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 Deep Learning


U.S. court rules against South Korean gaming firm over AI-hatched takeover plan

The Japan Times

A U.S. judge has ordered South Korean game developer Krafton to reinstate the head of one of its video game studios after ruling that he had been improperly removed as part of a takeover plan hatched by ChatGPT. WILMINGTON, DELAWARE - A Delaware judge on Monday ordered that South Korean game developer Krafton reinstate the head of one of its video game studios, ruling he had been improperly removed as part of a takeover plan hatched by ChatGPT. Krafton CEO Changhan Kim had largely followed the advice of artificial intelligence tool ChatGPT during a $250 million dispute with the leaders of the Subnautica game maker Unknown Worlds Entertainment, which Krafton had acquired, according to the ruling by Vice Chancellor Lori Will of the Court of Chancery in Delaware. Businesses and governments are scrambling for new ways to use AI, and the technology has been blamed for mass layoffs, fears of autonomous weapons and concerns about civil rights. Companies caught in takeover-related legal battles often spend millions of dollars on teams of attorneys and advisers from top-flight Wall Street firms. In a time of both misinformation and too much information, quality journalism is more crucial than ever.


Neural Architecture Search with Bayesian Optimisation and Optimal Transport

Neural Information Processing Systems

Bayesian Optimisation (BO) refers to a class of methods for global optimisation of a function f which is only accessible via point evaluations. It is typically used in settings where f is expensive to evaluate. A common use case for BO in machine learning is model selection, where it is not possible to analytically model the generalisation performance of a statistical model, and we resort to noisy and expensive training and validation procedures to choose the best model. Conventional BO methods have focused on Euclidean and categorical domains, which, in the context of model selection, only permits tuning scalar hyper-parameters of machine learning algorithms. However, with the surge of interest in deep learning, there is an increasing demand to tune neural network architectures. In this work, we develop NASBOT, a Gaussian process based BO framework for neural architecture search. To accomplish this, we develop a distance metric in the space of neural network architectures which can be computed efficiently via an optimal transport program. This distance might be of independent interest to the deep learning community as it may find applications outside of BO. We demonstrate that NASBOT outperforms other alternatives for architecture search in several cross validation based model selection tasks on multi-layer perceptrons and convolutional neural networks.


Learning Versatile Filters for Efficient Convolutional Neural Networks

Neural Information Processing Systems

This paper introduces versatile filters to construct efficient convolutional neural network. Considering the demands of efficient deep learning techniques running on cost-effective hardware, a number of methods have been developed to learn compact neural networks. Most of these works aim to slim down filters in different ways, e.g., investigating small, sparse or binarized filters. In contrast, we treat filters from an additive perspective. A series of secondary filters can be derived from a primary filter. These secondary filters all inherit in the primary filter without occupying more storage, but once been unfolded in computation they could significantly enhance the capability of the filter by integrating information extracted from different receptive fields. Besides spatial versatile filters, we additionally investigate versatile filters from the channel perspective. The new techniques are general to upgrade filters in existing CNNs. Experimental results on benchmark datasets and neural networks demonstrate that CNNs constructed with our versatile filters are able to achieve comparable accuracy as that of original filters, but require less memory and FLOPs.


Learning long-range spatial dependencies with horizontal gated recurrent units

Neural Information Processing Systems

Progress in deep learning has spawned great successes in many engineering applications. As a prime example, convolutional neural networks, a type of feedforward neural networks, are now approaching -- and sometimes even surpassing -- human accuracy on a variety of visual recognition tasks. Here, however, we show that these neural networks and their recent extensions struggle in recognition tasks where co-dependent visual features must be detected over long spatial ranges. We introduce a visual challenge, Pathfinder, and describe a novel recurrent neural network architecture called the horizontal gated recurrent unit (hGRU) to learn intrinsic horizontal connections -- both within and across feature columns. We demonstrate that a single hGRU layer matches or outperforms all tested feedforward hierarchical baselines including state-of-the-art architectures with orders of magnitude more parameters.


Step Size Matters in Deep Learning

Neural Information Processing Systems

Training a neural network with the gradient descent algorithm gives rise to a discrete-time nonlinear dynamical system. Consequently, behaviors that are typically observed in these systems emerge during training, such as convergence to an orbit but not to a fixed point or dependence of convergence on the initialization. Step size of the algorithm plays a critical role in these behaviors: it determines the subset of the local optima that the algorithm can converge to, and it specifies the magnitude of the oscillations if the algorithm converges to an orbit. To elucidate the effects of the step size on training of neural networks, we study the gradient descent algorithm as a discrete-time dynamical system, and by analyzing the Lyapunov stability of different solutions, we show the relationship between the step size of the algorithm and the solutions that can be obtained with this algorithm. The results provide an explanation for several phenomena observed in practice, including the deterioration in the training error with increased depth, the hardness of estimating linear mappings with large singular values, and the distinct performance of deep residual networks.


Sparse Attentive Backtracking: Temporal Credit Assignment Through Reminding

Neural Information Processing Systems

Learning long-term dependencies in extended temporal sequences requires credit assignment to events far back in the past. The most common method for training recurrent neural networks, back-propagation through time (BPTT), requires credit information to be propagated backwards through every single step of the forward computation, potentially over thousands or millions of time steps. This becomes computationally expensive or even infeasible when used with long sequences. Importantly, biological brains are unlikely to perform such detailed reverse replay over very long sequences of internal states (consider days, months, or years.) However, humans are often reminded of past memories or mental states which are associated with the current mental state. We consider the hypothesis that such memory associations between past and present could be used for credit assignment through arbitrarily long sequences, propagating the credit assigned to the current state to the associated past state. Based on this principle, we study a novel algorithm which only back-propagates through a few of these temporal skip connections, realized by a learned attention mechanism that associates current states with relevant past states. We demonstrate in experiments that our method matches or outperforms regular BPTT and truncated BPTT in tasks involving particularly long-term dependencies, but without requiring the biologically implausible backward replay through the whole history of states. Additionally, we demonstrate that the proposed method transfers to longer sequences significantly better than LSTMs trained with BPTT and LSTMs trained with full self-attention.


Towards Robust Detection of Adversarial Examples

Neural Information Processing Systems

Although the recent progress is substantial, deep learning methods can be vulnerable to the maliciously generated adversarial examples. In this paper, we present a novel training procedure and a thresholding test strategy, towards robust detection of adversarial examples. In training, we propose to minimize the reverse cross-entropy (RCE), which encourages a deep network to learn latent representations that better distinguish adversarial examples from normal ones. In testing, we propose to use a thresholding strategy as the detector to filter out adversarial examples for reliable predictions. Our method is simple to implement using standard algorithms, with little extra training cost compared to the common cross-entropy minimization. We apply our method to defend various attacking methods on the widely used MNIST and CIFAR-10 datasets, and achieve significant improvements on robust predictions under all the threat models in the adversarial setting.


DeepProbLog: Neural Probabilistic Logic Programming

Neural Information Processing Systems

We introduce DeepProbLog, a probabilistic logic programming language that incorporates deep learning by means of neural predicates. We show how existing inference and learning techniques can be adapted for the new language. Our experiments demonstrate that DeepProbLog supports (i) both symbolic and subsymbolic representations and inference, (ii) program induction, (iii) probabilistic (logic) programming, and (iv) (deep) learning from examples. To the best of our knowledge, this work is the first to propose a framework where general-purpose neural networks and expressive probabilistic-logical modeling and reasoning are integrated in a way that exploits the full expressiveness and strengths of both worlds and can be trained end-to-end based on examples.


Deep Generative Models with Learnable Knowledge Constraints

Neural Information Processing Systems

The broad set of deep generative models (DGMs) has achieved remarkable advances. However, it is often difficult to incorporate rich structured domain knowledge with the end-to-end DGMs. Posterior regularization (PR) offers a principled framework to impose structured constraints on probabilistic models, but has limited applicability to the diverse DGMs that can lack a Bayesian formulation or even explicit density evaluation. PR also requires constraints to be fully specified {\it a priori}, which is impractical or suboptimal for complex knowledge with learnable uncertain parts. In this paper, we establish mathematical correspondence between PR and reinforcement learning (RL), and, based on the connection, expand PR to learn constraints as the extrinsic reward in RL. The resulting algorithm is model-agnostic to apply to any DGMs, and is flexible to adapt arbitrary constraints with the model jointly. Experiments on human image generation and templated sentence generation show models with learned knowledge constraints by our algorithm greatly improve over base generative models.


Lipschitz regularity of deep neural networks: analysis and efficient estimation

Neural Information Processing Systems

Deep neural networks are notorious for being sensitive to small well-chosen perturbations, and estimating the regularity of such architectures is of utmost importance for safe and robust practical applications. In this paper, we investigate one of the key characteristics to assess the regularity of such methods: the Lipschitz constant of deep learning architectures. First, we show that, even for two layer neural networks, the exact computation of this quantity is NP-hard and state-of-art methods may significantly overestimate it. Then, we both extend and improve previous estimation methods by providing AutoLip, the first generic algorithm for upper bounding the Lipschitz constant of any automatically differentiable function. We provide a power method algorithm working with automatic differentiation, allowing efficient computations even on large convolutions.