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 Deep Learning


Environments for Lifelong Reinforcement Learning

arXiv.org Artificial Intelligence

To achieve general artificial intelligence, reinforcement learning (RL) agents should learn not only to optimize returns for one specific task but also to constantly build more complex skills and scaffold their knowledge about the world, without forgetting what has already been learned. In this paper, we discuss the desired characteristics of environments that can support the training and evaluation of lifelong reinforcement learning agents, review existing environments from this perspective, and propose recommendations for devising suitable environments in the future.


Neuromodulated Learning in Deep Neural Networks

arXiv.org Machine Learning

In the brain, learning signals change over time and synaptic location, and are applied based on the learning history at the synapse, in the complex process of neuromodulation. Learning in artificial neural networks, on the other hand, is shaped by hyper-parameters set before learning starts, which remain static throughout learning, and which are uniform for the entire network. In this work, we propose a method of deep artificial neuromodulation which applies the concepts of biological neuromodulation to stochastic gradient descent. Evolved neuromodulatory dynamics modify learning parameters at each layer in a deep neural network over the course of the network's training. We show that the same neuromodulatory dynamics can be applied to different models and can scale to new problems not encountered during evolution. Finally, we examine the evolved neuromodulation, showing that evolution found dynamic, location-specific learning strategies.


Knowledge Distillation from Few Samples

arXiv.org Machine Learning

Current knowledge distillation methods require full training data to distill knowledge from a large "teacher" network to a compact "student" network by matching certain statistics between "teacher" and "student" such as softmax outputs and feature responses. This is not only time-consuming but also inconsistent with human cognition in which children can learn knowledge from adults with few examples. This paper proposes a novel and simple method for knowledge distillation from few samples. Taking the assumption that both "teacher" and "student" have the same feature map sizes at each corresponding block, we add a 1x1 conv-layer at the end of each block in the student-net, and align the block-level outputs between "teacher" and "student" by estimating the parameters of the added layer with limited samples. We prove that the added layer can be absorbed/merged into the previous conv-layer to formulate a new conv-layer with the same size of parameters and computation cost as the previous one. Experiments verify that the proposed method is very efficient and effective to distill knowledge from teacher-net to student-net constructing in different ways on various datasets.


DropPruning for Model Compression

arXiv.org Machine Learning

Deep neural networks (DNNs) have dramatically achieved great success on a variety of challenging tasks. However, most of the successful DNNs are structurally so complex, leading to much storage requirement and floating-point operation. This paper proposes a novel technique, named Drop Pruning, to compress the DNNs by pruning the weights from a dense high-accuracy baseline model without accuracy loss. Drop Pruning also falls into the standard iterative prune-retrain procedure, where a \emph{drop} strategy exists at each pruning step: \emph{drop out}, stochastic deleting some unimportant weights and \emph{drop in}, stochastic recovering some pruned weights. \emph{Drop out} and \emph{drop in} are supposed to handle the two drawbacks of the traditional pruning methods: local importance judgment and irretrievable pruning process, respectively. The suitable choosing of \emph{drop} probabilities can decrease the model size during pruning process and lead it to flow to the target sparsity. Drop Pruning also has some similar spirits with dropout, a stochastic algorithm in Integer Optimization and the Dense-Sparse-Dense training technique. Drop Pruning can significantly reducing overfitting while compressing the model. Experimental results demonstrates that Drop Pruning can achieve the state-of-the-art performance on many benchmark pruning tasks, about ${11.1\times}$ compression of VGG-16 on CIFAR10 and ${14.3\times}$ compression of LeNet-5 on MNIST without accuracy loss, which may provide some new insights into the aspect of model compression.


Adversarially Learned Anomaly Detection

arXiv.org Machine Learning

Abstract--Anomaly detection is a significant and hence wellstudied problem.However, developing effective anomaly detection methods for complex and high-dimensional data remains a challenge. As Generative Adversarial Networks (GANs) are able to model the complex high-dimensional distributions of real-world data, they offer a promising approach to address this challenge. In this work, we propose an anomaly detection method, Adversarially Learned Anomaly Detection (ALAD) based on bidirectional GANs, that derives adversarially learned features for the anomaly detection task. ALAD then uses reconstruction errors based on these adversarially learned features to determine if a data sample is anomalous. ALAD builds on recent advances to ensure data-space and latent-space cycle-consistencies and stabilize GAN training, which results in significantly improved anomaly detection performance. ALAD achieves state-of-the-art performance on a range of image and tabular datasets while being several hundredfold faster at test time than the only published GAN-based method. I. INTRODUCTION Anomaly detection is a problem of great practical significance acrossa range of real-world settings, including cyber-security [1], manufacturing [2], fraud detection, and medical imaging [3].


Efficient and Robust Machine Learning for Real-World Systems

arXiv.org Machine Learning

While machine learning is traditionally a resource intensive task, embedded systems, autonomous navigation and the vision of the Internet-of-Things fuel the interest in resource efficient approaches. These approaches require a carefully chosen trade-off between performance and resource consumption in terms of computation and energy. On top of this, it is crucial to treat uncertainty in a consistent manner in all but the simplest applications of machine learning systems. In particular, a desideratum for any real-world system is to be robust in the presence of outliers and corrupted data, as well as being `aware' of its limits, i.e.\ the system should maintain and provide an uncertainty estimate over its own predictions. These complex demands are among the major challenges in current machine learning research and key to ensure a smooth transition of machine learning technology into every day's applications. In this article, we provide an overview of the current state of the art of machine learning techniques facilitating these real-world requirements. First we provide a comprehensive review of resource-efficiency in deep neural networks with focus on techniques for model size reduction, compression and reduced precision. These techniques can be applied during training or as post-processing and are widely used to reduce both computational complexity and memory footprint. As most (practical) neural networks are limited in their ways to treat uncertainty, we contrast them with probabilistic graphical models, which readily serve these desiderata by means of probabilistic inference. In that way, we provide an extensive overview of the current state-of-the-art of robust and efficient machine learning for real-world systems.


Relative Entropy Regularized Policy Iteration

arXiv.org Machine Learning

We present an off-policy actor-critic algorithm for Reinforcement Learning (RL) that combines ideas from gradient-free optimization via stochastic search with learned action-value function. The result is a simple procedure consisting of three steps: i) policy evaluation by estimating a parametric action-value function; ii) policy improvement via the estimation of a local non-parametric policy; and iii) generalization by fitting a parametric policy. Each step can be implemented in different ways, giving rise to several algorithm variants. Our algorithm draws on connections to existing literature on black-box optimization and 'RL as an inference' and it can be seen either as an extension of the Maximum a Posteriori Policy Optimisation algorithm (MPO) [Abdolmaleki et al., 2018a], or as an extension of Trust Region Covariance Matrix Adaptation Evolutionary Strategy (CMA-ES) [Abdolmaleki et al., 2017b; Hansen et al., 1997] to a policy iteration scheme. Our comparison on 31 continuous control tasks from parkour suite [Heess et al., 2017], DeepMind control suite [Tassa et al., 2018] and OpenAI Gym [Brockman et al., 2016] with diverse properties, limited amount of compute and a single set of hyperparameters, demonstrate the effectiveness of our method and the state of art results. Videos, summarizing results, can be found at goo.gl/HtvJKR .


Assigning a Grade: Accurate Measurement of Road Quality Using Satellite Imagery

arXiv.org Machine Learning

Roads are critically important infrastructure to societal and economic development, with huge investments made by governments every year. However, methods for monitoring those investments tend to be time-consuming, laborious, and expensive, placing them out of reach for many developing regions. In this work, we develop a model for monitoring the quality of road infrastructure using satellite imagery. For this task, we harness two trends: the increasing availability of high-resolution, often-updated satellite imagery, and the enormous improvement in speed and accuracy of convolutional neural network-based methods for performing computer vision tasks. We employ a unique dataset of road quality information on 7000km of roads in Kenya combined with 50cm resolution satellite imagery. We create models for a binary classification task as well as a comprehensive 5-category classification task, with accuracy scores of 88 and 73 percent respectively. We also provide evidence of the robustness of our methods with challenging held-out scenarios, though we note some improvement is still required for confident analysis of a never before seen road. We believe these results are well-positioned to have substantial impact on a broad set of transport applications.


Second-order Optimization Method for Large Mini-batch: Training ResNet-50 on ImageNet in 35 Epochs

arXiv.org Machine Learning

Large-scale distributed training of deep neural networks suffer from the generalization gap caused by the increase in the effective mini-batch size. Previous approaches try to solve this problem by varying the learning rate and batch size over epochs and layers, or some ad hoc modification of the batch normalization. We propose an alternative approach using a second-order optimization method that shows similar generalization capability to first-order methods, but converges faster and can handle larger mini-batches. To test our method on a benchmark where highly optimized first-order methods are available as references, we train ResNet-50 on ImageNet. We converged to 75% Top-1 validation accuracy in 35 epochs for mini-batch sizes under 16,384, and achieved 75% even with a mini-batch size of 131,072, which took 100 epochs.


A Technical Survey on Statistical Modelling and Design Methods for Crowdsourcing Quality Control

arXiv.org Machine Learning

Online crowdsourcing provides a scalable and inexpensive means to collect knowledge (e.g. labels) about various types of data items (e.g. text, audio, video). However, it is also known to result in large variance in the quality of recorded responses which often cannot be directly used for training machine learning systems. To resolve this issue, a lot of work has been conducted to control the response quality such that low-quality responses cannot adversely affect the performance of the machine learning systems. Such work is referred to as the quality control for crowdsourcing. Past quality control research can be divided into two major branches: quality control mechanism design and statistical models. The first branch focuses on designing measures, thresholds, interfaces and workflows for payment, gamification, question assignment and other mechanisms that influence workers' behaviour. The second branch focuses on developing statistical models to perform effective aggregation of responses to infer correct responses. The two branches are connected as statistical models (i) provide parameter estimates to support the measure and threshold calculation, and (ii) encode modelling assumptions used to derive (theoretical) performance guarantees for the mechanisms. There are surveys regarding each branch but they lack technical details about the other branch. Our survey is the first to bridge the two branches by providing technical details on how they work together under frameworks that systematically unify crowdsourcing aspects modelled by both of them to determine the response quality. We are also the first to provide taxonomies of quality control papers based on the proposed frameworks. Finally, we specify the current limitations and the corresponding future directions for the quality control research.