, or more generally for semi-supervised multi-view learning. This makes explicit the previously unstated assumptions of a large class of co-training type algorithms, and also clarifies the circumstances under which these assumptions fail. Building upon new insights from this model, we propose an improved method for co-training, which is a novel co-training kernel for Gaussian process classifiers. The resulting approach is convex and avoids local-maxima problems, unlike some previous multi-view learning methods. Furthermore, it can automatically estimate how much each view should be trusted, and thus accommodate noisy or unreliable views. Experiments on toy data and real world data sets illustrate the benefits of this approach.
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such as visual search for a target among distractors). However, to date there exists no computational framework which can reliably mimic human gaze behavior in more complex environments and tasks, such as driving a vehicle through traffic. Here, we develop a hybrid computational/behavioral framework, combining simple models for bottom-up salience and top-down relevance, and looking for changes in the predictive power of these components at different critical event times during 4.7 hours (500,000 video frames) of observers playing car racing and flight combat video games. This approach is motivated by our observation that the predictive strengths of the salience and relevance models exhibit reliable temporal signatures during critical event windows in the task sequence--for example, when the game player directly engages an enemy plane in a flight combat game, the predictive strength of the salience model increases significantly, while that of the relevance model decreases significantly. Our new framework combines these temporal signatures to implement several event detectors. Critically, we find that an event detector based on fused behavioral and stimulus information (in the form of the model's predictive strength) is much stronger than detectors based on behavioral information alone (eye position) or image information alone (model prediction maps). This approach to event detection, based on eye tracking combined with computational models applied to the visual input, may have useful applications as a less-invasive alternative to other event detection approaches based on neural signatures derived from EEG or fMRI recordings.
Boosting the Area under the ROC Curve
We show that any weak ranker that can achieve an area under the ROC curve slightly better than 1/2 (which can be achieved by random guessing) can be efficiently boosted to achieve an area under the ROC curve arbitrarily close to 1. We further show that this boosting can be performed even in the presence of independent misclassification noise, given access to a noise-tolerant weak ranker.
One-Pass Boosting
Barutcuoglu, Zafer, Long, Phil, Servedio, Rocco
This paper studies boosting algorithms that make a single pass over a set of base classifiers. We first analyze a one-pass algorithm in the setting of boosting with diverse base classifiers. Our guarantee is the same as the best proved for any boosting algorithm, but our one-pass algorithm is much faster than previous approaches. We next exhibit a random source of examples for which a "picky" variant of AdaBoost that skips poor base classifiers can outperform the standard AdaBoost algorithm, which uses every base classifier, by an exponential factor. Experiments with Reuters and synthetic data show that one-pass boosting can substantially improve on the accuracy of Naive Bayes, and that picky boosting can sometimes lead to a further improvement in accuracy.
One-Pass Boosting
Barutcuoglu, Zafer, Long, Phil, Servedio, Rocco
This paper studies boosting algorithms that make a single pass over a set of base classifiers. We first analyze a one-pass algorithm in the setting of boosting with diverse base classifiers. Our guarantee is the same as the best proved for any boosting algorithm, but our one-pass algorithm is much faster than previous approaches. We next exhibit a random source of examples for which a "picky" variant of AdaBoost that skips poor base classifiers can outperform the standard AdaBoost algorithm, which uses every base classifier, by an exponential factor. Experiments with Reuters and synthetic data show that one-pass boosting can substantially improve on the accuracy of Naive Bayes, and that picky boosting can sometimes lead to a further improvement in accuracy.
Probabilistic Matrix Factorization
Mnih, Andriy, Salakhutdinov, Russ R.
Many existing approaches to collaborative filtering can neither handle very large datasets nor easily deal with users who have very few ratings. In this paper we present the Probabilistic Matrix Factorization (PMF) model which scales linearly with the number of observations and, more importantly, performs well on the large, sparse, and very imbalanced Netflix dataset. We further extend the PMF model to include an adaptive prior on the model parameters and show how the model capacity can be controlled automatically. Finally, we introduce a constrained version of the PMF model that is based on the assumption that users who have rated similar sets of movies are likely to have similar preferences. The resulting model is able to generalize considerably better for users with very few ratings. When the predictions of multiple PMF models are linearly combined with the predictions of Restricted Boltzmann Machines models, we achieve an error rate of 0.8861, that is nearly 7% better than the score of Netflix's own system.
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such as visual search for a target among distractors). However, to date there exists no computational framework which can reliably mimic human gaze behavior in more complex environments and tasks, such as driving a vehicle through traffic. Here, we develop a hybrid computational/behavioral framework, combining simple models for bottom-up salience and top-down relevance, and looking for changes in the predictive power of these components at different critical event times during 4.7 hours (500,000 video frames) of observers playing car racing and flight combat video games. This approach is motivated by our observation that the predictive strengths of the salience and relevance models exhibit reliable temporal signatures during critical event windows in the task sequence--for example, when the game player directly engages an enemy plane in a flight combat game, the predictive strength of the salience model increases significantly, while that of the relevance model decreases significantly. Our new framework combines these temporal signatures to implement several event detectors. Critically, we find that an event detector based on fused behavioral and stimulus information (in the form of the model's predictive strength) is much stronger than detectors based on behavioral information alone (eye position) or image information alone (model prediction maps). This approach to event detection, based on eye tracking combined with computational models applied to the visual input, may have useful applications as a less-invasive alternative to other event detection approaches based on neural signatures derived from EEG or fMRI recordings.
Bayesian Co-Training
Yu, Shipeng, Krishnapuram, Balaji, Steck, Harald, Rao, R. B., Rosales, Rómer
We propose a Bayesian undirected graphical model for co-training, or more generally for semi-supervised multi-view learning. This makes explicit the previously unstated assumptions of a large class of co-training type algorithms, and also clarifies the circumstances under which these assumptions fail. Building upon new insights from this model, we propose an improved method for co-training, which is a novel co-training kernel for Gaussian process classifiers. The resulting approach is convex and avoids local-maxima problems, unlike some previous multi-view learning methods. Furthermore, it can automatically estimate how much each view should be trusted, and thus accommodate noisy or unreliable views. Experiments on toy data and real world data sets illustrate the benefits of this approach.
Boosting the Area under the ROC Curve
We show that any weak ranker that can achieve an area under the ROC curve slightly better than 1/2 (which can be achieved by random guessing) can be efficiently boosted to achieve an area under the ROC curve arbitrarily close to 1. We further show that this boosting can be performed even in the presence of independent misclassification noise, given access to a noise-tolerant weak ranker.
Multiple-Instance Pruning For Learning Efficient Cascade Detectors
Cascade detectors have been shown to operate extremely rapidly, with high accuracy, and have important applications such as face detection. Driven by this success, cascade earning has been an area of active research in recent years. Nevertheless, there are still challenging technical problems during the training process of cascade detectors. In particular, determining the optimal target detection rate for each stage of the cascade remains an unsolved issue. In this paper, we propose the multiple instance pruning (MIP) algorithm for soft cascades. This algorithm computes a set of thresholds which aggressively terminate computation with no reduction in detection rate or increase in false positive rate on the training dataset. The algorithm is based on two key insights: i) examples that are destined to be rejected by the complete classifier can be safely pruned early; ii) face detection is a multiple instance learning problem. The MIP process is fully automatic and requires no assumptions of probability distributions, statistical independence, or ad hoc intermediate rejection targets. Experimental results on the MIT+CMU dataset demonstrate significant performance advantages.