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 Deep Learning


Deep Mean Maps

arXiv.org Machine Learning

The use of distributions and high-level features from deep architecture has become commonplace in modern computer vision. Both of these methodologies have separately achieved a great deal of success in many computer vision tasks. However, there has been little work attempting to leverage the power of these to methodologies jointly. To this end, this paper presents the Deep Mean Maps (DMMs) framework, a novel family of methods to non-parametrically represent distributions of features in convolutional neural network models. DMMs are able to both classify images using the distribution of top-level features, and to tune the top-level features for performing this task. We show how to implement DMMs using a special mean map layer composed of typical CNN operations, making both forward and backward propagation simple. We illustrate the efficacy of DMMs at analyzing distributional patterns in image data in a synthetic data experiment. We also show that we extending existing deep architectures with DMMs improves the performance of existing CNNs on several challenging real-world datasets.


The Wilson Machine for Image Modeling

arXiv.org Machine Learning

Learning the distribution of natural images is one of the hardest and most important problems in machine learning. The problem remains open, because the enormous complexity of the structures in natural images spans all length scales. We break down the complexity of the problem and show that the hierarchy of structures in natural images fuels a new class of learning algorithms based on the theory of critical phenomena and stochastic processes. We approach this problem from the perspective of the theory of critical phenomena, which was developed in condensed matter physics to address problems with infinite length-scale fluctuations, and build a framework to integrate the criticality of natural images into a learning algorithm. The problem is broken down by mapping images into a hierarchy of binary images, called bitplanes. In this representation, the top bitplane is critical, having fluctuations in structures over a vast range of scales. The bitplanes below go through a gradual stochastic heating process to disorder. We turn this representation into a directed probabilistic graphical model, transforming the learning problem into the unsupervised learning of the distribution of the critical bitplane and the supervised learning of the conditional distributions for the remaining bitplanes. We learnt the conditional distributions by logistic regression in a convolutional architecture. Conditioned on the critical binary image, this simple architecture can generate large, natural-looking images, with many shades of gray, without the use of hidden units, unprecedented in the studies of natural images. The framework presented here is a major step in bringing criticality and stochastic processes to machine learning and in studying natural image statistics.


Deep Kernel Learning

arXiv.org Machine Learning

We introduce scalable deep kernels, which combine the structural properties of deep learning architectures with the non-parametric flexibility of kernel methods. Specifically, we transform the inputs of a spectral mixture base kernel with a deep architecture, using local kernel interpolation, inducing points, and structure exploiting (Kronecker and Toeplitz) algebra for a scalable kernel representation. These closed-form kernels can be used as drop-in replacements for standard kernels, with benefits in expressive power and scalability. We jointly learn the properties of these kernels through the marginal likelihood of a Gaussian process. Inference and learning cost $O(n)$ for $n$ training points, and predictions cost $O(1)$ per test point. On a large and diverse collection of applications, including a dataset with 2 million examples, we show improved performance over scalable Gaussian processes with flexible kernel learning models, and stand-alone deep architectures.


Bayesian Dark Knowledge

arXiv.org Machine Learning

We consider the problem of Bayesian parameter estimation for deep neural networks, which is important in problem settings where we may have little data, and/ or where we need accurate posterior predictive densities, e.g., for applications involving bandits or active learning. One simple approach to this is to use online Monte Carlo methods, such as SGLD (stochastic gradient Langevin dynamics). Unfortunately, such a method needs to store many copies of the parameters (which wastes memory), and needs to make predictions using many versions of the model (which wastes time). We describe a method for "distilling" a Monte Carlo approximation to the posterior predictive density into a more compact form, namely a single deep neural network. We compare to two very recent approaches to Bayesian neural networks, namely an approach based on expectation propagation [Hernandez-Lobato and Adams, 2015] and an approach based on variational Bayes [Blundell et al., 2015]. Our method performs better than both of these, is much simpler to implement, and uses less computation at test time.


Convolutional Networks on Graphs for Learning Molecular Fingerprints

arXiv.org Machine Learning

We introduce a convolutional neural network that operates directly on graphs. These networks allow end-to-end learning of prediction pipelines whose inputs are graphs of arbitrary size and shape. The architecture we present generalizes standard molecular feature extraction methods based on circular fingerprints. We show that these data-driven features are more interpretable, and have better predictive performance on a variety of tasks.


Data Generation as Sequential Decision Making

arXiv.org Machine Learning

We connect a broad class of generative models through their shared reliance on sequential decision making. Motivated by this view, we develop extensions to an existing model, and then explore the idea further in the context of data imputation -- perhaps the simplest setting in which to investigate the relation between unconditional and conditional generative modelling. We formulate data imputation as an MDP and develop models capable of representing effective policies for it. We construct the models using neural networks and train them using a form of guided policy search. Our models generate predictions through an iterative process of feedback and refinement. We show that this approach can learn effective policies for imputation problems of varying difficulty and across multiple datasets.


Deep Recurrent Q-Learning for Partially Observable MDPs

AAAI Conferences

Deep Reinforcement Learning has yielded proficient controllers for complex tasks. However, these controllers have limited memory and rely on being able to perceive the complete game screen at each decision point. To address these shortcomings, this article investigates the effects of adding recurrency to a Deep Q-Network (DQN) by replacing the first post-convolutional fully-connected layer with a recurrent LSTM. The resulting Deep Recurrent Q-Network (DRQN), although capable of seeing only a single frame at each timestep, successfully integrates information through time and replicates DQN's performance on standard Atari games and partially observed equivalents featuring flickering game screens. Additionally, when trained with partial observations and evaluated with incrementally more complete observations, DRQN's performance scales as a function of observability. Conversely, when trained with full observations and evaluated with partial observations, DRQN's performance degrades less than DQN's. Thus, given the same length of history, recurrency is a viable alternative to stacking a history of frames in the DQN's input layer and while recurrency confers no systematic advantage when learning to play the game, the recurrent net can better adapt at evaluation time if the quality of observations changes.


Pororobot: A Deep Learning Robot That Plays Video Q&A Games

AAAI Conferences

Recent progress in machine learning has lead to great advancements in robot intelligence and human-robot interaction (HRI). It is reported that robots can deeply understand visual scene information and describe the scenes in natural language using object recognition and natural language processing methods. Image-based question and answering (Q&A) systems can be used for enhancing HRI. However, despite these successful results, several key issues still remain to be discussed and improved. In particular, it is essential for an agent to act in a dynamic, uncertain, and asynchronous envi-ronment for achieving human-level robot intelligence. In this paper, we propose a prototype system for a video Q&A robot “Pororobot”. The system uses the state-of-the-art machine learning methods such as a deep concept hierarchy model. In our scenario, a robot and a child plays a video Q&A game together under real world environments. Here we demonstrate preliminary results of the proposed system and discuss some directions as future works.


Semi-supervised Convolutional Neural Networks for Text Categorization via Region Embedding

arXiv.org Machine Learning

This paper presents a new semi-supervised framework with convolutional neural networks (CNNs) for text categorization. Unlike the previous approaches that rely on word embeddings, our method learns embeddings of small text regions from unlabeled data for integration into a supervised CNN. The proposed scheme for embedding learning is based on the idea of two-view semi-supervised learning, which is intended to be useful for the task of interest even though the training is done on unlabeled data. Our models achieve better results than previous approaches on sentiment classification and topic classification tasks.


ADASECANT: Robust Adaptive Secant Method for Stochastic Gradient

arXiv.org Machine Learning

Stochastic gradient algorithms have been the main focus of large-scale learning problems and they led to important successes in machine learning. The convergence of SGD depends on the careful choice of learning rate and the amount of the noise in stochastic estimates of the gradients. In this paper, we propose a new adaptive learning rate algorithm, which utilizes curvature information for automatically tuning the learning rates. The information about the element-wise curvature of the loss function is estimated from the local statistics of the stochastic first order gradients. We further propose a new variance reduction technique to speed up the convergence. In our preliminary experiments with deep neural networks, we obtained better performance compared to the popular stochastic gradient algorithms.