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 Deep Learning


Adversarial Regularizers in Inverse Problems

Neural Information Processing Systems

Inverse Problems in medical imaging and computer vision are traditionally solved using purely model-based methods. Among those variational regularization models are one of the most popular approaches. We propose a new framework for applying data-driven approaches to inverse problems, using a neural network as a regularization functional. The network learns to discriminate between the distribution of ground truth images and the distribution of unregularized reconstructions. Once trained, the network is applied to the inverse problem by solving the corresponding variational problem. Unlike other data-based approaches for inverse problems, the algorithm can be applied even if only unsupervised training data is available. Experiments demonstrate the potential of the framework for denoising on the BSDS dataset and for computed tomography reconstruction on the LIDC dataset.


Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images

Neural Information Processing Systems

We present MubyNet -- a feed-forward, multitask, bottom up system for the integrated localization, as well as 3d pose and shape estimation, of multiple people in monocular images. The challenge is the formal modeling of the problem that intrinsically requires discrete and continuous computation, e.g. grouping people vs. predicting 3d pose. The model identifies human body structures (joints and limbs) in images, groups them based on 2d and 3d information fused using learned scoring functions, and optimally aggregates such responses into partial or complete 3d human skeleton hypotheses under kinematic tree constraints, but without knowing in advance the number of people in the scene and their visibility relations. We design a multi-task deep neural network with differentiable stages where the person grouping problem is formulated as an integer program based on learned body part scores parameterized by both 2d and 3d information. This avoids suboptimality resulting from separate 2d and 3d reasoning, with grouping performed based on the combined representation. The final stage of 3d pose and shape prediction is based on a learned attention process where information from different human body parts is optimally integrated. State-of-the-art results are obtained in large scale datasets like Human3.6M and Panoptic, and qualitatively by reconstructing the 3d shape and pose of multiple people, under occlusion, in difficult monocular images.


Learning Conditioned Graph Structures for Interpretable Visual Question Answering

Neural Information Processing Systems

Visual Question answering is a challenging problem requiring a combination of concepts from Computer Vision and Natural Language Processing. Most existing approaches use a two streams strategy, computing image and question features that are consequently merged using a variety of techniques. Nonetheless, very few rely on higher level image representations, which can capture semantic and spatial relationships. In this paper, we propose a novel graph-based approach for Visual Question Answering. Our method combines a graph learner module, which learns a question specific graph representation of the input image, with the recent concept of graph convolutions, aiming to learn image representations that capture question specific interactions. We test our approach on the VQA v2 dataset using a simple baseline architecture enhanced by the proposed graph learner module. We obtain promising results with 66.18% accuracy and demonstrate the interpretability of the proposed method.


Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion

Neural Information Processing Systems

Integrating model-free and model-based approaches in reinforcement learning has the potential to achieve the high performance of model-free algorithms with low sample complexity. However, this is difficult because an imperfect dynamics model can degrade the performance of the learning algorithm, and in sufficiently complex environments, the dynamics model will almost always be imperfect. As a result, a key challenge is to combine model-based approaches with model-free learning in such a way that errors in the model do not degrade performance. We propose stochastic ensemble value expansion (STEVE), a novel model-based technique that addresses this issue. By dynamically interpolating between model rollouts of various horizon lengths for each individual example, STEVE ensures that the model is only utilized when doing so does not introduce significant errors. Our approach outperforms model-free baselines on challenging continuous control benchmarks with an order-of-magnitude increase in sample efficiency, and in contrast to previous model-based approaches, performance does not degrade in complex environments.


Learning to Specialize with Knowledge Distillation for Visual Question Answering

Neural Information Processing Systems

Visual Question Answering (VQA) is a notoriously challenging problem because it involves various heterogeneous tasks defined by questions within a unified framework. Learning specialized models for individual types of tasks is intuitively attracting but surprisingly difficult; it is not straightforward to outperform naïve independent ensemble approach. We present a principled algorithm to learn specialized models with knowledge distillation under a multiple choice learning (MCL) framework, where training examples are assigned dynamically to a subset of models for updating network parameters. The assigned and non-assigned models are learned to predict ground-truth answers and imitate their own base models before specialization, respectively. Our approach alleviates the limitation of data deficiency in existing MCL frameworks, and allows each model to learn its own specialized expertise without forgetting general knowledge. The proposed framework is model-agnostic and applicable to any tasks other than VQA, e.g., image classification with a large number of labels but few per-class examples, which is known to be difficult under existing MCL schemes. Our experimental results indeed demonstrate that our method outperforms other baselines for VQA and image classification.


Reward learning from human preferences and demonstrations in Atari

Neural Information Processing Systems

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.


The challenge of realistic music generation: modelling raw audio at scale

Neural Information Processing Systems

Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.


Constrained Graph Variational Autoencoders for Molecule Design

Neural Information Processing Systems

Graphs are ubiquitous data structures for representing interactions between entities. With an emphasis on applications in chemistry, we explore the task of learning to generate graphs that conform to a distribution observed in training data. We propose a variational autoencoder model in which both encoder and decoder are graph-structured. Our decoder assumes a sequential ordering of graph extension steps and we discuss and analyze design choices that mitigate the potential downsides of this linearization. Experiments compare our approach with a wide range of baselines on the molecule generation task and show that our method is successful at matching the statistics of the original dataset on semantically important metrics. Furthermore, we show that by using appropriate shaping of the latent space, our model allows us to design molecules that are (locally) optimal in desired properties.


Attacks Meet Interpretability: Attribute-steered Detection of Adversarial Samples

Neural Information Processing Systems

Adversarial sample attacks perturb benign inputs to induce DNN misbehaviors. Recent research has demonstrated the widespread presence and the devastating consequences of such attacks. Existing defense techniques either assume prior knowledge of specific attacks or may not work well on complex models due to their underlying assumptions. We argue that adversarial sample attacks are deeply entangled with interpretability of DNN models: while classification results on benign inputs can be reasoned based on the human perceptible features/attributes, results on adversarial samples can hardly be explained. Therefore, we propose a novel adversarial sample detection technique for face recognition models, based on interpretability. It features a novel bi-directional correspondence inference between attributes and internal neurons to identify neurons critical for individual attributes. The activation values of critical neurons are enhanced to amplify the reasoning part of the computation and the values of other neurons are weakened to suppress the uninterpretable part. The classification results after such transformation are compared with those of the original model to detect adversaries. Results show that our technique can achieve 94% detection accuracy for 7 different kinds of attacks with 9.91% false positives on benign inputs. In contrast, a state-of-the-art feature squeezing technique can only achieve 55% accuracy with 23.3% false positives.


Sparse Attentive Backtracking: Temporal Credit Assignment Through Reminding

Neural Information Processing Systems

Learning long-term dependencies in extended temporal sequences requires credit assignment to events far back in the past. The most common method for training recurrent neural networks, back-propagation through time (BPTT), requires credit information to be propagated backwards through every single step of the forward computation, potentially over thousands or millions of time steps. This becomes computationally expensive or even infeasible when used with long sequences. Importantly, biological brains are unlikely to perform such detailed reverse replay over very long sequences of internal states (consider days, months, or years.) However, humans are often reminded of past memories or mental states which are associated with the current mental state. We consider the hypothesis that such memory associations between past and present could be used for credit assignment through arbitrarily long sequences, propagating the credit assigned to the current state to the associated past state. Based on this principle, we study a novel algorithm which only back-propagates through a few of these temporal skip connections, realized by a learned attention mechanism that associates current states with relevant past states. We demonstrate in experiments that our method matches or outperforms regular BPTT and truncated BPTT in tasks involving particularly long-term dependencies, but without requiring the biologically implausible backward replay through the whole history of states. Additionally, we demonstrate that the proposed method transfers to longer sequences significantly better than LSTMs trained with BPTT and LSTMs trained with full self-attention.