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 Deep Learning


Supervised Reinforcement Learning with Recurrent Neural Network for Dynamic Treatment Recommendation

arXiv.org Machine Learning

Dynamic treatment recommendation systems based on large-scale electronic health records (EHRs) become a key to successfully improve practical clinical outcomes. Prior relevant studies recommend treatments either use supervised learning (e.g. matching the indicator signal which denotes doctor prescriptions), or reinforcement learning (e.g. maximizing evaluation signal which indicates cumulative reward from survival rates). However, none of these studies have considered to combine the benefits of supervised learning and reinforcement learning. In this paper, we propose Supervised Reinforcement Learning with Recurrent Neural Network (SRL-RNN), which fuses them into a synergistic learning framework. Specifically, SRL-RNN applies an off-policy actor-critic framework to handle complex relations among multiple medications, diseases and individual characteristics. The "actor" in the framework is adjusted by both the indicator signal and evaluation signal to ensure effective prescription and low mortality. RNN is further utilized to solve the Partially-Observed Markov Decision Process (POMDP) problem due to the lack of fully observed states in real world applications. Experiments on the publicly real-world dataset, i.e., MIMIC-3, illustrate that our model can reduce the estimated mortality, while providing promising accuracy in matching doctors' prescriptions.


Direct Uncertainty Prediction with Applications to Healthcare

arXiv.org Machine Learning

Large labeled datasets for supervised learning are frequently constructed by assigning each instance to multiple human evaluators, and this leads to disagreement in the labels associated with a single instance. Here we consider the question of predicting the level of disagreement for a given instance, and we find an interesting phenomenon: direct prediction of uncertainty performs better than the two-step process of training a classifier and then using the classifier outputs to derive an uncertainty. We show stronger performance for predicting disagreement via this direct method both in a synthetic setting whose parameters we can fully control, and in a paradigmatic healthcare application involving multiple labels assigned by medical domain experts. We further show implications for allocating additional labeling effort toward instances with the greatest levels of predicted disagreement.


Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion

arXiv.org Machine Learning

Integrating model-free and model-based approaches in reinforcement learning has the potential to achieve the high performance of model-free algorithms with low sample complexity. However, this is difficult because an imperfect dynamics model can degrade the performance of the learning algorithm, and in sufficiently complex environments, the dynamics model will almost always be imperfect. As a result, a key challenge is to combine model-based approaches with model-free learning in such a way that errors in the model do not degrade performance. We propose stochastic ensemble value expansion (STEVE), a novel model-based technique that addresses this issue. By dynamically interpolating between model rollouts of various horizon lengths for each individual example, STEVE ensures that the model is only utilized when doing so does not introduce significant errors. Our approach outperforms model-free baselines on challenging continuous control benchmarks with an order-of-magnitude increase in sample efficiency, and in contrast to previous model-based approaches, performance does not degrade in complex environments.


Program Language Translation Using a Grammar-Driven Tree-to-Tree Model

arXiv.org Machine Learning

The task of translating between programming languages differs from the challenge of translating natural languages in that programming languages are designed with a far more rigid set of structural and grammatical rules. Previous work has used a tree-to-tree encoder/decoder model to take advantage of the inherent tree structure of programs during translation. Neural decoders, however, by default do not exploit known grammar rules of the target language. In this paper, we describe a tree decoder that leverages knowledge of a language's grammar rules to exclusively generate syntactically correct programs. We find that this grammar-based tree-to-tree model outperforms the state of the art tree-to-tree model in translating between two programming languages on a previously used synthetic task.


Transfer Learning for Clinical Time Series Analysis using Recurrent Neural Networks

arXiv.org Machine Learning

Deep neural networks have shown promising results for various clinical prediction tasks such as diagnosis, mortality prediction, predicting duration of stay in hospital, etc. However, training deep networks -- such as those based on Recurrent Neural Networks (RNNs) -- requires large labeled data, high computational resources, and significant hyperparameter tuning effort. In this work, we investigate as to what extent can transfer learning address these issues when using deep RNNs to model multivariate clinical time series. We consider transferring the knowledge captured in an RNN trained on several source tasks simultaneously using a large labeled dataset to build the model for a target task with limited labeled data. An RNN pre-trained on several tasks provides generic features, which are then used to build simpler linear models for new target tasks without training task-specific RNNs. For evaluation, we train a deep RNN to identify several patient phenotypes on time series from MIMIC-III database, and then use the features extracted using that RNN to build classifiers for identifying previously unseen phenotypes, and also for a seemingly unrelated task of in-hospital mortality. We demonstrate that (i) models trained on features extracted using pre-trained RNN outperform or, in the worst case, perform as well as task-specific RNNs; (ii) the models using features from pre-trained models are more robust to the size of labeled data than task-specific RNNs; and (iii) features extracted using pre-trained RNN are generic enough and perform better than typical statistical hand-crafted features.


Learning models for visual 3D localization with implicit mapping

arXiv.org Machine Learning

We propose a formulation of visual localization that does not require construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level, for instance that of objects. To study this approach we consider procedurally generated Minecraft worlds, for which we can generate visually rich images along with camera pose coordinates. We first show that Generative Query Networks (GQNs) enhanced with a novel attention mechanism can capture the visual structure of 3D scenes in Minecraft, as evidenced by their samples. We then apply the models to the localization problem, investigating both generative and discriminative approaches, and compare the different ways in which they each capture task uncertainty. Our results show that models with implicit mapping are able to capture the underlying 3D structure of visually complex scenes, and use this to accurately localize new observations, paving the way towards future applications in sequential localization. Supplementary video available at https://youtu.be/iHEXX5wXbCI.


Regularizing Autoencoder-Based Matrix Completion Models via Manifold Learning

arXiv.org Machine Learning

Autoencoders are popular among neural-network-based matrix completion models due to their ability to retrieve potential latent factors from the partially observed matrices. Nevertheless, when training data is scarce their performance is significantly degraded due to overfitting. In this paper, we mit- igate overfitting with a data-dependent regularization technique that relies on the principles of multi-task learning. Specifically, we propose an autoencoder-based matrix completion model that performs prediction of the unknown matrix values as a main task, and manifold learning as an auxiliary task. The latter acts as an inductive bias, leading to solutions that generalize better. The proposed model outperforms the existing autoencoder-based models designed for matrix completion, achieving high reconstruction accuracy in well-known datasets.


Atos launches the most comprehensive AI Mirror Review

#artificialintelligence

Leveraging machine learning and deep-learning capabilities, Atos Codex AI Suite fosters a new generation of AI applications, which are able to sense, reason, act and adapt, to address a range of scientific, industry and enterprise challenges, in areas such as personal medicine, homeland security, smart cities and intelligent and autonomous data centers. SVP, Strategy and Innovation BDS at Atos, Arnaud Bertrand said that this software suite is a new step forward to support their customers in their digital transformation. Atos Codex AI Suite tackles new enterprise, scientific and industry challenges, such as precision medicine, advanced prescriptive maintenance and prescriptive security, with a new generation of cognitive applications, capable to address complex functions. It paves the way to new application domains and helps their customers to increase their business opportunities.


Deep Quantile Regression

#artificialintelligence

One area that Deep Learning has not explored extensively is the uncertainty in estimates. Most Deep Learning frameworks currently focus on giving a best estimate as defined by a loss function. Occasionally something beyond a point estimate is required to make a decision. This is where a distribution would be useful. Bayesian statistics lends itself to this problem really well since a distribution over the dataset is inferred.


DeepMind AI's new trick is playing 'Quake III Arena' like a human

Engadget

Research in AI continues to make video games better. The technology informs NPCs that can move and fight more convincingly, orcs with personalities and ever-more realistic visuals. Now researchers at DeepMind have taught an AI to play a customized version of Quake III Arena like a human. The team focused on a capture the flag mode, one in which the map changes from match to match. Its AI agents had to learn general strategies to be able to adapt to each new map, something humans do easily.