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 Deep Learning



DINGO: Constrained Inference for Diffusion LLMs

Neural Information Processing Systems

Diffusion LLMs have emerged as a promising alternative to conventional autoregressive LLMs, offering substantial potential for improving runtime efficiency. However, existing diffusion models fail to provably enforce user-specified formal constraints, such as regular expressions, which makes them unreliable for tasks that require structured outputs, such as fixed-schema JSON generation. Unlike autoregressive models, which generate tokens sequentially, diffusion LLMs predict a block of tokens in parallel. This parallelism makes traditional constrained decoding algorithms, designed to enforce constraints with sequential token prediction, ineffective at preserving the true output distribution. To address this limitation, we propose DINGO, a dynamic programming-based constrained decoding strategy that is both efficient and provably distribution-preserving. DINGO enables sampling of output strings with the highest probability under the model's predicted distribution while strictly adhering to any user-specified regular expression. On standard symbolic math and JSON generation benchmarks, DINGO achieves up to a 68%points of improvement over unconstrained inference. The code is available at DINGO.


CALM-PDE: Continuous and Adaptive Convolutions for Latent Space Modeling of Time-dependent PDEs

Neural Information Processing Systems

Solving time-dependent Partial Differential Equations (PDEs) using a densely discretized spatial domain is a fundamental problem in various scientific and engineering disciplines, including modeling climate phenomena and fluid dynamics.


Learning Skill-Attributes for Transferable Assessment in Video

Neural Information Processing Systems

Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CROSSTRAINER approach discovers skill-attributes--such as balance, control, and hand positioning--whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., "lift hands more to generate more power" as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today's multimodal large language models.


Compute-Optimal Scaling for Value-Based Deep RL

Neural Information Processing Systems

As models grow larger and training them becomes expensive, it becomes increasingly important to scale training recipes not just to larger models and more data, but to do so in a compute-optimal manner that extracts maximal performance per unit of compute. While such scaling has been well studied for language modeling, reinforcement learning (RL) has received less attention in this regard. In this paper, we investigate compute scaling for online, value-based deep RL. These methods present two primary axes for compute allocation: model capacity and the updateto-data (UTD) ratio. Given a fixed compute budget, we ask: how should resources be partitioned across these axes to maximize data efficiency? Our analysis reveals a nuanced interplay between model size, batch size, and UTD. In particular, we identify a phenomenon we call TD-overfitting: increasing the batch quickly harms Q-function accuracy for small models, but this effect is absent in large models, enabling effective use of large batch size at scale. We provide a mental model for understanding this phenomenon and build guidelines for choosing batch size and UTD to optimize compute usage. Our findings provide a grounded starting point for compute-optimal scaling in deep RL, mirroring studies in supervised learning but adapted to TD learning.


eae3af0f5868f0a2eceb74208966d55b-Paper-Conference.pdf

Neural Information Processing Systems

Modern LLMs are increasingly deep, and depth correlates with performance, albeit with diminishing returns. However, do these models use their depth efficiently? Do they compose more features to create higher-order computations that are impossible in shallow models, or do they merely spread the same kinds of computation out over more layers? To address these questions, we analyze the residual stream of the Llama 3.1, Qwen 3, and OLMo 2 family of models. We find: First, comparing the output of the sublayers to the residual stream reveals that layers in the second half contribute much less than those in the first half, with a clear phase transition between the two halves.


Revisiting End-to-End Learning with Slide-level Supervision in Computational Pathology

Neural Information Processing Systems

Pre-trained encoders for offline feature extraction followed by multiple instance learning (MIL) aggregators have become the dominant paradigm in computational pathology (CPath), benefiting cancer diagnosis and prognosis. However, performance limitations arise from the absence of encoder fine-tuning for downstream tasks and disjoint optimization with MIL. While slide-level supervised end-to-end (E2E) learning is an intuitive solution to this issue, it faces challenges such as high computational demands and suboptimal results. These limitations motivate us to revisit E2E learning. We argue that prior work neglects inherent E2E optimization challenges, leading to performance disparities compared to traditional two-stage methods. In this paper, we pioneer the elucidation of optimization challenge caused by sparse-attention MIL and propose a novel MIL called ABMILX.


PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning

Neural Information Processing Systems

Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa, CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page.


Improving LLMGeneral Preference Alignment via Optimistic Online Mirror Descent

Neural Information Processing Systems

Reinforcement learning from human feedback (RLHF) has demonstrated remarkable effectiveness in aligning large language models (LLMs) with human preferences. Many existing alignment approaches rely on the Bradley-Terry (BT) model assumption, which assumes the existence of a ground-truth reward for each promptresponse pair. However, this assumption can be overly restrictive when modeling complex human preferences. In this paper, we drop the BT model assumption and study LLM alignment under general preferences, formulated as a two-player game. Drawing on theoretical insights from learning in games, we integrate optimistic online mirror descent into our alignment framework to approximate the Nash policy. Theoretically, we demonstrate that our approach achieves an O(T 1)bound on the duality gap, improving upon the previous O(T 1/2) result. Meanwhile, it enjoys a linear convergence rate in the last iterate, a property not achieved by previous methods. More importantly, we implement our method and show through experiments that it outperforms state-of-the-art RLHF algorithms across multiple representative benchmarks.


Surface Aware Feed Forward Quadratic Gaussian for Frame Interpolation with Large Motion

Neural Information Processing Systems

Large motion poses a critical challenge in Video Frame Interpolation (VFI) task, as it requires accurate modeling of object correspondences across frames. Existing methods primarily rely on convolutional or attention-based models, which operate at the pixel or patch level. This inherently limits them to local object correspondences, making it difficult to capture frame-level object correspondences and often leading to failure under large motion. Inspired by the fundamental theorem of surface, we explore frame-level object correspondences through the lens of differential surface. The core idea is to represent video frames as 3D surfaces and align them by matching their surface properties, thereby achieving global surface alignment and frame-level object alignment.