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 Deep Learning


Improving Neural Question Generation using Answer Separation

arXiv.org Artificial Intelligence

Neural question generation (NQG) is the task of generating a question from a given passage with deep neural networks. Previous NQG models suffer from a problem that a significant proportion of the generated questions include words in the question target, resulting in the generation of unintended questions. In this paper, we propose answer-separated seq2seq, which better utilizes the information from both the passage and the target answer. By replacing the target answer in the original passage with a special token, our model learns to identify which interrogative word should be used. We also propose a new module termed keyword-net, which helps the model better capture the key information in the target answer and generate an appropriate question. Experimental results demonstrate that our answer separation method significantly reduces the number of improper questions which include answers. Consequently, our model significantly outperforms previous state-of-the-art NQG models.


Action-conditional Sequence Modeling for Recommendation

arXiv.org Machine Learning

In many online applications interactions between a user and a web-service are organized in a sequential way, e.g., user browsing an e-commerce website. In this setting, recommendation system acts throughout user navigation by showing items. Previous works have addressed this recommendation setup through the task of predicting the next item user will interact with. In particular, Recurrent Neural Networks (RNNs) has been shown to achieve substantial improvements over collaborative filtering baselines. In this paper, we consider interactions triggered by the recommendations of deployed recommender system in addition to browsing behavior. Indeed, it is reported that in online services interactions with recommendations represent up to 30\% of total interactions. Moreover, in practice, recommender system can greatly influence user behavior by promoting specific items. In this paper, we extend the RNN modeling framework by taking into account user interaction with recommended items. We propose and evaluate RNN architectures that consist of the recommendation action module and the state-action fusion module. Using real-world large-scale datasets we demonstrate improved performance on the next item prediction task compared to the baselines.


HyperGCN: Hypergraph Convolutional Networks for Semi-Supervised Classification

arXiv.org Machine Learning

Graph-based semi-supervised learning (SSL) is an important learning problem where the goal is to assign labels to initially unlabeled nodes in a graph. Graph Convolutional Networks (GCNs) have recently been shown to be effective for graph-based SSL problems. GCNs inherently assume existence of pairwise relationships in the graph-structured data. However, in many real-world problems, relationships go beyond pairwise connections and hence are more complex. Hypergraphs provide a natural modeling tool to capture such complex relationships. In this work, we explore the use of GCNs for hypergraph-based SSL. In particular, we propose HyperGCN, an SSL method which uses a layer-wise propagation rule for convolutional neural networks operating directly on hypergraphs. To the best of our knowledge, this is the first principled adaptation of GCNs to hypergraphs. HyperGCN is able to encode both the hypergraph structure and hypernode features in an effective manner. Through detailed experimentation, we demonstrate HyperGCN's effectiveness at hypergraph-based SSL.


Adversarial Reprogramming of Sequence Classification Neural Networks

arXiv.org Machine Learning

Adversarial Reprogramming has demonstrated success in utilizing pre-trained neural network classifiers for alternative classification tasks without modification to the original network. An adversary in such an attack scenario trains an additive contribution to the inputs to repurpose the neural network for the new classification task. While this reprogramming approach works for neural networks with a continuous input space such as that of images, it is not directly applicable to neural networks trained for tasks such as text classification, where the input space is discrete. Repurposing such classification networks would require the attacker to learn an adversarial program that maps inputs from one discrete space to the other. In this work, we introduce a context-based vocabulary remapping model to reprogram neural networks trained on a specific sequence classification task, for a new sequence classification task desired by the adversary. We propose training procedures for this adversarial program in both white-box and black-box settings. We demonstrate the application of our model by adversarially repurposing various text-classification models including LSTM, bi-directional LSTM and CNN for alternate classification tasks.


Adaptive Edge Features Guided Graph Attention Networks

arXiv.org Machine Learning

Edge features contain important information about graphs. However, current state-of-the-art neural network models designed for graph learning do not consider incorporating edge features, especially multi-dimensional edge features. In this paper, we propose an attention mechanism which combines both node features and edge features. Guided by the edge features, the attention mechanism on a pair of graph nodes will not only depend on node contents, but also ajust automatically with respect to the properties of the edge connecting these two nodes. Moreover, the edge features are adjusted by the attention function and fed to the next layer, which means our edge features are adaptive across network layers. As a result, our proposed adaptive edge features guided graph attention model can consolidate a rich source of graph information that current state-of-the-art graph learning methods cannot. We apply our proposed model to graph node classification, and experimental results on three citaion network datasets and a biological network dataset show that out method outperforms the current state-of-the-art methods, testifying to the discriminative capability of edge features and the effectiveness of our adaptive edge features guided attention model. Additional ablation experimental study further shows that both the edge features and adaptiveness components contribute to our model.


A simple probabilistic deep generative model for learning generalizable disentangled representations from grouped data

arXiv.org Machine Learning

The disentangling problem is to discover multiple complex factors of variations hidden in data. One recent approach is to take a dataset with grouping structure and separately estimate a factor common within a group (content) and a factor specific to each group member (transformation). Notably, this approach can learn to represent a continuous space of contents, which allows for generalization to data with unseen contents. In this study, we aim at cultivating this approach within probabilistic deep generative models. Motivated by technical complication in existing group-based methods, we propose a simpler probabilistic method, called group-contrastive variational autoencoders. Despite its simplicity, our approach achieves reasonable disentanglement with generalizability for three grouped datasets of 3D object images. In comparison with a previous model, although conventional qualitative evaluation shows little difference, our qualitative evaluation using few-shot classification exhibits superior performances for some datasets. We analyze the content representations from different methods and discuss their transformation-dependency and potential performance impacts.


Unity: A General Platform for Intelligent Agents

arXiv.org Machine Learning

Recent advances in Deep Reinforcement Learning and Robotics have been driven by the presence of increasingly realistic and complex simulation environments. Many of the existing platforms, however, provide either unrealistic visuals, inaccurate physics, low task complexity, or a limited capacity for interaction among artificial agents. Furthermore, many platforms lack the ability to flexibly configure the simulation, hence turning the simulation environment into a black-box from the perspective of the learning system. Here we describe a new open source toolkit for creating and interacting with simulation environments using the Unity platform: Unity ML-Agents Toolkit. By taking advantage of Unity as a simulation platform, the toolkit enables the development of learning environments which are rich in sensory and physical complexity, provide compelling cognitive challenges, and support dynamic multi-agent interaction. We detail the platform design, communication protocol, set of example environments, and variety of training scenarios made possible via the toolkit.


BiasedWalk: Biased Sampling for Representation Learning on Graphs

arXiv.org Machine Learning

Network embedding algorithms are able to learn latent feature representations of nodes, transforming networks into lower dimensional vector representations. Typical key applications, which have effectively been addressed using network embeddings, include link prediction, multilabel classification and community detection. In this paper, we propose BiasedWalk, a scalable, unsupervised feature learning algorithm that is based on biased random walks to sample context information about each node in the network. Our random-walk based sampling can behave as Breath-First-Search (BFS) and Depth-First-Search (DFS) samplings with the goal to capture homophily and role equivalence between the nodes in the network. We have performed a detailed experimental evaluation comparing the performance of the proposed algorithm against various baseline methods, on several datasets and learning tasks. The experiment results show that the proposed method outperforms the baseline ones in most of the tasks and datasets.


Deep Recurrent Survival Analysis

arXiv.org Machine Learning

Survival analysis is a hotspot in statistical research for modeling time-to-event information with data censorship handling, which has been widely used in many applications such as clinical research, information system and other fields with survivorship bias. Many works have been proposed for survival analysis ranging from traditional statistic methods to machine learning models. However, the existing methodologies either utilize counting-based statistics on the segmented data, or have a pre-assumption on the event probability distribution w.r.t. time. Moreover, few works consider sequential patterns within the feature space. In this paper, we propose a Deep Recurrent Survival Analysis model which combines deep learning for conditional probability prediction at fine-grained level of the data, and survival analysis for tackling the censorship. By capturing the time dependency through modeling the conditional probability of the event for each sample, our method predicts the likelihood of the true event occurrence and estimates the survival rate over time, i.e., the probability of the non-occurrence of the event, for the censored data. Meanwhile, without assuming any specific form of the event probability distribution, our model shows great advantages over the previous works on fitting various sophisticated data distributions. In the experiments on the three real-world tasks from different fields, our model significantly outperforms the state-of-the-art solutions under various metrics.


Under the Hood: Using Diagnostic Classifiers to Investigate and Improve how Language Models Track Agreement Information

arXiv.org Artificial Intelligence

How do neural language models keep track of number agreement between subject and verb? We show that `diagnostic classifiers', trained to predict number from the internal states of a language model, provide a detailed understanding of how, when, and where this information is represented. Moreover, they give us insight into when and where number information is corrupted in cases where the language model ends up making agreement errors. To demonstrate the causal role played by the representations we find, we then use agreement information to influence the course of the LSTM during the processing of difficult sentences. Results from such an intervention reveal a large increase in the language model's accuracy. Together, these results show that diagnostic classifiers give us an unrivalled detailed look into the representation of linguistic information in neural models, and demonstrate that this knowledge can be used to improve their performance.