Deep Learning
some specific questions, but will incorporate all feedback in the final version
We thank the reviewers for their careful reading and insightful comments. We will add this in the final version. Transformer-based) models to further shrink the search space. Number of nodes in the graphs seems to be quite low ( 200 for GNMT). Is there some manual grouping operation performed on the computational graph?
Scalable Online Planning via Reinforcement Learning Fine-Tuning
Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not scale well with the size of the search space, and this problem is exacerbated by stochasticity and partial observability. In this work we replace tabular search with online model-based fine-tuning of a policy neural network via reinforcement learning, and show that this approach outperforms state-of-the-art search algorithms in benchmark settings. In particular, we use our search algorithm to achieve a new state-of-the-art result in self-play Hanabi, and show the generality of our algorithm by also showing that it outperforms tabular search in the Atari game Ms. Pacman.