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 Deep Learning


Learning Conditioned Graph Structures for Interpretable Visual Question Answering

Neural Information Processing Systems

Visual Question answering is a challenging problem requiring a combination of concepts from Computer Vision and Natural Language Processing. Most existing approaches use a two streams strategy, computing image and question features that are consequently merged using a variety of techniques. Nonetheless, very few rely on higher level image representations, which can capture semantic and spatial relationships. In this paper, we propose a novel graph-based approach for Visual Question Answering. Our method combines a graph learner module, which learns a question specific graph representation of the input image, with the recent concept of graph convolutions, aiming to learn image representations that capture question specific interactions. We test our approach on the VQA v2 dataset using a simple baseline architecture enhanced by the proposed graph learner module. We obtain promising results with 66.18% accuracy and demonstrate the interpretability of the proposed method.


Constructing Unrestricted Adversarial Examples with Generative Models

Neural Information Processing Systems

Adversarial examples are typically constructed by perturbing an existing data point within a small matrix norm, and current defense methods are focused on guarding against this type of attack. In this paper, we propose unrestricted adversarial examples, a new threat model where the attackers are not restricted to small normbounded perturbations.Different from perturbation-based attacks, we propose to synthesize unrestricted adversarial examples entirely from scratch using conditional generative models. Specifically, we first train an Auxiliary Classifier Generative Adversarial Network (AC-GAN) to model the class-conditional distribution over data samples. Then, conditioned on a desired class, we search over the AC-GAN latent space to find images that are likely under the generative model and are misclassified by a target classifier. We demonstrate through human evaluation that unrestricted adversarial examples generated this way are legitimate and belong to the desired class. Our empirical results on the MNIST, SVHN, and CelebA datasets show that unrestricted adversarial examples can bypass strong adversarial training and certified defense methods designed for traditional adversarial attacks.


Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion

Neural Information Processing Systems

Integrating model-free and model-based approaches in reinforcement learning has the potential to achieve the high performance of model-free algorithms with low sample complexity. However, this is difficult because an imperfect dynamics model can degrade the performance of the learning algorithm, and in sufficiently complex environments, the dynamics model will almost always be imperfect. As a result, a key challenge is to combine model-based approaches with model-free learning in such a way that errors in the model do not degrade performance. We propose stochastic ensemble value expansion (STEVE), a novel model-based technique that addresses this issue. By dynamically interpolating between model rollouts of various horizon lengths for each individual example, STEVE ensures that the model is only utilized when doing so does not introduce significant errors. Our approach outperforms model-free baselines on challenging continuous control benchmarks with an order-of-magnitude increase in sample efficiency, and in contrast to previous model-based approaches, performance does not degrade in complex environments.


Improved Expressivity Through Dendritic Neural Networks

Neural Information Processing Systems

A typical biological neuron, such as a pyramidal neuron of the neocortex, receives thousands of afferent synaptic inputs on its dendrite tree and sends the efferent axonal output downstream. In typical artificial neural networks, dendrite trees are modeled as linear structures that funnel weighted synaptic inputs to the cell bodies. However, numerous experimental and theoretical studies have shown that dendritic arbors are far more than simple linear accumulators. That is, synaptic inputs can actively modulate their neighboring synaptic activities; therefore, the dendritic structures are highly nonlinear. In this study, we model such local nonlinearity of dendritic trees with our dendritic neural network (DENN) structure and apply this structure to typical machine learning tasks. Equipped with localized nonlinearities, DENNs can attain greater model expressivity than regular neural networks while maintaining efficient network inference. Such strength is evidenced by the increased fitting power when we train DENNs with supervised machine learning tasks. We also empirically show that the locality structure can improve the generalization performance of DENNs, as exemplified by DENNs outranking naive deep neural network architectures when tested on 121 classification tasks from the UCI machine learning repository.


Neural Arithmetic Logic Units

Neural Information Processing Systems

Neural networks can learn to represent and manipulate numerical information, but they seldom generalize well outside of the range of numerical values encountered during training. To encourage more systematic numerical extrapolation, we propose an architecture that represents numerical quantities as linear activations which are manipulated using primitive arithmetic operators, controlled by learned gates. We call this module a neural arithmetic logic unit (NALU), by analogy to the arithmetic logic unit in traditional processors. Experiments show that NALU-enhanced neural networks can learn to track time, perform arithmetic over images of numbers, translate numerical language into real-valued scalars, execute computer code, and count objects in images. In contrast to conventional architectures, we obtain substantially better generalization both inside and outside of the range of numerical values encountered during training, often extrapolating orders of magnitude beyond trained numerical ranges.


Reward learning from human preferences and demonstrations in Atari

Neural Information Processing Systems

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.


The challenge of realistic music generation: modelling raw audio at scale

Neural Information Processing Systems

Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.


Dirichlet belief networks for topic structure learning

Neural Information Processing Systems

Recently, considerable research effort has been devoted to developing deep architectures for topic models to learn topic structures. Although several deep models have been proposed to learn better topic proportions of documents, how to leverage the benefits of deep structures for learning word distributions of topics has not yet been rigorously studied. Here we propose a new multi-layer generative process on word distributions of topics, where each layer consists of a set of topics and each topic is drawn from a mixture of the topics of the layer above. As the topics in all layers can be directly interpreted by words, the proposed model is able to discover interpretable topic hierarchies. As a self-contained module, our model can be flexibly adapted to different kinds of topic models to improve their modelling accuracy and interpretability. Extensive experiments on text corpora demonstrate the advantages of the proposed model.


Layer-Wise Coordination between Encoder and Decoder for Neural Machine Translation

Neural Information Processing Systems

Neural Machine Translation (NMT) has achieved remarkable progress with the quick evolvement of model structures. In this paper, we propose the concept of layer-wise coordination for NMT, which explicitly coordinates the learning of hidden representations of the encoder and decoder together layer by layer, gradually from low level to high level. Specifically, we design a layer-wise attention and mixed attention mechanism, and further share the parameters of each layer between the encoder and decoder to regularize and coordinate the learning. Experiments show that combined with the state-of-the-art Transformer model, layer-wise coordination achieves improvements on three IWSLT and two WMT translation tasks. More specifically, our method achieves 34.43 and 29.01 BLEU score on WMT16 English-Romanian and WMT14 English-German tasks, outperforming the Transformer baseline.


Learning to Repair Software Vulnerabilities with Generative Adversarial Networks

Neural Information Processing Systems

Motivated by the problem of automated repair of software vulnerabilities, we propose an adversarial learning approach that maps from one discrete source domain to another target domain without requiring paired labeled examples or source and target domains to be bijections. We demonstrate that the proposed adversarial learning approach is an effective technique for repairing software vulnerabilities, performing close to seq2seq approaches that require labeled pairs. The proposed Generative Adversarial Network approach is application-agnostic in that it can be applied to other problems similar to code repair, such as grammar correction or sentiment translation.