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 Deep Learning


Reconstruct and Match: Out-of-Distribution Robustness via Topological Homogeneity

Neural Information Processing Systems

Since deep learning models are usually deployed in non-stationary environments, it is imperative to improve their robustness to out-of-distribution (OOD) data. A common approach to mitigate distribution shift is to regularize internal representations or predictors learned from in-distribution (ID) data to be domain invariant. Past studies have primarily learned pairwise invariances, ignoring the intrinsic structure and high-order dependencies of the data. Unlike machines, human recognizes objects by first dividing them into major components and then identifying the topological relation of these components. Motivated by this, we propose Reconstruct and Match (REMA), a general learning framework for object recognition tasks to endow deep models with the capability of capturing the topological homogeneity of objects without human prior knowledge or fine-grained annotations. To identify major components from objects, REMA introduces a selective slot-based reconstruction module to dynamically map dense pixels into a sparse and discrete set of slot vectors in an unsupervised manner. Then, to model high-order dependencies among these components, we propose a hypergraph-based relational reasoning module that models the intricate relations of nodes (slots) with structural constraints. Experiments on standard benchmarks show that REMA outperforms state-of-the-art methods in OOD generalization and test-time adaptation settings.


Instance-adaptive Zero-shot Chain-of-Thought Prompting

Neural Information Processing Systems

Zero-shot Chain-of-Thought (CoT) prompting emerges as a simple and effective strategy for enhancing the performance of large language models (LLMs) in real-world reasoning tasks. Nonetheless, the efficacy of a singular, task-level prompt uniformly applied across the whole of instances is inherently limited since one prompt cannot be a good partner for all, a more appropriate approach should consider the interaction between the prompt and each instance meticulously. This work introduces an instance-adaptive prompting algorithm as an alternative zero-shot CoT reasoning scheme by adaptively differentiating good and bad prompts. Concretely, we first employ analysis on LLMs through the lens of information flow to detect the mechanism under zero-shot CoT reasoning, in which we discover that information flows from question to prompt and question to rationale jointly influence the reasoning results most. We notice that a better zero-shot CoT reasoning needs the prompt to obtain semantic information from the question then the rationale aggregates sufficient information from the question directly and via the prompt indirectly. On the contrary, lacking any of those would probably lead to a bad one. Stem from that, we further propose an instance-adaptive prompting strategy (IAP) for zero-shot CoT reasoning. Experiments conducted with LLaMA-2, LLaMA-3, and Qwen on math, logic, and commonsense reasoning tasks (e.g., GSM8K, MMLU, Causal Judgement) obtain consistent improvement, demonstrating that the instance-adaptive zero-shot CoT prompting performs better than other task-level methods with some curated prompts or sophisticated procedures, showing the significance of our findings in the zero-shot CoT reasoning mechanism.


Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon Captioning

Neural Information Processing Systems

We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human votes on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption contest over the past eight years. This unique dataset supports the development and evaluation of multimodal large language models and preference-based fine-tuning algorithms for humorous caption generation. We propose novel benchmarks for judging the quality of model-generated captions, utilizing both GPT4 and human judgments to establish ranking-based evaluation strategies. Our experimental results highlight the limitations of current fine-tuning methods, such as RLHF and DPO, when applied to creative tasks. Furthermore, we demonstrate that even state-of-the-art models like GPT4 and Claude currently underperform top human contestants in generating humorous captions. As we conclude this extensive data collection effort, we release the entire preference dataset to the research community, fostering further advancements in AI humor generation and evaluation.


Getting More Juice Out of the SFT Data: Reward Learning from Human Demonstration Improves SFT for LLM Alignment

Neural Information Processing Systems

Aligning human preference and value is an important requirement for contemporary foundation models. State-of-the-art techniques such as Reinforcement Learning from Human Feedback (RLHF) often consist of two stages: 1) supervised fine-tuning (SFT), where the model is fine-tuned by learning from human demonstration data; 2) Preference learning, where preference data is used to learn a reward model, which is in turn used by a reinforcement learning (RL) step to fine-tune the model. Such reward model serves as a proxy to human preference, and it is critical to guide the RL step towards improving the model quality. In this work, we argue that the SFT stage significantly benefits from learning a reward model as well. Instead of using the human demonstration data directly via supervised learning, we propose to leverage an Inverse Reinforcement Learning (IRL) technique to {\it simultaneously} build an reward model and a policy model.


SimPO: Simple Preference Optimization with a Reference-Free Reward

Neural Information Processing Systems

Direct Preference Optimization (DPO) is a widely used offline preference optimization algorithm that reparameterizes reward functions in reinforcement learning from human feedback (RLHF) to enhance simplicity and training stability. In this work, we propose SimPO, a simpler yet more effective approach. The effectiveness of SimPO is attributed to a key design: using the _average_ log probability of a sequence as the implicit reward. This reward formulation better aligns with model generation and eliminates the need for a reference model, making it more compute and memory efficient. Additionally, we introduce a target reward margin to the Bradley-Terry objective to encourage a larger margin between the winning and losing responses, further improving the algorithm's performance. We compare SimPO to DPO and its latest variants across various state-of-the-art training setups, including both base and instruction-tuned models such as Mistral, Llama 3, and Gemma 2. We evaluate on extensive chat-based evaluation benchmarks, including AlpacaEval 2, MT-Bench, and Arena-Hard. Our results demonstrate that SimPO consistently and significantly outperforms existing approaches without substantially increasing response length. Specifically, SimPO outperforms DPO by up to 6.4 points on AlpacaEval 2 and by up to 7.5 points on Arena-Hard. Our top-performing model, built on Gemma-2-9B-it, achieves a 72.4\% length-controlled win rate on AlpacaEval 2, a 59.1\% win rate on Arena-Hard, and ranks 1st on Chatbot Arena among $


Robust Reinforcement Learning from Corrupted Human Feedback

Neural Information Processing Systems

Reinforcement learning from human feedback (RLHF) provides a principled framework for aligning AI systems with human preference data. For various reasons, e.g., personal bias, context ambiguity, lack of training, etc, human annotators may give incorrect or inconsistent preference labels. To tackle this challenge, we propose a robust RLHF approach -- $R^3M$, which models the potentially corrupted preference label as sparse outliers. Accordingly, we formulate the robust reward learning as an $\ell_1$-regularized maximum likelihood estimation problem. Computationally, we develop an efficient alternating optimization algorithm, which only incurs negligible computational overhead compared with the standard RLHF approach. Theoretically, we prove that under proper regularity conditions, $R^3M$ can consistently learn the underlying reward and identify outliers, provided that the number of outlier labels scales sublinearly with the preference sample size. Furthermore, we remark that $R^3M$ is versatile and can be extended to various preference optimization methods, including direct preference optimization (DPO). Our experiments on robotic control and natural language generation with large language models (LLMs) show that $R^3M$ improves robustness of the reward against several types of perturbations to the preference data.


Reconstructing the Image Stitching Pipeline: Integrating Fusion and Rectangling into a Unified Inpainting Model

Neural Information Processing Systems

Deep learning-based image stitching pipelines are typically divided into three cascading stages: registration, fusion, and rectangling. Each stage requires its own network training and is tightly coupled to the others, leading to error propagation and posing significant challenges to parameter tuning and system stability. This paper proposes the Simple and Robust Stitcher (SRStitcher), which revolutionizes the image stitching pipeline by simplifying the fusion and rectangling stages into a unified inpainting model, requiring no model training or fine-tuning. We reformulate the problem definitions of the fusion and rectangling stages and demonstrate that they can be effectively integrated into an inpainting task. Furthermore, we design the weighted masks to guide the reverse process in a pre-trained large-scale diffusion model, implementing this integrated inpainting task in a single inference. Through extensive experimentation, we verify the interpretability and generalization capabilities of this unified model, demonstrating that SRStitcher outperforms state-of-the-art methods in both performance and stability.


UrbanKGent: A Unified Large Language Model Agent Framework for Urban Knowledge Graph Construction

Neural Information Processing Systems

Urban knowledge graph has recently worked as an emerging building block to distill critical knowledge from multi-sourced urban data for diverse urban application scenarios. Despite its promising benefits, urban knowledge graph construction (UrbanKGC) still heavily relies on manual effort, hindering its potential advancement. This paper presents UrbanKGent, a unified large language model agent framework, for urban knowledge graph construction. Specifically, we first construct the knowledgeable instruction set for UrbanKGC tasks (such as relational triplet extraction and knowledge graph completion) via heterogeneity-aware and geospatial-infused instruction generation. Moreover, we propose a tool-augmented iterative trajectory refinement module to enhance and refine the trajectories distilled from GPT-4. Through hybrid instruction fine-tuning with augmented trajectories on Llama 2 and Llama 3 family, we obtain UrbanKGC agent family, consisting of UrbanKGent-7/8/13B version. We perform a comprehensive evaluation on two real-world datasets using both human and GPT-4 self-evaluation. The experimental results demonstrate that UrbanKGent family can not only significantly outperform 31 baselines in UrbanKGC tasks, but also surpass the state-of-the-art LLM, GPT-4, by more than 10% with approximately 20 times lower cost. Compared with the existing benchmark, the UrbanKGent family could help construct an UrbanKG with hundreds of times richer relationships using only one-fifth of the data.


IPM-LSTM: A Learning-Based Interior Point Method for Solving Nonlinear Programs

Neural Information Processing Systems

Solving constrained nonlinear programs (NLPs) is of great importance in various domains such as power systems, robotics, and wireless communication networks. One widely used approach for addressing NLPs is the interior point method (IPM). The most computationally expensive procedure in IPMs is to solve systems of linear equations via matrix factorization. Recently, machine learning techniques have been adopted to expedite classic optimization algorithms. In this work, we propose using Long Short-Term Memory (LSTM) neural networks to approximate the solution of linear systems and integrate this approximating step into an IPM. The resulting approximate NLP solution is then utilized to warm-start an interior point solver. Experiments on various types of NLPs, including Quadratic Programs and Quadratically Constrained Quadratic Programs, show that our approach can significantly accelerate NLP solving, reducing iterations by up to 60% and solution time by up to 70% compared to the default solver.


RankRAG: Unifying Context Ranking with Retrieval-Augmented Generation in LLMs

Neural Information Processing Systems

Large language models (LLMs) typically utilize the top-k contexts from a retriever in retrieval-augmented generation (RAG). In this work, we propose a novel method called RankRAG, which instruction-tunes a single LLM for both context ranking and answer generation in RAG. In particular, the instruction-tuned LLMs work surprisingly well by adding a small fraction of ranking data into the training blend, and outperform existing expert ranking models, including the same LLM exclusively fine-tuned on a large amount of ranking data. For generation, we compare our model with many strong baselines, including ChatQA-1.5, an open-sourced model with the state-of-the-art performance on RAG benchmarks.