Deep Learning
The Poisson Gamma Belief Network
Zhou, Mingyuan, Cong, Yulai, Chen, Bo
To infer a multilayer representation of high-dimensional count vectors, we propose the Poisson gamma belief network (PGBN) that factorizes each of its layers into the product of a connection weight matrix and the nonnegative real hidden units of the next layer. The PGBN's hidden layers are jointly trained with an upward-downward Gibbs sampler, each iteration of which upward samples Dirichlet distributed connection weight vectors starting from the first layer (bottom data layer), and then downward samples gamma distributed hidden units starting from the top hidden layer. The gamma-negative binomial process combined with a layer-wise training strategy allows the PGBN to infer the width of each layer given a fixed budget on the width of the first layer. The PGBN with a single hidden layer reduces to Poisson factor analysis. Example results on text analysis illustrate interesting relationships between the width of the first layer and the inferred network structure, and demonstrate that the PGBN, whose hidden units are imposed with correlated gamma priors, can add more layers to increase its performance gains over Poisson factor analysis, given the same limit on the width of the first layer.
Parallel Multi-Dimensional LSTM, With Application to Fast Biomedical Volumetric Image Segmentation
Stollenga, Marijn F., Byeon, Wonmin, Liwicki, Marcus, Schmidhuber, Jürgen
Convolutional Neural Networks (CNNs) can be shifted across 2D images or 3D videos to segment them. They have a fixed input size and typically perceive only small local contexts of the pixels to be classified as foreground or background. In contrast, Multi-Dimensional Recurrent NNs (MD-RNNs) can perceive the entire spatiotemporal context of each pixel in a few sweeps through all pixels, especially when the RNN is a Long Short-Term Memory (LSTM). Despite these theoretical advantages, however, unlike CNNs, previous MD-LSTM variants were hard to parallelise onGPUs. Here we rearrange the traditional cuboid order of computations in MD-LSTM in pyramidal fashion. The resulting PyraMiD-LSTM is easy to parallelise, especiallyfor 3D data such as stacks of brain slice images. PyraMiD-LSTM achieved best known pixel-wise brain image segmentation results on MRBrainS13 (and competitive results on EM-ISBI12).
A Recurrent Latent Variable Model for Sequential Data
Chung, Junyoung, Kastner, Kyle, Dinh, Laurent, Goel, Kratarth, Courville, Aaron C., Bengio, Yoshua
In this paper, we explore the inclusion of latent random variables into the hidden state of a recurrent neural network (RNN) by combining the elements of the variational autoencoder. We argue that through the use of high-level latent random variables, the variational RNN (VRNN) can model the kind of variability observed in highly structured sequential data such as natural speech. We empirically evaluate the proposed model against other related sequential models on four speech datasets and one handwriting dataset. Our results show the important roles that latent random variables can play in the RNN dynamics.
Preconditioned Spectral Descent for Deep Learning
Carlson, David E., Collins, Edo, Hsieh, Ya-Ping, Carin, Lawrence, Cevher, Volkan
Deep learning presents notorious computational challenges. These challenges include, but are not limited to, the non-convexity of learning objectives and estimating the quantities needed for optimization algorithms, such as gradients. While we do not address the non-convexity, we present an optimization solution that ex- ploits the so far unused “geometry” in the objective function in order to best make use of the estimated gradients. Previous work attempted similar goals with preconditioned methods in the Euclidean space, such as L-BFGS, RMSprop, and ADA-grad. In stark contrast, our approach combines a non-Euclidean gradient method with preconditioning. We provide evidence that this combination more accurately captures the geometry of the objective function compared to prior work. We theoretically formalize our arguments and derive novel preconditioned non-Euclidean algorithms. The results are promising in both computational time and quality when applied to Restricted Boltzmann Machines, Feedforward Neural Nets, and Convolutional Neural Nets.
Exploring Models and Data for Image Question Answering
Ren, Mengye, Kiros, Ryan, Zemel, Richard
This work aims to address the problem of image-based question-answering (QA) with new models and datasets. In our work, we propose to use neural networks and visual semantic embeddings, without intermediate stages such as object detection and image segmentation, to predict answers to simple questions about images. Our model performs 1.8 times better than the only published results on an existing image QA dataset. We also present a question generation algorithm that converts image descriptions, which are widely available, into QA form. We used this algorithm to produce an order-of-magnitude larger dataset, with more evenly distributed answers. A suite of baseline results on this new dataset are also presented.
Action-Conditional Video Prediction using Deep Networks in Atari Games
Oh, Junhyuk, Guo, Xiaoxiao, Lee, Honglak, Lewis, Richard L., Singh, Satinder
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.
Deep Poisson Factor Modeling
Henao, Ricardo, Gan, Zhe, Lu, James, Carin, Lawrence
We propose a new deep architecture for topic modeling, based on Poisson Factor Analysis (PFA) modules. The model is composed of a Poisson distribution to model observed vectors of counts, as well as a deep hierarchy of hidden binary units. Rather than using logistic functions to characterize the probability that a latent binary unit is on, we employ a Bernoulli-Poisson link, which allows PFA modules to be used repeatedly in the deep architecture. We also describe an approach to build discriminative topic models, by adapting PFA modules. We derive efficient inference via MCMC and stochastic variational methods, that scale with the number of non-zeros in the data and binary units, yielding significant efficiency, relative to models based on logistic links. Experiments on several corpora demonstrate the advantages of our model when compared to related deep models.
Winner-Take-All Autoencoders
Makhzani, Alireza, Frey, Brendan J.
In this paper, we propose a winner-take-all method for learning hierarchical sparse representations in an unsupervised fashion. We first introduce fully-connected winner-take-all autoencoders which use mini-batch statistics to directly enforce a lifetime sparsity in the activations of the hidden units. We then propose the convolutional winner-take-all autoencoder which combines the benefits of convolutional architectures and autoencoders for learning shift-invariant sparse representations. We describe a way to train convolutional autoencoders layer by layer, where in addition to lifetime sparsity, a spatial sparsity within each feature map is achieved using winner-take-all activation functions. We will show that winner-take-all autoencoders can be used to to learn deep sparse representations from the MNIST, CIFAR-10, ImageNet, Street View House Numbers and Toronto Face datasets, and achieve competitive classification performance.
Grammar as a Foreign Language
Vinyals, Oriol, Kaiser, Łukasz, Koo, Terry, Petrov, Slav, Sutskever, Ilya, Hinton, Geoffrey
Syntactic constituency parsing is a fundamental problem in naturallanguage processing which has been the subject of intensive researchand engineering for decades. As a result, the most accurate parsersare domain specific, complex, and inefficient. In this paper we showthat the domain agnostic attention-enhanced sequence-to-sequence modelachieves state-of-the-art results on the most widely used syntacticconstituency parsing dataset, when trained on a large synthetic corpusthat was annotated using existing parsers. It also matches theperformance of standard parsers when trained on a smallhuman-annotated dataset, which shows that this model is highlydata-efficient, in contrast to sequence-to-sequence models without theattention mechanism. Our parser is also fast, processing over ahundred sentences per second with an unoptimized CPU implementation.
Asynchronous Parallel Stochastic Gradient for Nonconvex Optimization
Lian, Xiangru, Huang, Yijun, Li, Yuncheng, Liu, Ji
The asynchronous parallel implementations of stochastic gradient (SG) have been broadly used in solving deep neural network and received many successes in practice recently. However, existing theories cannot explain their convergence and speedup properties, mainly due to the nonconvexity of most deep learning formulations and the asynchronous parallel mechanism. To fill the gaps in theory and provide theoretical supports, this paper studies two asynchronous parallel implementations of SG: one is on the computer network and the other is on the shared memory system. We establish an ergodic convergence rate $O(1/\sqrt{K})$ for both algorithms and prove that the linear speedup is achievable if the number of workers is bounded by $\sqrt{K}$ ($K$ is the total number of iterations). Our results generalize and improve existing analysis for convex minimization.