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 Deep Learning


A Linear Speedup Analysis of Distributed Deep Learning with Sparse and Quantized Communication

Neural Information Processing Systems

The large communication overhead has imposed a bottleneck on the performance of distributed Stochastic Gradient Descent (SGD) for training deep neural networks. Previous works have demonstrated the potential of using gradient sparsification and quantization to reduce the communication cost. However, there is still a lack of understanding about how sparse and quantized communication affects the convergence rate of the training algorithm. In this paper, we study the convergence rate of distributed SGD for non-convex optimization with two communication reducing strategies: sparse parameter averaging and gradient quantization. We show that $O(1/\sqrt{MK})$ convergence rate can be achieved if the sparsification and quantization hyperparameters are configured properly. We also propose a strategy called periodic quantized averaging (PQASGD) that further reduces the communication cost while preserving the $O(1/\sqrt{MK})$ convergence rate. Our evaluation validates our theoretical results and shows that our PQASGD can converge as fast as full-communication SGD with only $3\%-5\%$ communication data size.


How Does Batch Normalization Help Optimization?

Neural Information Processing Systems

Batch Normalization (BatchNorm) is a widely adopted technique that enables faster and more stable training of deep neural networks (DNNs). Despite its pervasiveness, the exact reasons for BatchNorm's effectiveness are still poorly understood. The popular belief is that this effectiveness stems from controlling the change of the layers' input distributions during training to reduce the so-called "internal covariate shift". In this work, we demonstrate that such distributional stability of layer inputs has little to do with the success of BatchNorm. Instead, we uncover a more fundamental impact of BatchNorm on the training process: it makes the optimization landscape significantly smoother. This smoothness induces a more predictive and stable behavior of the gradients, allowing for faster training.


Wasserstein Variational Inference

Neural Information Processing Systems

This paper introduces Wasserstein variational inference, a new form of approximate Bayesian inference based on optimal transport theory. Wasserstein variational inference uses a new family of divergences that includes both f-divergences and the Wasserstein distance as special cases. The gradients of the Wasserstein variational loss are obtained by backpropagating through the Sinkhorn iterations. This technique results in a very stable likelihood-free training method that can be used with implicit distributions and probabilistic programs. Using the Wasserstein variational inference framework, we introduce several new forms of autoencoders and test their robustness and performance against existing variational autoencoding techniques.


Recurrent World Models Facilitate Policy Evolution

Neural Information Processing Systems

A generative recurrent neural network is quickly trained in an unsupervised manner to model popular reinforcement learning environments through compressed spatio-temporal representations. The world model's extracted features are fed into compact and simple policies trained by evolution, achieving state of the art results in various environments. We also train our agent entirely inside of an environment generated by its own internal world model, and transfer this policy back into the actual environment. Interactive version of this paper is available at https://worldmodels.github.io


Learning to Navigate in Cities Without a Map

Neural Information Processing Systems

Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. A key contribution of this paper is an interactive navigation environment that uses Google Street View for its photographic content and worldwide coverage. Our baselines demonstrate that deep reinforcement learning agents can learn to navigate in multiple cities and to traverse to target destinations that may be kilometres away. A video summarizing our research and showing the trained agent in diverse city environments as well as on the transfer task is available at: https://sites.google.com/view/learn-navigate-cities-nips18


Modular Networks: Learning to Decompose Neural Computation

Neural Information Processing Systems

Scaling model capacity has been vital in the success of deep learning. For a typical network, necessary compute resources and training time grow dramatically with model size. Conditional computation is a promising way to increase the number of parameters with a relatively small increase in resources. We propose a training algorithm that flexibly chooses neural modules based on the data to be processed. Both the decomposition and modules are learned end-to-end. In contrast to existing approaches, training does not rely on regularization to enforce diversity in module use. We apply modular networks both to image recognition and language modeling tasks, where we achieve superior performance compared to several baselines. Introspection reveals that modules specialize in interpretable contexts.


Meta-Gradient Reinforcement Learning

Neural Information Processing Systems

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.


The Description Length of Deep Learning models

Neural Information Processing Systems

Solomonoff's general theory of inference (Solomonoff, 1964) and the Minimum Description Length principle (Grünwald, 2007; Rissanen, 2007) formalize Occam's razor,and hold that a good model of data is a model that is good at losslessly compressing the data, including the cost of describing the model itself. Deep neural networksmight seem to go against this principle given the large number of parameters to be encoded. We demonstrate experimentally the ability of deep neural networks to compress the training data even when accounting for parameter encoding. The compression viewpoint originally motivated the use of variational methods in neural networks (Hinton and Van Camp, 1993; Schmidhuber, 1997). Unexpectedly, we found that these variational methods provide surprisingly poor compression bounds, despite being explicitly built to minimize such bounds. This might explain the relatively poor practical performance of variational methods in deep learning. On the other hand, simple incremental encoding methods yield excellent compression values on deep networks, vindicating Solomonoff's approach.


Trajectory Convolution for Action Recognition

Neural Information Processing Systems

How to leverage the temporal dimension is one major question in video analysis. Recent works [47, 36] suggest an efficient approach to video feature learning, i.e., factorizing 3D convolutions into separate components respectively for spatial and temporal convolutions. The temporal convolution, however, comes with an implicit assumption - the feature maps across time steps are well aligned so that the features at the same locations can be aggregated. This assumption can be overly strong in practical applications, especially in action recognition where the motion serves as a crucial cue. In this work, we propose a new CNN architecture TrajectoryNet, which incorporates trajectory convolution, a new operation for integrating features along the temporal dimension, to replace the existing temporal convolution. This operation explicitly takes into account the changes in contents caused by deformation or motion, allowing the visual features to be aggregated along the the motion paths, trajectories. On two large-scale action recognition datasets, Something-Something V1 and Kinetics, the proposed network architecture achieves notable improvement over strong baselines.


Norm matters: efficient and accurate normalization schemes in deep networks

Neural Information Processing Systems

Over the past few years, Batch-Normalization has been commonly used in deep networks, allowing faster training and high performance for a wide variety of applications. However, the reasons behind its merits remained unanswered, with several shortcomings that hindered its use for certain tasks. In this work, we present a novel view on the purpose and function of normalization methods and weight-decay, as tools to decouple weights' norm from the underlying optimized objective. This property highlights the connection between practices such as normalization, weight decay and learning-rate adjustments. We suggest several alternatives to the widely used $L^2$ batch-norm, using normalization in $L^1$ and $L^\infty$ spaces that can substantially improve numerical stability in low-precision implementations as well as provide computational and memory benefits. We demonstrate that such methods enable the first batch-norm alternative to work for half-precision implementations. Finally, we suggest a modification to weight-normalization, which improves its performance on large-scale tasks.