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 Deep Learning


Deriving Enhanced Geographical Representations via Similarity-based Spectral Analysis: Predicting Colorectal Cancer Survival Curves in Iowa

arXiv.org Machine Learning

Neural networks are capable of learning rich, nonlinear feature representations shown to be beneficial in many predictive tasks. In this work, we use such models to explore different geographical feature representations in the context of predicting colorectal cancer survival curves for patients in the state of Iowa, spanning the years 1989 to 2013. Specifically, we compare model performance using "area between the curves" (ABC) to assess (a) whether survival curves can be reasonably predicted for colorectal cancer patients in the state of Iowa, (b) whether geographical features improve predictive performance, (c) whether a simple binary representation, or a richer, spectral analysis-elicited representation perform better, and (d) whether spectral analysis-based representations can be improved upon by leveraging geographically-descriptive features. In exploring (d), we devise a similarity-based spectral analysis procedure, which allows for the combination of geographically relational and geographically descriptive features. Our findings suggest that survival curves can be reasonably estimated on average, with predictive performance deviating at the five-year survival mark among all models. We also find that geographical features improve predictive performance, and that better performance is obtained using richer, spectral analysis-elicited features. Furthermore, we find that similarity-based spectral analysis-elicited representations improve upon the original spectral analysis results by approximately 40%.


IDSGAN: Generative Adversarial Networks for Attack Generation against Intrusion Detection

arXiv.org Artificial Intelligence

As an important tool in security, the intrusion detection system bears the responsibility of the defense to network attacks performed by malicious traffic. Nowadays, with the help of machine learning algorithms, the intrusion detection system develops rapidly. However, the robustness of this system is questionable when it faces the adversarial attacks. To improve the detection system, more potential attack approaches should be researched. In this paper, a framework of the generative adversarial networks, IDSGAN, is proposed to generate the adversarial attacks, which can deceive and evade the intrusion detection system. Considering that the internal structure of the detection system is unknown to attackers, adversarial attack examples perform the black-box attacks against the detection system. IDSGAN leverages a generator to transform original malicious traffic into adversarial malicious traffic. A discriminator classifies traffic examples and simulates the black-box detection system. More significantly, we only modify part of the attacks' nonfunctional features to guarantee the validity of the intrusion. Based on the dataset NSL-KDD, the feasibility of the model is demonstrated to attack many detection systems with different attacks and the excellent results are achieved. Moreover, the robustness of IDSGAN is verified by changing the amount of the unmodified features.


Challenges of Context and Time in Reinforcement Learning: Introducing Space Fortress as a Benchmark

arXiv.org Artificial Intelligence

Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent shifts in strategy and temporal sensitivity that are often present in real-world domains. As a result, RL research has not focused on these challenges, resulting in algorithms which do not understand critical changes in context, and have little notion of real world time. To tackle this issue, this paper introduces the game of Space Fortress as a RL benchmark which incorporates these characteristics. We show that existing state-of-the-art RL algorithms are unable to learn to play the Space Fortress game. We then confirm that this poor performance is due to the RL algorithms' context insensitivity and reward sparsity. We also identify independent axes along which to vary context and temporal sensitivity, allowing Space Fortress to be used as a testbed for understanding both characteristics in combination and also in isolation. We release Space Fortress as an open-source Gym environment.


Exploring Graph-structured Passage Representation for Multi-hop Reading Comprehension with Graph Neural Networks

arXiv.org Artificial Intelligence

Multi-hop reading comprehension focuses on one type of factoid question, where a system needs to properly integrate multiple pieces of evidence to correctly answer a question. Previous work approximates global evidence with local coreference information, encoding coreference chains with DAG-styled GRU layers within a gated-attention reader. However, coreference is limited in providing information for rich inference. We introduce a new method for better connecting global evidence, which forms more complex graphs compared to DAGs. To perform evidence integration on our graphs, we investigate two recent graph neural networks, namely graph convolutional network (GCN) and graph recurrent network (GRN). Experiments on two standard datasets show that richer global information leads to better answers. Our method performs better than all published results on these datasets.


Dual Ask-Answer Network for Machine Reading Comprehension

arXiv.org Artificial Intelligence

There are three modalities in the reading comprehension setting: question, answer and context. The task of question answering or question generation aims to infer an answer or a question when given the counterpart based on context. We present a novel two-way neural sequence transduction model that connects three modalities, allowing it to learn two tasks simultaneously and mutually benefit one another. During training, the model receives question-context-answer triplets as input and captures the cross-modal interaction via a hierarchical attention process. Unlike previous joint learning paradigms that leverage the duality of question generation and question answering at data level, we solve such dual tasks at the architecture level by mirroring the network structure and partially sharing components at different layers. This enables the knowledge to be transferred from one task to another, helping the model to find a general representation for each modality. The evaluation on four public datasets shows that our dual-learning model outperforms the mono-learning counterpart as well as the state-of-the-art joint models on both question answering and question generation tasks.


GAMENet: Graph Augmented MEmory Networks for Recommending Medication Combination

arXiv.org Artificial Intelligence

Recent progress in deep learning is revolutionizing the healthcare domain including providing solutions to medication recommendations, especially recommending medication combination for patients with complex health conditions. Existing approaches either do not customize based on patient health history, or ignore existing knowledge on drug-drug interactions (DDI) that might lead to adverse outcomes. To fill this gap, we propose the Graph Augmented Memory Networks (GAMENet), which integrates the drug-drug interactions knowledge graph by a memory module implemented as a graph convolutional networks, and models longitudinal patient records as the query. It is trained end-to-end to provide safe and personalized recommendation of medication combination. We demonstrate the effectiveness and safety of GAMENet by comparing with several state-of-the-art methods on real EHR data. GAMENet outperformed all baselines in all effectiveness measures, and also achieved 3.60% DDI rate reduction from existing EHR data.


Discriminative Deep Dyna-Q: Robust Planning for Dialogue Policy Learning

arXiv.org Artificial Intelligence

This paper presents a Discriminative Deep Dyna-Q (D3Q) approach to improving the effectiveness and robustness of Deep Dyna-Q (DDQ), a recently proposed framework that extends the Dyna-Q algorithm to integrate planning for task-completion dialogue policy learning. To obviate DDQ's high dependency on the quality of simulated experiences, we incorporate an RNN-based discriminator in D3Q to differentiate simulated experience from real user experience in order to control the quality of training data. Experiments show that D3Q significantly outperforms DDQ by controlling the quality of simulated experience used for planning. The effectiveness and robustness of D3Q is further demonstrated in a domain extension setting, where the agent's capability of adapting to a changing environment is tested.


Adversarial Feature-Mapping for Speech Enhancement

arXiv.org Artificial Intelligence

Feature-mapping with deep neural networks is commonly used for single-channel speech enhancement, in which a feature-mapping network directly transforms the noisy features to the corresponding enhanced ones and is trained to minimize the mean square errors between the enhanced and clean features. In this paper, we propose an adversarial feature-mapping (AFM) method for speech enhancement which advances the feature-mapping approach with adversarial learning. An additional discriminator network is introduced to distinguish the enhanced features from the real clean ones. The two networks are jointly optimized to minimize the feature-mapping loss and simultaneously mini-maximize the discrimination loss. The distribution of the enhanced features is further pushed towards that of the clean features through this adversarial multi-task training. To achieve better performance on ASR task, senone-aware (SA) AFM is further proposed in which an acoustic model network is jointly trained with the feature-mapping and discriminator networks to optimize the senone classification loss in addition to the AFM losses. Evaluated on the CHiME-3 dataset, the proposed AFM achieves 16.95% and 5.27% relative word error rate (WER) improvements over the real noisy data and the feature-mapping baseline respectively and the SA-AFM achieves 9.85% relative WER improvement over the multi-conditional acoustic model.


Community Regularization of Visually-Grounded Dialog

arXiv.org Artificial Intelligence

The task of conducting visually grounded dialog involves learning goal-oriented cooperative dialog between autonomous agents who exchange information about a scene through several rounds of questions and answers in natural language. We posit that requiring artificial agents to adhere to the rules of human language, while also requiring them to maximize information exchange through dialog is an ill-posed problem. We observe that humans do not stray from a common language because they are social creatures who live in communities, and have to communicate with many people everyday, so it is far easier to stick to a common language even at the cost of some efficiency loss. Using this as inspiration, we propose and evaluate a multi-agent community-based dialog framework where each agent interacts with, and learns from, multiple agents, and show that this community-enforced regularization results in more relevant and coherent dialog (as judged by human evaluators) without sacrificing task performance (as judged by quantitative metrics).


Visual Coreference Resolution in Visual Dialog using Neural Module Networks

arXiv.org Artificial Intelligence

Visual dialog entails answering a series of questions grounded in an image, using dialog history as context. In addition to the challenges found in visual question answering (VQA), which can be seen as one-round dialog, visual dialog encompasses several more. We focus on one such problem called visual coreference resolution that involves determining which words, typically noun phrases and pronouns, co-refer to the same entity/object instance in an image. This is crucial, especially for pronouns (e.g., `it'), as the dialog agent must first link it to a previous coreference (e.g., `boat'), and only then can rely on the visual grounding of the coreference `boat' to reason about the pronoun `it'. Prior work (in visual dialog) models visual coreference resolution either (a) implicitly via a memory network over history, or (b) at a coarse level for the entire question; and not explicitly at a phrase level of granularity. In this work, we propose a neural module network architecture for visual dialog by introducing two novel modules - Refer and Exclude - that perform explicit, grounded, coreference resolution at a finer word level. We demonstrate the effectiveness of our model on MNIST Dialog, a visually simple yet coreference-wise complex dataset, by achieving near perfect accuracy, and on VisDial, a large and challenging visual dialog dataset on real images, where our model outperforms other approaches, and is more interpretable, grounded, and consistent qualitatively.