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 Deep Learning


A supervised discriminant data representation: application to pattern classification

arXiv.org Artificial Intelligence

The performance of machine learning and pattern recognition algorithms generally depends on data representation. That is why, much of the current effort in performing machine learning algorithms goes into the design of preprocessing frameworks and data transformations able to support effective machine learning. The method proposed in this work consists of a hybrid linear feature extraction scheme to be used in supervised multi-class classification problems. Inspired by two recent linear discriminant methods: robust sparse linear discriminant analysis (RSLDA) and inter-class sparsitybased discriminative least square regression (ICS_DLSR), we propose a unifying criterion that is able to retain the advantages of these two powerful methods. The resulting transformation relies on sparsity-promoting techniques both to select the features that most accurately represent the data and to preserve the row-sparsity consistency property of samples from the same class. The linear transformation and the orthogonal matrix are estimated using an iterative alternating minimization scheme based on steepest descent gradient method and different initialization schemes. The proposed framework is generic in the sense that it allows the combination and tuning of other linear discriminant embedding methods. According to the experiments conducted on several datasets including faces, objects, and digits, the proposed method was able to outperform competing methods in most cases.


Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

arXiv.org Artificial Intelligence

Figure 1: Overview of the proposed ToolEQA for Embodied Question Answering (EQA). ToolEQA enables to decompose questions into structured plans, reasoning to select tools, and invoke tools to explore and answer. ToolEQA achieves highest accuracy with fewer reasoning steps. Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce T oolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT -Train, and two test sets EQA-RT -Seen (scenes overlapping with the training set) and EQA-RT -Unseen (novel scenes). Experiments on EQA-RT -Seen and EQA-RT -Unseen show that ToolEQA improves the success rate by 9.2 20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate.


Enhancing Graph Neural Networks: A Mutual Learning Approach

arXiv.org Artificial Intelligence

Knowledge distillation (KD) techniques have emerged as a powerful tool for transferring expertise from complex teacher models to lightweight student models, particularly beneficial for deploying high-performance models in resource-constrained devices. This approach has been successfully applied to graph neural networks (GNNs), harnessing their expressive capabilities to generate node embeddings that capture structural and feature-related information. In this study, we depart from the conventional KD approach by exploring the potential of collaborative learning among GNNs. In the absence of a pre-trained teacher model, we show that relatively simple and shallow GNN architectures can synergetically learn efficient models capable of performing better during inference, particularly in tackling multiple tasks. We propose a collaborative learning framework where ensembles of student GNNs mutually teach each other throughout the training process. We introduce an adaptive logit weighting unit to facilitate efficient knowledge exchange among models and an entropy enhancement technique to improve mutual learning. These components dynamically empower the models to adapt their learning strategies during training, optimizing their performance for downstream tasks. Extensive experiments conducted on three datasets each for node and graph classification demonstrate the effectiveness of our approach.


Noise-corrected GRPO: From Noisy Rewards to Unbiased Gradients

arXiv.org Artificial Intelligence

Reinforcement learning from human feedback (RLHF) or verifiable rewards (RLVR), the standard paradigm for aligning LLMs or building recent SOTA reasoning models, is highly sensitive to noise from inconsistent or erroneous rewards. Yet, the interaction between such noise and widely used group-based policy optimization methods remains underexplored. We introduce a noise-robust Group Relative Policy Optimization (GRPO) and Done Right GRPO (Dr.GRPO) framework that explicitly models reward corruption as Bernoulli noise. Our method applies noise correction after estimating reward flip probabilities to debias the learning signal, yielding provably unbiased gradient estimates. Theoretical analysis shows that group-based methods inherently mitigate individual-level noise, and our correction strategy amplifies this robustness. Empirically, we observe consistent improvements across math and code tasks when applying our noise correction to standard reward model usage, with particular gains of up to 6.7 percentage points in accuracy on math tasks and 1.5 on code tasks under realistic reward model conditions. This work bridges label-noise correction from supervised learning with modern RLHF, offering both theoretical insights and a practical algorithm for noisy real-world deployment.


SimBench: Benchmarking the Ability of Large Language Models to Simulate Human Behaviors

arXiv.org Artificial Intelligence

Large language model (LLM) simulations of human behavior have the potential to revolutionize the social and behavioral sciences, if and only if they faithfully reflect real human behaviors. Current evaluations are fragmented, based on bespoke tasks and metrics, creating a patchwork of incomparable results. To address this, we introduce SimBench, the first large-scale, standardized benchmark for a robust, reproducible science of LLM simulation. By unifying 20 diverse datasets covering tasks from moral decision-making to economic choice across a large global participant pool, SimBench provides the necessary foundation to ask fundamental questions about when, how, and why LLM simulations succeed or fail. We show that, while even the best LLMs today have limited simulation ability (score: 40.80/100), performance scales log-linearly with model size. Simulation performance is not improved by increased inference-time compute. We demonstrate an alignment-simulation trade-off: instruction-tuning improves performance on low-entropy (consensus) questions but degrades it on high-entropy (diverse) ones. Models particularly struggle when simulating specific demographic groups. Finally, we demonstrate that simulation ability correlates most strongly with deep, knowledge-intensive reasoning (MMLU-Pro, r=0.939). By making progress measurable, we aim to accelerate the development of more faithful LLM simulators.


UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks

arXiv.org Artificial Intelligence

Users can create diverse environments by controlling environmental conditions, add and configure custom 3D objects and execute adversarial attacks that faithfully follow threat model. Deep learning models deployed in safety critical applications like autonomous driving use simulations to test their robustness against adversarial attacks in realistic conditions. However, these simulations are non-differentiable, forcing researchers to create attacks that do not integrate simulation environmental factors, reducing attack success. To address this limitation, we introduce UnDREAM, the first software framework that bridges the gap between photorealistic simulators and differentiable renderers to enable end-to-end optimization of adversarial perturbations on any 3D objects. UnDREAM enables manipulation of the environment by offering complete control over weather, lighting, backgrounds, camera angles, trajectories, and realistic human and object movements, thereby allowing the creation of diverse scenes. We showcase a wide array of distinct physically plausible adversarial objects that UnDREAM enables researchers to swiftly explore in different configurable environments. Ensuring the adversarial robustness of vision systems is important, as computer vision is applied in safety-critical domains like autonomous vehicles.


ESCA: Contextualizing Embodied Agents via Scene-Graph Generation

arXiv.org Artificial Intelligence

Multi-modal large language models (MLLMs) are making rapid progress toward general-purpose embodied agents. However, existing MLLMs do not reliably capture fine-grained links between low-level visual features and high-level textual semantics, leading to weak grounding and inaccurate perception. To overcome this challenge, we propose ESCA, a framework that contextualizes embodied agents by grounding their perception in spatial-temporal scene graphs. At its core is SGCLIP, a novel, open-domain, promptable foundation model for generating scene graphs that is based on CLIP. SGCLIP is trained on 87K+ open-domain videos using a neurosymbolic pipeline that aligns automatically generated captions with scene graphs produced by the model itself, eliminating the need for human-labeled annotations. We demonstrate that SGCLIP excels in both prompt-based inference and task-specific fine-tuning, achieving state-of-the-art results on scene graph generation and action localization benchmarks. ESCA with SGCLIP improves perception for embodied agents based on both open-source and commercial MLLMs, achieving state of-the-art performance across two embodied environments. Notably, ESCA significantly reduces agent perception errors and enables open-source models to surpass proprietary baselines. We release the source code for SGCLIP model training at https://github.com/video-fm/LASER and for the embodied agent at https://github.com/video-fm/ESCA.


LLMs Reproduce Human Purchase Intent via Semantic Similarity Elicitation of Likert Ratings

arXiv.org Artificial Intelligence

Consumer research costs companies billions annually yet suffers from panel biases and limited scale. Large language models (LLMs) offer an alternative by simulating synthetic consumers, but produce unrealistic response distributions when asked directly for numerical ratings. We present semantic similarity rating (SSR), a method that elicits textual responses from LLMs and maps these to Likert distributions using embedding similarity to reference statements. Testing on an extensive dataset comprising 57 personal care product surveys conducted by a leading corporation in that market (9,300 human responses), SSR achieves 90% of human test-retest reliability while maintaining realistic response distributions (KS similarity > 0.85). Additionally, these synthetic respondents provide rich qualitative feedback explaining their ratings. This framework enables scalable consumer research simulations while preserving traditional survey metrics and interpretability.


The Complexity Trap: Simple Observation Masking Is as Efficient as LLM Summarization for Agent Context Management

arXiv.org Artificial Intelligence

Large Language Model (LLM)-based agents solve complex tasks through iterative reasoning, exploration, and tool-use, a process that can result in long, expensive context histories. While state-of-the-art Software Engineering (SE) agents like OpenHands or Cursor use LLM-based summarization to tackle this issue, it is unclear whether the increased complexity offers tangible performance benefits compared to simply omitting older observations. We present a systematic comparison of these approaches within SWE-agent on SWE-bench Verified across five diverse model configurations. Moreover, we show initial evidence of our findings generalizing to the OpenHands agent scaffold. We find that a simple environment observation masking strategy halves cost relative to the raw agent while matching, and sometimes slightly exceeding, the solve rate of LLM summarization. Additionally, we introduce a novel hybrid approach that further reduces costs by 7% and 11% compared to just observation masking or LLM summarization, respectively. Our findings raise concerns regarding the trend towards pure LLM summarization and provide initial evidence of untapped cost reductions by pushing the efficiency-effectiveness frontier. We release code and data for reproducibility.


ClaimGen-CN: A Large-scale Chinese Dataset for Legal Claim Generation

arXiv.org Artificial Intelligence

Legal claims refer to the plaintiff's demands in a case and are essential to guiding judicial reasoning and case resolution. While many works have focused on improving the efficiency of legal professionals, the research on helping non-professionals (e.g., plaintiffs) remains unexplored. This paper explores the problem of legal claim generation based on the given case's facts. First, we construct ClaimGen-CN, the first dataset for Chinese legal claim generation task, from various real-world legal disputes. Additionally, we design an evaluation metric tailored for assessing the generated claims, which encompasses two essential dimensions: factuality and clarity. Building on this, we conduct a comprehensive zero-shot evaluation of state-of-the-art general and legal-domain large language models. Our findings highlight the limitations of the current models in factual precision and expressive clarity, pointing to the need for more targeted development in this domain. To encourage further exploration of this important task, we will make the dataset publicly available.