Deep Learning
1 Game Dataset 2 Language Dataset Online Game Pro Game General Text Wiki Puzzle Book
When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess.
DOCTOR: ASimple Method for Detecting Misclassification Errors
Deep neural networks (DNNs) have shown to perform very well on large scale object recognition problems and lead to widespread use for real-world applications, including situations where DNN are implemented as "black boxes". A promising approach to secure their use is to accept decisions that are likely to be correct while discarding the others. In this work, we propose DOCTOR, a simple method that aims to identify whether the prediction of a DNN classifier should (or should not) be trusted so that, consequently, it would be possible to accept it or to reject it. Two scenarios are investigated: Totally Black Box (TBB) where only the soft-predictions are available and Partially Black Box (PBB) where gradient-propagation to perform input pre-processing is allowed. Empirically, we show that DOCTOR outperforms all state-of-the-art methods on various well-known images and sentiment analysis datasets. In particular, we observe a reduction of up to 4% of the false rejection rate (FRR) in the PBB scenario. DOCTOR can be applied to any pre-trained model, it does not require prior information about the underlying dataset and is as simple as the simplest available methods in the literature.
GTQuery-based flowOp4cal flow
Video Semantic Segmentation (VSS) involves assigning a semantic label to each pixel in a video sequence. Prior work in this field has demonstrated promising results by extending image semantic segmentation models to exploit temporal relationships across video frames; however, these approaches often incur significant computational costs. In this paper, we propose an efficient mask propagation framework for VSS, called MPVSS. Our approach first employs a strong querybased image segmentor on sparse key frames to generate accurate binary masks and class predictions. We then design a flow estimation module utilizing the learned queries to generate a set of segment-aware flow maps, each associated with a mask prediction from the key frame.