Deep Learning
Detecting Irregular Patterns in IoT Streaming Data for Fall Detection
Mahfuz, Sazia, Isah, Haruna, Zulkernine, Farhana, Nicholls, Peter
Detecting patterns in real time streaming data has been an interesting and challenging data analytics problem. With the proliferation of a variety of sensor devices, real-time analytics of data from the Internet of Things (IoT) to learn regular and irregular patterns has become an important machine learning problem to enable predictive analytics for automated notification and decision support. In this work, we address the problem of learning an irregular human activity pattern, fall, from streaming IoT data from wearable sensors. We present a deep neural network model for detecting fall based on accelerometer data giving 98.75 percent accuracy using an online physical activity monitoring dataset called "MobiAct", which was published by Vavoulas et al. The initial model was developed using IBM Watson studio and then later transferred and deployed on IBM Cloud with the streaming analytics service supported by IBM Streams for monitoring real-time IoT data. We also present the systems architecture of the real-time fall detection framework that we intend to use with mbientlabs wearable health monitoring sensors for real time patient monitoring at retirement homes or rehabilitation clinics.
Nudging Neural Conversational Model with Domain Knowledge
ABSTRACT Neural conversation models are attractive because one can train a model directly on dialog examples with minimal labeling. Witha small amount of data, however, they often fail to generalize over test data since they tend to capture spurious features instead of semantically meaningful domain knowledge. Toaddress this issue, we propose a novel approach that allows any human teachers to transfer their domain knowledge tothe conversation model in the form of natural language rules.We tested our method with three different dialog datasets. The improved performance across all domains demonstrates the efficacy of our proposed method. Index Terms-- conversational agents, domain knowledge, naturallanguage rule, neural conversational model 1. INTRODUCTION Recently, conversational systems have been increasingly adopting neural approaches [1, 2, 3, 4, 5, 6, 7].
Concept-Oriented Deep Learning: Generative Concept Representations
Generative concept representations have three major advantages over discriminative ones: they can represent uncertainty, they support integration of learning and reasoning, and they are good for unsupervised and semi-supervised learning. We discuss probabilistic and generative deep learning, which generative concept representations are based on, and the use of variational autoencoders and generative adversarial networks for learning generative concept representations, particularly for concepts whose data are sequences, structured data or graphs.
On Generality and Knowledge Transferability in Cross-Domain Duplicate Question Detection for Heterogeneous Community Question Answering
Jabbar, Mohomed Shazan Mohomed, Kumar, Luke, Samuel, Hamman, Kim, Mi-Young, Prabhakar, Sankalp, Goebel, Randy, Zaรฏane, Osmar
Duplicate question detection is an ongoing challenge in community question answering because semantically equivalent questions can have significantly different words and structures. In addition, the identification of duplicate questions can reduce the resources required for retrieval, when the same questions are not repeated. This study compares the performance of deep neural networks and gradient tree boosting, and explores the possibility of domain adaptation with transfer learning to improve the under-performing target domains for the text-pair duplicates classification task, using three heterogeneous datasets: general-purpose Quora, technical Ask Ubuntu, and academic English Stack Exchange. Ultimately, our study exposes the alternative hypothesis that the meaning of a "duplicate" is not inherently general-purpose, but rather is dependent on the domain of learning, hence reducing the chance of transfer learning through adapting to the domain.
Mathematical Analysis of Adversarial Attacks
Dou, Zehao, Osher, Stanley J., Wang, Bao
In this paper, we analyze efficacy of the fast gradient sign method (FGSM) and the Carlini-Wagner's L2 (CW-L2) attack. We prove that, within a certain regime, the untargeted FGSM can fool any convolutional neural nets (CNNs) with ReLU activation; the targeted FGSM can mislead any CNNs with ReLU activation to classify any given image into any prescribed class. For a special two-layer neural network: a linear layer followed by the softmax output activation, we show that the CW-L2 attack increases the ratio of the classification probability between the target and ground truth classes. Moreover, we provide numerical results to verify all our theoretical results.
Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search
Buesing, Lars, Weber, Theophane, Zwols, Yori, Racaniere, Sebastien, Guez, Arthur, Lespiau, Jean-Baptiste, Heess, Nicolas
Learning policies on data synthesized by models can in principle quench the thirst of reinforcement learning algorithms for large amounts of real experience, which is often costly to acquire. However, simulating plausible experience de novo is a hard problem for many complex environments, often resulting in biases for model-based policy evaluation and search. Instead of de novo synthesis of data, here we assume logged, real experience and model alternative outcomes of this experience under counterfactual actions, i.e. actions that were not actually taken. Based on this, we propose the Counterfactually-Guided Policy Search (CF-GPS) algorithm for learning policies in POMDPs from off-policy experience. CF-GPS can improve on vanilla model-based RL algorithms by making use of available logged data to de-bias model predictions. In contrast to off-policy algorithms based on Importance Sampling which re-weight data, CF-GPS leverages a model to explicitly consider alternative outcomes, allowing the algorithm to make better use of experience data. We find empirically that these advantages translate into improved policy evaluation and search results on a nontrivial grid-world task. Finally, we show that CF-GPS generalizes the previously proposed Guided Policy Search and that reparameterization-based algorithms such Stochastic V alue Gradient can be interpreted as counterfactual methods. This example tries to illustrate the everyday human capacity to reason about alternate, counterfactual outcomes of past experience with the goal of "mining worlds that could have been" (Pearl & Mackenzie, 2018). Social psychologists theorize that such cognitive processes are beneficial for improving future decision making (Roese, 1997). In this paper we aim to leverage possible advantages of counterfactual reasoning for learning decision making in the reinforcement learning (RL) framework. In spite of recent success, learning policies with standard, model-free RL algorithms can be notoriously data inefficient. This issue can in principle be addressed by learning policies on data synthesized from a model.
Effects of Dataset properties on the training of GANs
Kamenshchikov, Ilya, Krauledat, Matthias
- Generative Adversarial Networks are a new family of generative models, frequently used for generating photorealistic images. The theory promises for the GAN to eventually reach an equilibrium where generator produces pictures indistinguishable for the training set. In practice, however, a range of problems frequently prevents the system from reaching this equilibrium, with training not progressing ahead due to instabilities or mode collapse. This paper describes a series of experiments trying to identify patterns in regard to the effect of the training set on the dynamics and eventual outcome of the training. Generating images is a task with many applications. As images are a compact and convenient format for communicating for humans, it is desirable for a computer to be able to generate such, as this would enable users to understand a wide range of messages and information faster and with ease. While there exist multiple software tools for generating images, for example photoshop, they are merely a way for a human to translate their idea into an image and take significant amount of effort and experience.
Learning to Predict the Cosmological Structure Formation
He, Siyu, Li, Yin, Feng, Yu, Ho, Shirley, Ravanbakhsh, Siamak, Chen, Wei, Pรณczos, Barnabรกs
Matter evolved under influence of gravity from minuscule density fluctuations. Non-perturbative structure formed hierarchically over all scales, and developed non-Gaussian features in the Universe, known as the Cosmic Web. To fully understand the structure formation of the Universe is one of the holy grails of modern astrophysics. Astrophysicists survey large volumes of the Universe and employ a large ensemble of computer simulations to compare with the observed data in order to extract the full information of our own Universe. However, to evolve trillions of galaxies over billions of years even with the simplest physics is a daunting task. We build a deep neural network, the Deep Density Displacement Model (hereafter D$^3$M), to predict the non-linear structure formation of the Universe from simple linear perturbation theory. Our extensive analysis, demonstrates that D$^3$M outperforms the second order perturbation theory (hereafter 2LPT), the commonly used fast approximate simulation method, in point-wise comparison, 2-point correlation, and 3-point correlation. We also show that D$^3$M is able to accurately extrapolate far beyond its training data, and predict structure formation for significantly different cosmological parameters. Our study proves, for the first time, that deep learning is a practical and accurate alternative to approximate simulations of the gravitational structure formation of the Universe.
Reward learning from human preferences and demonstrations in Atari
Ibarz, Borja, Leike, Jan, Pohlen, Tobias, Irving, Geoffrey, Legg, Shane, Amodei, Dario
To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to learning from human feedback: expert demonstrations and trajectory preferences. We train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games without using game rewards. Additionally, we investigate the goodness of fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.
Towards Explainable Deep Learning for Credit Lending: A Case Study
Modarres, Ceena, Ibrahim, Mark, Louie, Melissa, Paisley, John
Deep learning adoption in the financial services industry has been limited due to a lack of model interpretability. However, several techniques have been proposed to explain predictions made by a neural network. We provide an initial investigation into these techniques for the assessment of credit risk with neural networks.