Deep Learning
Semi-Supervised Learning From Crowds Using Deep Generative Models
Atarashi, Kyohei (Hokkaido University) | Oyama, Satoshi (Hokkaido University) | Kurihara, Masahito (RIKEN AIP)
Although supervised learning requires a labeled dataset, obtaining labels from experts is generally expensive. For this reason, crowdsourcing services are attracting attention in the field of machine learning as a way to collect labels at relatively low cost. However, the labels obtained by crowdsourcing, i.e., from non-expert workers, are often noisy. A number of methods have thus been devised for inferring true labels, and several methods have been proposed for learning classifiers directly from crowdsourced labels, referred to as "learning from crowds." A more practical problem is learning from crowdsourced labeled data and unlabeled data, i.e., "semi-supervised learning from crowds." This paper presents a novel generative model of the labeling process in crowdsourcing. It leverages unlabeled data effectively by introducing latent features and a data distribution. Because the data distribution can be complicated, we use a deep neural network for the data distribution. Therefore, our model can be regarded as a kind of deep generative model. The problems caused by the intractability of latent variable posteriors is solved by introducing an inference model. The experiments show that it outperforms four existing models, including a baseline model, on the MNIST dataset with simulated workers and the Rotten Tomatoes movie review dataset with Amazon Mechanical Turk workers.
Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces
Warnell, Garrett (U.S. Army Research Laboratory) | Waytowich, Nicholas (U.S. Army Research Laboratory) | Lawhern, Vernon (U.S. Army Research Laboratory) | Stone, Peter (The University of Texas at Austin)
While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot oftraining data. One way to increase the speed at which agent sare able to learn to perform tasks is by leveraging the input of human trainers. Although such input can take many forms, real-time, scalar-valued feedback is especially useful in situations where it proves difficult or impossible for humans to provide expert demonstrations. Previous approaches have shown the usefulness of human input provided in this fashion (e.g., the TAMER framework), but they have thus far not considered high-dimensional state spaces or employed the use of deep learning. In this paper, we do both: we propose DeepTAMER, an extension of the TAMER framework that leverages the representational power of deep neural networks inorder to learn complex tasks in just a short amount of time with a human trainer. We demonstrate Deep TAMERโs success by using it and just 15 minutes of human-provided feedback to train an agent that performs better than humans on the Atari game of Bowling - a task that has proven difficult for even state-of-the-art reinforcement learning methods.
Proximal Alternating Direction Network: A Globally Converged Deep Unrolling Framework
Liu, Risheng (Dalian University of Technology) | Fan, Xin (Dalian University of Technology) | Cheng, Shichao (Dalian University of Technology) | Wang, Xiangyu (Dalian University of Technology) | Luo, Zhongxuan (Dalian University of Technology)
Deep learning models have gained great success in many real-world applications. However, most existing networks are typically designed in heuristic manners, thus lack of rigorous mathematical principles and derivations. Several recent studies build deep structures by unrolling a particular optimization model that involves task information. Unfortunately, due to the dynamic nature of network parameters, their resultant deep propagation networks do not possess the nice convergence property as the original optimization scheme does. This paper provides a novel proximal unrolling framework to establish deep models by integrating experimentally verified network architectures and rich cues of the tasks. More importantly,we prove in theory that 1) the propagation generated by our unrolled deep model globally converges to a critical-point of a given variational energy, and 2) the proposed framework is still able to learn priors from training data to generate a convergent propagation even when task information is only partially available. Indeed, these theoretical results are the best we can ask for, unless stronger assumptions are enforced. Extensive experiments on various real-world applications verify the theoretical convergence and demonstrate the effectiveness of designed deep models.
It Takes (Only) Two: Adversarial Generator-Encoder Networks
Ulyanov, Dmitry (Skolkovo Institute of Science and Technology, Yandex) | Vedaldi, Andrea (University of Oxford) | Lempitsky, Victor (Skolkovo Institute of Science and Technology)
We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous hybrids of autoencoders and adversarial networks, the adversarial game in our approach is set up directly between the encoder and the generator, and no external mappings are trained in the process of learning.The game objective compares the divergences of each of the real and the generated data distributions with the prior distribution in the latent space. We show that direct generator-vs-encoder game leads to a tight coupling of the two components, resulting in samples and reconstructions of a comparable quality to some recently-proposed more complex architectures.
Policy Learning for Continuous Space Security Games Using Neural Networks
Kamra, Nitin (University of Southern California) | Gupta, Umang (University of Southern California) | Fang, Fei ( Carnegie Mellon University ) | Liu, Yan (University of Southern California) | Tambe, Milind (University of Southern California)
A wealth of algorithms centered around (integer) linear programming have been proposed to compute equilibrium strategies in security games with discrete states and actions. However, in practice many domains possess continuous state and action spaces. In this paper, we consider a continuous space security game model with infinite-size action sets for players and present a novel deep learning based approach to extend the existing toolkit for solving security games. Specifically, we present (i) OptGradFP, a novel and general algorithm that searches for the optimal defender strategy in a parameterized continuous search space, and can also be used to learn policies over multiple game states simultaneously; (ii) OptGradFP-NN, a convolutional neural network based implementation of OptGradFP for continuous space security games. We demonstrate the potential to predict good defender strategies via experiments and analysis of OptGradFP and OptGradFP-NN on discrete and continuous game settings.
Reinforcement Mechanism Design for Fraudulent Behaviour in e-Commerce
Cai, Qingpeng (Tsinghua University) | Filos-Ratsikas, Aris (University of Oxford) | Tang, Pingzhong (Tsinghua University) | Zhang, Yiwei (UC Berkeley)
In large e-commerce websites, sellers have been observed to engage in fraudulent behaviour, faking historical transactions in order to receive favourable treatment from the platforms, specifically through the allocation of additional buyer impressions which results in higher revenue for them, but not for the system as a whole. This emergent phenomenon has attracted considerable attention, with previous approaches focusing on trying to detect illicit practices and to punish the miscreants. In this paper, we employ the principles of reinforcement mechanism design, a framework that combines the fundamental goals of classical mechanism design, i.e. the consideration of agents' incentives and their alignment with the objectives of the designer, with deep reinforcement learning for optimizing the performance based on these incentives. In particular, first we set up a deep-learning framework for predicting the sellers' rationality, based on real data from any allocation algorithm. We use data from one of largest e-commerce platforms worldwide and train a neural network model to predict the extent to which the sellers will engage in fraudulent behaviour. Using this rationality model, we employ an algorithm based on deep reinforcement learning to optimize the objectives and compare its performance against several natural heuristics, including the platform's implementation and incentive-based mechanisms from the related literature.
Computation Error Analysis of Block Floating Point Arithmetic Oriented Convolution Neural Network Accelerator Design
Song, Zhourui (Beijing University of Posts and Telecommunications) | Liu, Zhenyu (Tsinghua University) | Wang, Dongsheng (Tsinghua University)
The heavy burdens of computation and off-chip traffic impede deploying the large scale convolution neural network on embedded platforms. As CNN is attributed to the strong endurance to computation errors, employing block floating point (BFP) arithmetics in CNN accelerators could save the hardware cost and data traffics efficiently, while maintaining the classification accuracy. In this paper, we verify the effects of word width definitions in BFP to the CNN performance without retraining. Several typical CNN models, including VGG16, ResNet-18, ResNet-50 and GoogLeNet, were tested in this paper. Experiments revealed that 8-bit mantissa, including sign bit, in BFP representation merely induced less than 0.3% accuracy loss. In addition, we investigate the computational errors in theory and develop the noise-to-signal ratio (NSR) upper bound, which provides the promising guidance for BFP based CNN engine design.
DeepUrbanMomentum: An Online Deep-Learning System for Short-Term Urban Mobility Prediction
Jiang, Renhe (The University of Tokyo) | Song, Xuan (The University of Tokyo, National Institute of Advanced Industrial Science and Technology) | Fan, Zipei (The University of Tokyo) | Xia, Tianqi (The University of Tokyo) | Chen, Quanjun (The University of Tokyo) | Miyazawa, Satoshi (The University of Tokyo) | Shibasaki, Ryosuke (The University of Tokyo)
Big human mobility data are being continuously generated through a variety of sources, some of which can be treated and used as streaming data for understanding and predicting urban dynamics. With such streaming mobility data, the online prediction of short-term human mobility at the city level can be of great significance for transportation scheduling, urban regulation, and emergency management. In particular, when big rare events or disasters happen, such as large earthquakes or severe traffic accidents, people change their behaviors from their routine activities. This means people's movements will almost be uncorrelated with their past movements. Therefore, in this study, we build an online system called DeepUrbanMomentum to conduct the next short-term mobility predictions by using (the limited steps of) currently observed human mobility data. A deep-learning architecture built with recurrent neural networks is designed to effectively model these highly complex sequential data for a huge urban area. Experimental results demonstrate the superior performance of our proposed model as compared to the existing approaches. Lastly, we apply our system to a real emergency scenario and demonstrate that our system is applicable in the real world.
Emotional Chatting Machine: Emotional Conversation Generation with Internal and External Memory
Zhou, Hao (Tsinghua University) | Huang, Minlie (Tsinghua University) | Zhang, Tianyang (Tsinghua University) | Zhu, Xiaoyan (Tsinghua University) | Liu, Bing (University of Illinois at Chicago)
Perception and expression of emotion are key factors to the success of dialogue systems or conversational agents. However, this problem has not been studied in large-scale conversation generation so far. In this paper, we propose Emotional Chatting Machine (ECM) that can generate appropriate responses not only in content (relevant and grammatical) but also in emotion (emotionally consistent). To the best of our knowledge, this is the first work that addresses the emotion factor in large-scale conversation generation. ECM addresses the factor using three new mechanisms that respectively (1) models the high-level abstraction of emotion expressions by embedding emotion categories, (2) captures the change of implicit internal emotion states, and (3) uses explicit emotion expressions with an external emotion vocabulary. Experiments show that the proposed model can generate responses appropriate not only in content but also in emotion.
Style Transfer in Text: Exploration and Evaluation
Fu, Zhenxin (Peking University) | Tan, Xiaoye (Peking University) | Peng, Nanyun (University of Southern California) | Zhao, Dongyan (Peking University) | Yan, Rui (Peking University)
The ability to transfer styles of texts or images, is an important measurement of the advancement of artificial intelligence (AI). However, the progress in language style transfer is lagged behind other domains, such as computer vision, mainly because of the lack of parallel data and reliable evaluation metrics. In response to the challenge of lacking parallel data, we explore learning style transfer from non-parallel data. We propose two models to achieve this goal. The key idea behind the proposed models is to learn separate content representations and style representations using adversarial networks. Considering the problem of lacking principle evaluation metrics, we propose two novel evaluation metrics that measure two aspects of style transfer: transfer strength and content preservation. We benchmark our models and the evaluation metrics on two style transfer tasks: paper-news title transfer, and positive-negative review transfer. Results show that the proposed content preservation metric is highly correlate to human judgments, and the proposed models are able to generate sentences with similar content preservation score but higher style transfer strength comparing to auto-encoder.