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 Deep Learning


BinGAN: Learning Compact Binary Descriptors with a Regularized GAN

Neural Information Processing Systems

In this paper, we propose a novel regularization method for Generative Adversarial Networks that allows the model to learn discriminative yet compact binary representations of image patches (image descriptors). We exploit the dimensionality reduction that takes place in the intermediate layers of the discriminator network and train the binarized penultimate layer's low-dimensional representation to mimic the distribution of the higher-dimensional preceding layers. To achieve this, we introduce two loss terms that aim at: (i) reducing the correlation between the dimensions of the binarized penultimate layer's low-dimensional representation (i.e. maximizing joint entropy) and (ii) propagating the relations between the dimensions in the high-dimensional space to the low-dimensional space. We evaluate the resulting binary image descriptors on two challenging applications, image matching and retrieval, where they achieve state-of-the-art results.


Neural Code Comprehension: A Learnable Representation of Code Semantics

Neural Information Processing Systems

With the recent success of embeddings in natural language processing, research has been conducted into applying similar methods to code analysis. Most works attempt to process the code directly or use a syntactic tree representation, treating it like sentences written in a natural language. However, none of the existing methods are sufficient to comprehend program semantics robustly, due to structural features such as function calls, branching, and interchangeable order of statements. In this paper, we propose a novel processing technique to learn code semantics, and apply it to a variety of program analysis tasks. In particular, we stipulate that a robust distributional hypothesis of code applies to both human- and machine-generated programs. Following this hypothesis, we define an embedding space, inst2vec, based on an Intermediate Representation (IR) of the code that is independent of the source programming language. We provide a novel definition of contextual flow for this IR, leveraging both the underlying data- and control-flow of the program. We then analyze the embeddings qualitatively using analogies and clustering, and evaluate the learned representation on three different high-level tasks. We show that even without fine-tuning, a single RNN architecture and fixed inst2vec embeddings outperform specialized approaches for performance prediction (compute device mapping, optimal thread coarsening); and algorithm classification from raw code (104 classes), where we set a new state-of-the-art.


Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

Neural Information Processing Systems

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.


Multi-Layered Gradient Boosting Decision Trees

Neural Information Processing Systems

Multi-layered distributed representation is believed to be the key ingredient of deep neural networks especially in cognitive tasks like computer vision. While non-differentiable models such as gradient boosting decision trees (GBDTs) are still the dominant methods for modeling discrete or tabular data, they are hard to incorporate with such representation learning ability. In this work, we propose the multi-layered GBDT forest (mGBDTs), with an explicit emphasis on exploring the ability to learn hierarchical distributed representations by stacking several layers of regression GBDTs as its building block. The model can be jointly trained by a variant of target propagation across layers, without the need to derive backpropagation nor differentiability. Experiments confirmed the effectiveness of the model in terms of performance and representation learning ability.


Sequence-to-Segment Networks for Segment Detection

Neural Information Processing Systems

Detecting segments of interest from an input sequence is a challenging problem which often requires not only good knowledge of individual target segments, but also contextual understanding of the entire input sequence and the relationships between the target segments. To address this problem, we propose the Sequence-to-Segment Network (S$^2$N), a novel end-to-end sequential encoder-decoder architecture. S$^2$N first encodes the input into a sequence of hidden states that progressively capture both local and holistic information. It then employs a novel decoding architecture, called Segment Detection Unit (SDU), that integrates the decoder state and encoder hidden states to detect segments sequentially. During training, we formulate the assignment of predicted segments to ground truth as bipartite matching and use the Earth Mover's Distance to calculate the localization errors. We experiment with S$^2$N on temporal action proposal generation and video summarization and show that S$^2$N achieves state-of-the-art performance on both tasks.


Step Size Matters in Deep Learning

Neural Information Processing Systems

Training a neural network with the gradient descent algorithm gives rise to a discrete-time nonlinear dynamical system. Consequently, behaviors that are typically observed in these systems emerge during training, such as convergence to an orbit but not to a fixed point or dependence of convergence on the initialization. Step size of the algorithm plays a critical role in these behaviors: it determines the subset of the local optima that the algorithm can converge to, and it specifies the magnitude of the oscillations if the algorithm converges to an orbit. To elucidate the effects of the step size on training of neural networks, we study the gradient descent algorithm as a discrete-time dynamical system, and by analyzing the Lyapunov stability of different solutions, we show the relationship between the step size of the algorithm and the solutions that can be obtained with this algorithm. The results provide an explanation for several phenomena observed in practice, including the deterioration in the training error with increased depth, the hardness of estimating linear mappings with large singular values, and the distinct performance of deep residual networks.


Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

Neural Information Processing Systems

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero-sum games, without any domain-specific state space reductions.


Learning to Optimize Tensor Programs

Neural Information Processing Systems

We introduce a learning-based framework to optimize tensor programs for deep learning workloads. Efficient implementations of tensor operators, such as matrix multiplication and high dimensional convolution are key enablers of effective deep learning systems. However, existing systems rely on manually optimized libraries such as cuDNN where only a narrow range of server class GPUs are well-supported. The reliance on hardware specific operator libraries limits the applicability of high-level graph optimizations and incurs significant engineering costs when deploying to new hardware targets. We use learning to remove this engineering burden. We learn domain specific statistical cost models to guide the search of tensor operator implementations over billions of possible program variants. We further accelerate the search by effective model transfer across workloads. Experimental results show that our framework delivers performance competitive with state-of-the-art hand-tuned libraries for low-power CPU, mobile GPU, and server-class GPU.


Recurrent Relational Networks

Neural Information Processing Systems

This paper is concerned with learning to solve tasks that require a chain of interde- pendent steps of relational inference, like answering complex questions about the relationships between objects, or solving puzzles where the smaller elements of a solution mutually constrain each other. We introduce the recurrent relational net- work, a general purpose module that operates on a graph representation of objects. As a generalization of Santoro et al. [2017]’s relational network, it can augment any neural network model with the capacity to do many-step relational reasoning. We achieve state of the art results on the bAbI textual question-answering dataset with the recurrent relational network, consistently solving 20/20 tasks. As bAbI is not particularly challenging from a relational reasoning point of view, we introduce Pretty-CLEVR, a new diagnostic dataset for relational reasoning. In the Pretty- CLEVR set-up, we can vary the question to control for the number of relational reasoning steps that are required to obtain the answer. Using Pretty-CLEVR, we probe the limitations of multi-layer perceptrons, relational and recurrent relational networks. Finally, we show how recurrent relational networks can learn to solve Sudoku puzzles from supervised training data, a challenging task requiring upwards of 64 steps of relational reasoning. We achieve state-of-the-art results amongst comparable methods by solving 96.6% of the hardest Sudoku puzzles.


Re-evaluating evaluation

Neural Information Processing Systems

Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and other complications has diluted the basic evaluation model by overwhelming researchers with choices. Deliberate or accidental cherry picking is increasingly likely, and designing well-balanced evaluation suites requires increasing effort. In this paper we take a step back and propose Nash averaging. The approach builds on a detailed analysis of the algebraic structure of evaluation in two basic scenarios: agent-vs-agent and agent-vs-task. The key strength of Nash averaging is that it automatically adapts to redundancies in evaluation data, so that results are not biased by the incorporation of easy tasks or weak agents. Nash averaging thus encourages maximally inclusive evaluation -- since there is no harm (computational cost aside) from including all available tasks and agents.