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 Deep Learning


Chaining Mutual Information and Tightening Generalization Bounds

Neural Information Processing Systems

Bounding the generalization error of learning algorithms has a long history, which yet falls short in explaining various generalization successes including those of deep learning. Two important difficulties are (i) exploiting the dependencies between the hypotheses, (ii) exploiting the dependence between the algorithm's input and output. Progress on the first point was made with the chaining method, originating from the work of Kolmogorov, and used in the VC-dimension bound. More recently, progress on the second point was made with the mutual information method by Russo and Zou '15. Yet, these two methods are currently disjoint. In this paper, we introduce a technique to combine chaining and mutual information methods, to obtain a generalization bound that is both algorithm-dependent and that exploits the dependencies between the hypotheses. We provide an example in which our bound significantly outperforms both the chaining and the mutual information bounds. As a corollary, we tighten Dudley's inequality when the learning algorithm chooses its output from a small subset of hypotheses with high probability.


Mapping Images to Scene Graphs with Permutation-Invariant Structured Prediction

Neural Information Processing Systems

Machine understanding of complex images is a key goal of artificial intelligence. One challenge underlying this task is that visual scenes contain multiple inter-related objects, and that global context plays an important role in interpreting the scene. A natural modeling framework for capturing such effects is structured prediction, which optimizes over complex labels, while modeling within-label interactions. However, it is unclear what principles should guide the design of a structured prediction model that utilizes the power of deep learning components. Here we propose a design principle for such architectures that follows from a natural requirement of permutation invariance. We prove a necessary and sufficient characterization for architectures that follow this invariance, and discuss its implication on model design. Finally, we show that the resulting model achieves new state of the art results on the Visual Genome scene graph labeling benchmark, outperforming all recent approaches.


Stimulus domain transfer in recurrent models for large scale cortical population prediction on video

Neural Information Processing Systems

To better understand the representations in visual cortex, we need to generate better predictions of neural activity in awake animals presented with their ecological input: natural video. Despite recent advances in models for static images, models for predicting responses to natural video are scarce and standard linear-nonlinear models perform poorly. We developed a new deep recurrent network architecture that predicts inferred spiking activity of thousands of mouse V1 neurons simultaneously recorded with two-photon microscopy, while accounting for confounding factors such as the animal's gaze position and brain state changes related to running state and pupil dilation. Powerful system identification models provide an opportunity to gain insight into cortical functions through in silico experiments that can subsequently be tested in the brain. However, in many cases this approach requires that the model is able to generalize to stimulus statistics that it was not trained on, such as band-limited noise and other parameterized stimuli. We investigated these domain transfer properties in our model and find that our model trained on natural images is able to correctly predict the orientation tuning of neurons in responses to artificial noise stimuli. Finally, we show that we can fully generalize from movies to noise and maintain high predictive performance on both stimulus domains by fine-tuning only the final layer's weights on a network otherwise trained on natural movies. The converse, however, is not true.


End-to-End Differentiable Physics for Learning and Control

Neural Information Processing Systems

We present a differentiable physics engine that can be integrated as a module in deep neural networks for end-to-end learning. As a result, structured physics knowledge can be embedded into larger systems, allowing them, for example, to match observations by performing precise simulations, while achieves high sample efficiency. Specifically, in this paper we demonstrate how to perform backpropagation analytically through a physical simulator defined via a linear complementarity problem. Unlike traditional finite difference methods, such gradients can be computed analytically, which allows for greater flexibility of the engine. Through experiments in diverse domains, we highlight the system's ability to learn physical parameters from data, efficiently match and simulate observed visual behavior, and readily enable control via gradient-based planning methods. Code for the engine and experiments is included with the paper.


A Simple Unified Framework for Detecting Out-of-Distribution Samples and Adversarial Attacks

Neural Information Processing Systems

Detecting test samples drawn sufficiently far away from the training distribution statistically or adversarially is a fundamental requirement for deploying a good classifier in many real-world machine learning applications. However, deep neural networks with the softmax classifier are known to produce highly overconfident posterior distributions even for such abnormal samples. In this paper, we propose a simple yet effective method for detecting any abnormal samples, which is applicable to any pre-trained softmax neural classifier. We obtain the class conditional Gaussian distributions with respect to (low- and upper-level) features of the deep models under Gaussian discriminant analysis, which result in a confidence score based on the Mahalanobis distance. While most prior methods have been evaluated for detecting either out-of-distribution or adversarial samples, but not both, the proposed method achieves the state-of-the-art performances for both cases in our experiments. Moreover, we found that our proposed method is more robust in harsh cases, e.g., when the training dataset has noisy labels or small number of samples. Finally, we show that the proposed method enjoys broader usage by applying it to class-incremental learning: whenever out-of-distribution samples are detected, our classification rule can incorporate new classes well without further training deep models.


Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

Neural Information Processing Systems

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do at a high level, our problem only describes properties of subtasks and relationships among them, which requires the agent to perform complex reasoning to find the optimal subtask to execute. To solve this problem, we propose a neural subtask graph solver (NSGS) which encodes the subtask graph using a recursive neural network embedding. To overcome the difficulty of training, we propose a novel non-parametric gradient-based policy, graph reward propagation, to pre-train our NSGS agent and further finetune it through actor-critic method. The experimental results on two 2D visual domains show that our agent can perform complex reasoning to find a near-optimal way of executing the subtask graph and generalize well to the unseen subtask graphs. In addition, we compare our agent with a Monte-Carlo tree search (MCTS) method showing that our method is much more efficient than MCTS, and the performance of NSGS can be further improved by combining it with MCTS.


Online Structure Learning for Feed-Forward and Recurrent Sum-Product Networks

Neural Information Processing Systems

Sum-product networks have recently emerged as an attractive representation due to their dual view as a special type of deep neural network with clear semantics and a special type of probabilistic graphical model for which inference is always tractable. Those properties follow from some conditions (i.e., completeness and decomposability) that must be respected by the structure of the network. As a result, it is not easy to specify a valid sum-product network by hand and therefore structure learning techniques are typically used in practice. This paper describes a new online structure learning technique for feed-forward and recurrent SPNs. The algorithm is demonstrated on real-world datasets with continuous features for which it is not clear what network architecture might be best, including sequence datasets of varying length.


Generative Probabilistic Novelty Detection with Adversarial Autoencoders

Neural Information Processing Systems

Novelty detection is the problem of identifying whether a new data point is considered to be an inlier or an outlier. We assume that training data is available to describe only the inlier distribution. Recent approaches primarily leverage deep encoder-decoder network architectures to compute a reconstruction error that is used to either compute a novelty score or to train a one-class classifier. While we too leverage a novel network of that kind, we take a probabilistic approach and effectively compute how likely it is that a sample was generated by the inlier distribution. We achieve this with two main contributions. First, we make the computation of the novelty probability feasible because we linearize the parameterized manifold capturing the underlying structure of the inlier distribution, and show how the probability factorizes and can be computed with respect to local coordinates of the manifold tangent space. Second, we improve the training of the autoencoder network. An extensive set of results show that the approach achieves state-of-the-art performance on several benchmark datasets.


Efficient Gradient Computation for Structured Output Learning with Rational and Tropical Losses

Neural Information Processing Systems

Many structured prediction problems admit a natural loss function for evaluation such as the edit-distance or $n$-gram loss. However, existing learning algorithms are typically designed to optimize alternative objectives such as the cross-entropy. This is because a na\"{i}ve implementation of the natural loss functions often results in intractable gradient computations. In this paper, we design efficient gradient computation algorithms for two broad families of structured prediction loss functions: rational and tropical losses. These families include as special cases the $n$-gram loss, the edit-distance loss, and many other loss functions commonly used in natural language processing and computational biology tasks that are based on sequence similarity measures. Our algorithms make use of weighted automata and graph operations over appropriate semirings to design efficient solutions. They facilitate efficient gradient computation and hence enable one to train learning models such as neural networks with complex structured losses.


M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search

Neural Information Processing Systems

Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a known state transition model. To overcome the challenge of sparse rewards, we develop a graph-walking agent called M-Walk, which consists of a deep recurrent neural network (RNN) and Monte Carlo Tree Search (MCTS). The RNN encodes the state (i.e., history of the walked path) and maps it separately to a policy and Q-values. In order to effectively train the agent from sparse rewards, we combine MCTS with the neural policy to generate trajectories yielding more positive rewards. From these trajectories, the network is improved in an off-policy manner using Q-learning, which modifies the RNN policy via parameter sharing. Our proposed RL algorithm repeatedly applies this policy-improvement step to learn the model. At test time, MCTS is combined with the neural policy to predict the target node. Experimental results on several graph-walking benchmarks show that M-Walk is able to learn better policies than other RL-based methods, which are mainly based on policy gradients. M-Walk also outperforms traditional KBC baselines.