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Artificial Intelligence (AI) in Health – Produvia

#artificialintelligence

Artificial Intelligence, Machine Learning, and Deep Learning are revolutionizing the health industry. Here is what you need to know. Machine Learning and Deep Learning are a growing and diverse fields of Artificial Intelligence (AI) which studies algorithms that are capable of automatically learning from data and making predictions based on data. Machine Learning and Deep Learning are two of the most exciting technological areas of AI today. Each week there are new advancements, new technologies, new applications, and new opportunities.


Microsoft acquires Lobe to help bring AI development capability to everyone - The Official Microsoft Blog

#artificialintelligence

Technology has already transformed the world we live in. Computers are ubiquitous, from the machines on our desks to the devices in our pockets and in our homes. Now, breakthroughs in artificial intelligence (AI) and deep learning are helping scientists treat cancer more effectively, farmers figure out how to grow more food using fewer natural resources, and give people from different countries the ability to communicate across language barriers. In many ways though, we're only just beginning to tap into the full potential AI can provide. This in large part is because AI development and building deep learning models are slow and complex processes even for experienced data scientists and developers.


Everything You Need to Know About AutoML and Neural Architecture Search

#artificialintelligence

AutoML and Neural Architecture Search (NAS) are the new kings of the deep learning castle. Simple and effective; it's what we want AI to be all about! So how does it work? What options do you have to harness that power today? Here's everything you need to know about AutoML and NAS.


Object-sensitive Deep Reinforcement Learning

arXiv.org Machine Learning

Deep neural networks have been widely applied in reinforcement learning (RL) algorithms to achieve human-level control in various challenging domains. More specifically, recent work has found outstanding performances of deep reinforcement learning (DRL) models on Atari 2600 games, by using only raw pixels to make decisions [21]. The literature on reinforcement learning is vast. Multiple deep RL algorithms have been developed to incorporate both on-policy RL such as Sarsa [30], actor-critic methods [1], etc. and off-policy RL such as Q-learning using experience replay memory [21] [25]. A parallel RL paradigm [20] has also been proposed to reduce the heavy reliance of deep RL algorithms on specialized hardware or distributed architectures. However, while a high proportion of RL applications such as Atari 2600 games contain objects with different gain or penalty (for example, enemy ships and fuel vessel are two different objects in the game "Riverraid"), most of previous algorithms are designed under the assumption that various game objects are treated equally.


Muscle Excitation Estimation in Biomechanical Simulation Using NAF Reinforcement Learning

arXiv.org Machine Learning

Motor control is a set of time-varying muscle excitations which generate desired motions for a biomechanical system. Muscle excitations cannot be directly measured from live subjects. An alternative approach is to estimate muscle activations using inverse motion-driven simulation. In this article, we propose a deep reinforcement learning method to estimate the muscle excitations in simulated biomechanical systems. Here, we introduce a custom-made reward function which incentivizes faster point-to-point tracking of target motion. Moreover, we deploy two new techniques, namely, episode-based hard update and dual buffer experience replay, to avoid feedback training loops. The proposed method is tested in four simulated 2D and 3D environments with 6 to 24 axial muscles. The results show that the models were able to learn muscle excitations for given motions after nearly 100,000 simulated steps. Moreover, the root mean square error in point-to-point reaching of the target across experiments was less than 1% of the length of the domain of motion. Our reinforcement learning method is far from the conventional dynamic approaches as the muscle control is derived functionally by a set of distributed neurons. This can open paths for neural activity interpretation of this phenomenon.


Integrative Analysis of Patient Health Records and Neuroimages via Memory-based GraphConvolutional Network

arXiv.org Machine Learning

With the arrival of the big data era, more and more data are becoming readily available in various real world applications and those data are usually highly heterogeneous. Taking computational medicine as an example, we have both Electronic Health Records (EHR) and medical images for each patient. For complicated diseases such as Parkinson's and Alzheimer's, both EHR and neuroimaging information are very important for disease understanding because they contain complementary aspects of the disease. However, EHR and neuroimage are completely different. So far the existing research has been mainly focusing on one of them. In this paper, we proposed a framework, Memory-Based Graph Convolution Network (MemGCN), to perform integrative analysis with such multi-modal data. Specifically, GCN is used to extract useful information from the patients' neuroimages. The information contained in the patient EHRs before the acquisition of each brain image is captured by a memory network because of its sequential nature. The information contained in each brain image is combined with the information read out from the memory network to infer the disease state at the image acquisition timestamp. To further enhance the analytical power of MemGCN, we also designed a multi-hop strategy that allows multiple reading and updating on the memory can be performed at each iteration. We conduct experiments using the patient data from the Parkinson's Progression Markers Initiative (PPMI) with the task of classification of Parkinson's Disease (PD) cases versus controls. We demonstrate that superior classification performance can be achieved with our proposed framework, comparing with existing approaches involving a single type of data.


Powerful, transferable representations for molecules through intelligent task selection in deep multitask networks

arXiv.org Machine Learning

Chemical representations derived from deep learning are emerging as a powerful tool in areas such as drug discovery and materials innovation. Currently, this methodology has three major limitations - the cost of representation generation, risk of inherited bias, and the requirement for large amounts of data. We propose the use of multi-task learning in tandem with transfer learning to address these limitations directly. In order to avoid introducing unknown bias into multi-task learning through the task selection itself, we calculate task similarity through pairwise task affinity, and use this measure to programmatically select tasks. We test this methodology on several real-world data sets to demonstrate its potential for execution in complex and low-data environments. Finally, we utilise the task similarity to further probe the expressiveness of the learned representation through a comparison to a commonly used cheminformatics fingerprint, and show that the deep representation is able to capture more expressive task-based information.


Study and Observation of the Variations of Accuracies for Handwritten Digits Recognition with Various Hidden Layers and Epochs using Convolutional Neural Network

arXiv.org Machine Learning

Abstract-- Nowadays, deep learning can be employed to a wide ranges of fields including medicine, engineering, etc. In deep learning, Convolutional Neural Network (CNN) is extensively used in the pattern and sequence recognition, video analysis, natural language processing, spam detection, topic categorization, regression analysis, speech recognition, image classification, object detection, segmentation, face recognition, robotics, and control. The benefits associated with its near human level accuracies in large applications lead to the growing acceptance of CNN in recent years. The primary contribution of this paper is to analyze the impact of the pattern of the hidden layers of a CNN over the overall performance of the network. To demonstrate this influence, we applied neural network with different layers on the Modified National Institute of Standards and Technology (MNIST) dataset. Also, is to observe the variations of accuracies of the network for various numbers of hidden layers and epochs and to make comparison and contrast among them. The system is trained utilizing stochastic gradient and backpropagation algorithm and tested with feedforward algorithm.


Extracting Universal Representations of Cognition across Brain-Imaging Studies

arXiv.org Machine Learning

The size of publicly available data in cognitive neuro-imaging has increased a lot in recent years, thanks to strong research and community efforts. Exploiting this wealth of data demands new methods to turn the heterogeneous cognitive information held in different task-fMRI studies into common-universal-cognitive models. In this paper, we pool data from large fMRI repositories to predict psychological conditions from statistical brain maps across different studies and subjects. We leverage advances in deep learning, intermediate representations and multi-task learning to learn universal interpretable low-dimensional representations of brain images, usable for predicting psychological stimuli in all input studies. The method improves decoding performance for 80% of studies, by permitting cognitive information to flow from every study to the others: it notably gives a strong performance boost when decoding studies of small size. The trained low-dimensional representation-task-optimized networks-is interpretable as a set of basis cognitive dimensions relevant to meaningful categories of cognitive stimuli. Our approach opens new ways of extracting information from brain maps, overcoming the low power of typical fMRI studies.


Transparency and Explanation in Deep Reinforcement Learning Neural Networks

arXiv.org Machine Learning

Autonomous AI systems will be entering human society in the near future to provide services and work alongside humans. For those systems to be accepted and trusted, the users should be able to understand the reasoning process of the system, i.e. the system should be transparent. System transparency enables humans to form coherent explanations of the system's decisions and actions. Transparency is important not only for user trust, but also for software debugging and certification. In recent years, Deep Neural Networks have made great advances in multiple application areas. However, deep neural networks are opaque. In this paper, we report on work in transparency in Deep Reinforcement Learning Networks (DRLN). Such networks have been extremely successful in accurately learning action control in image input domains, such as Atari games. In this paper, we propose a novel and general method that (a) incorporates explicit object recognition processing into deep reinforcement learning models, (b) forms the basis for the development of "object saliency maps", to provide visualization of internal states of DRLNs, thus enabling the formation of explanations and (c) can be incorporated in any existing deep reinforcement learning framework. We present computational results and human experiments to evaluate our approach.