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 Deep Learning


Regularizing by the Variance of the Activations' Sample-Variances

Neural Information Processing Systems

Normalization techniques play an important role in supporting efficient and often more effective training of deep neural networks. While conventional methods explicitly normalize the activations, we suggest to add a loss term instead. This new loss term encourages the variance of the activations to be stable and not vary from one random mini-batch to the next. As we prove, this encourages the activations to be distributed around a few distinct modes. We also show that if the inputs are from a mixture of two Gaussians, the new loss would either join the two together, or separate between them optimally in the LDA sense, depending on the prior probabilities. Finally, we are able to link the new regularization term to the batchnorm method, which provides it with a regularization perspective. Our experiments demonstrate an improvement in accuracy over the batchnorm technique for both CNNs and fully connected networks.


Embedding Logical Queries on Knowledge Graphs

Neural Information Processing Systems

Learning low-dimensional embeddings of knowledge graphs is a powerful approach used to predict unobserved or missing edges between entities. However, an open challenge in this area is developing techniques that can go beyond simple edge prediction and handle more complex logical queries, which might involve multiple unobserved edges, entities, and variables. For instance, given an incomplete biological knowledge graph, we might want to predict "em what drugs are likely to target proteins involved with both diseases X and Y?" -- a query that requires reasoning about all possible proteins that might interact with diseases X and Y. Here we introduce a framework to efficiently make predictions about conjunctive logical queries -- a flexible but tractable subset of first-order logic -- on incomplete knowledge graphs. In our approach, we embed graph nodes in a low-dimensional space and represent logical operators as learned geometric operations (e.g., translation, rotation) in this embedding space. By performing logical operations within a low-dimensional embedding space, our approach achieves a time complexity that is linear in the number of query variables, compared to the exponential complexity required by a naive enumeration-based approach. We demonstrate the utility of this framework in two application studies on real-world datasets with millions of relations: predicting logical relationships in a network of drug-gene-disease interactions and in a graph-based representation of social interactions derived from a popular web forum.


Generalized Zero-Shot Learning with Deep Calibration Network

Neural Information Processing Systems

A technical challenge of deep learning is recognizing target classes without seen data. Zero-shot learning leverages semantic representations such as attributes or class prototypes to bridge source and target classes. Existing standard zero-shot learning methods may be prone to overfitting the seen data of source classes as they are blind to the semantic representations of target classes. In this paper, we study generalized zero-shot learning that assumes accessible to target classes for unseen data during training, and prediction on unseen data is made by searching on both source and target classes. We propose a novel Deep Calibration Network (DCN) approach towards this generalized zero-shot learning paradigm, which enables simultaneous calibration of deep networks on the confidence of source classes and uncertainty of target classes. Our approach maps visual features of images and semantic representations of class prototypes to a common embedding space such that the compatibility of seen data to both source and target classes are maximized. We show superior accuracy of our approach over the state of the art on benchmark datasets for generalized zero-shot learning, including AwA, CUB, SUN, and aPY.


SplineNets: Continuous Neural Decision Graphs

Neural Information Processing Systems

We present SplineNets, a practical and novel approach for using conditioning in convolutional neural networks (CNNs). SplineNets are continuous generalizations of neural decision graphs, and they can dramatically reduce runtime complexity and computation costs of CNNs, while maintaining or even increasing accuracy. Functions of SplineNets are both dynamic (i.e., conditioned on the input) and hierarchical (i.e.,conditioned on the computational path). SplineNets employ a unified loss function with a desired level of smoothness over both the network and decision parameters, while allowing for sparse activation of a subset of nodes for individual samples. In particular, we embed infinitely many function weights (e.g. filters) on smooth, low dimensional manifolds parameterized by compact B-splines, which are indexed by a position parameter. Instead of sampling from a categorical distribution to pick a branch, samples choose a continuous position to pick a function weight. We further show that by maximizing the mutual information between spline positions and class labels, the network can be optimally utilized and specialized for classification tasks. Experiments show that our approach can significantly increase the accuracy of ResNets with negligible cost in speed, matching the precision of a 110 level ResNet with a 32 level SplineNet.


Pelee: A Real-Time Object Detection System on Mobile Devices

Neural Information Processing Systems

An increasing need of running Convolutional Neural Network (CNN) models on mobile devices with limited computing power and memory resource encourages studies on efficient model design. A number of efficient architectures have been proposed in recent years, for example, MobileNet, ShuffleNet, and MobileNetV2. However, all these models are heavily dependent on depthwise separable convolution which lacks efficient implementation in most deep learning frameworks. In this study, we propose an efficient architecture named PeleeNet, which is built with conventional convolution instead. On ImageNet ILSVRC 2012 dataset, our proposed PeleeNet achieves a higher accuracy and 1.8 times faster speed than MobileNet and MobileNetV2 on NVIDIA TX2. Meanwhile, PeleeNet is only 66% of the model size of MobileNet. We then propose a real-time object detection system by combining PeleeNet with Single Shot MultiBox Detector (SSD) method and optimizing the architecture for fast speed. Our proposed detection system, named Pelee, achieves 76.4% mAP (mean average precision) on PASCAL VOC2007 and 22.4 mAP on MS COCO dataset at the speed of 23.6 FPS on iPhone 8 and 125 FPS on NVIDIA TX2. The result on COCO outperforms YOLOv2 in consideration of a higher precision, 13.6 times lower computational cost and 11.3 times smaller model size. The code and models are open sourced.


Attention in Convolutional LSTM for Gesture Recognition

Neural Information Processing Systems

Convolutional long short-term memory (LSTM) networks have been widely used for action/gesture recognition, and different attention mechanisms have also been embedded into the LSTM or the convolutional LSTM (ConvLSTM) networks. Based on the previous gesture recognition architectures which combine the three-dimensional convolution neural network (3DCNN) and ConvLSTM, this paper explores the effects of attention mechanism in ConvLSTM. Several variants of ConvLSTM are evaluated: (a) Removing the convolutional structures of the three gates in ConvLSTM, (b) Applying the attention mechanism on the input of ConvLSTM, (c) Reconstructing the input and (d) output gates respectively with the modified channel-wise attention mechanism. The evaluation results demonstrate that the spatial convolutions in the three gates scarcely contribute to the spatiotemporal feature fusion, and the attention mechanisms embedded into the input and output gates cannot improve the feature fusion. In other words, ConvLSTM mainly contributes to the temporal fusion along with the recurrent steps to learn the long-term spatiotemporal features, when taking as input the spatial or spatiotemporal features. On this basis, a new variant of LSTM is derived, in which the convolutional structures are only embedded into the input-to-state transition of LSTM. The code of the LSTM variants is publicly available.


Virtual Class Enhanced Discriminative Embedding Learning

Neural Information Processing Systems

Recently, learning discriminative features to improve the recognition performances gradually becomes the primary goal of deep learning, and numerous remarkable works have emerged. In this paper, we propose a novel yet extremely simple method Virtual Softmax to enhance the discriminative property of learned features by injecting a dynamic virtual negative class into the original softmax. Injecting virtual class aims to enlarge inter-class margin and compress intra-class distribution by strengthening the decision boundary constraint. Although it seems weird to optimize with this additional virtual class, we show that our method derives from an intuitive and clear motivation, and it indeed encourages the features to be more compact and separable. This paper empirically and experimentally demonstrates the superiority of Virtual Softmax, improving the performances on a variety of object classification and face verification tasks.


3D-Aware Scene Manipulation via Inverse Graphics

Neural Information Processing Systems

We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often uninterpretable, limited to a single object, or lacking 3D knowledge. In this work, we propose 3D scene de-rendering networks (3D-SDN) to address the above issues by integrating disentangled representations for semantics, geometry, and appearance into a deep generative model. Our scene encoder performs inverse graphics, translating a scene into a structured object-wise representation. Our decoder has two components: a differentiable shape renderer and a neural texture generator. The disentanglement of semantics, geometry, and appearance supports 3D-aware scene manipulation, e.g., rotating and moving objects freely while keeping the consistent shape and texture, and changing the object appearance without affecting its shape. Experiments demonstrate that our editing scheme based on 3D-SDN is superior to its 2D counterpart.


Partially-Supervised Image Captioning

Neural Information Processing Systems

Image captioning models are becoming increasingly successful at describing the content of images in restricted domains. However, if these models are to function in the wild --- for example, as assistants for people with impaired vision --- a much larger number and variety of visual concepts must be understood. To address this problem, we teach image captioning models new visual concepts from labeled images and object detection datasets. Since image labels and object classes can be interpreted as partial captions, we formulate this problem as learning from partially-specified sequence data. We then propose a novel algorithm for training sequence models, such as recurrent neural networks, on partially-specified sequences which we represent using finite state automata. In the context of image captioning, our method lifts the restriction that previously required image captioning models to be trained on paired image-sentence corpora only, or otherwise required specialized model architectures to take advantage of alternative data modalities. Applying our approach to an existing neural captioning model, we achieve state of the art results on the novel object captioning task using the COCO dataset. We further show that we can train a captioning model to describe new visual concepts from the Open Images dataset while maintaining competitive COCO evaluation scores.


DVAE#: Discrete Variational Autoencoders with Relaxed Boltzmann Priors

Neural Information Processing Systems

Boltzmann machines are powerful distributions that have been shown to be an effective prior over binary latent variables in variational autoencoders (VAEs). However, previous methods for training discrete VAEs have used the evidence lower bound and not the tighter importance-weighted bound. We propose two approaches for relaxing Boltzmann machines to continuous distributions that permit training with importance-weighted bounds. These relaxations are based on generalized overlapping transformations and the Gaussian integral trick. Experiments on the MNIST and OMNIGLOT datasets show that these relaxations outperform previous discrete VAEs with Boltzmann priors. An implementation which reproduces these results is available at https://github.com/QuadrantAI/dvae.