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 Deep Learning




Small batch deep reinforcement learning

Neural Information Processing Systems

Since the policy used to collect transitions is changing throughout learning, the replay memory contains data coming from a mixture of policies (that differ from the agent's current policy), and





Learning Generalized Policy Automata for Relational Stochastic Shortest Path Problems

Neural Information Processing Systems

Several goal-oriented problems in the real-world can be naturally expressed as Stochastic Shortest Path problems (SSPs). However, the computational complexity of solving SSPs makes nding solutions to even moderately sized problems intractable. State-of-the-art SSP solvers are unable to learn generalized solutions or policies that would solve multiple problem instances with different object names and/or quantities. This paper presents an approach for learning Generalized Policy Automata (GPAs): non-deterministic partial policies that can be used to catalyze the solution process. GPAs are learned using relational, feature-based abstractions, which makes them applicable on broad classes of related problems with different object names and quantities. Theoretical analysis of this approach shows that it guarantees completeness and hierarchical optimality. Empirical analysis shows that this approach effectively learns broadly applicable policy knowledge in a few-shot fashion and signicantly outperforms state-of-the-art SSP solvers on test problems whose object counts are far greater than those used during training.