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 Deep Learning


Semi-supervised and Population Based Training for Voice Commands Recognition

arXiv.org Artificial Intelligence

We present a rapid design methodology that combines automated hyper-parameter tuning with semi-supervised training to build highly accurate and robust models for voice commands classification. Proposed approach allows quick evaluation of network architectures to fit performance and power constraints of available hardware, while ensuring good hyper-parameter choices for each network in real-world scenarios. Leveraging the vast amount of unlabeled data with a student/teacher based semi-supervised method, classification accuracy is improved from 84% to 94% in the validation set. For model optimization, we explore the hyper-parameter space through population based training and obtain an optimized model in the same time frame as it takes to train a single model.


AI in the media and creative industries

arXiv.org Artificial Intelligence

Thanks to the Big Data revolution and increasing computing capacities, Artificial Intelligence (AI) has made an impressive revival over the past few years and is now omnipresent in both research and industry. The creative sectors have always been early adopters of AI technologies and this continues to be the case. As a matter of fact, recent technological developments keep pushing the boundaries of intelligent systems in creative applications: the critically acclaimed movie "Sunspring", released in 2016, was entirely written by AI technology, and the first-ever Music Album, called "Hello World", produced using AI has been released this year. Simultaneously, the exploratory nature of the creative process is raising important technical challenges for AI such as the ability for AI-powered techniques to be accurate under limited data resources, as opposed to the conventional "Big Data" approach, or the ability to process, analyse and match data from multiple modalities (text, sound, images, etc.) at the same time. The purpose of this white paper is to understand future technological advances in AI and their growing impact on creative industries. This paper addresses the following questions: Where does AI operate in creative Industries? What is its operative role? How will AI transform creative industries in the next ten years? This white paper aims to provide a realistic perspective of the scope of AI actions in creative industries, proposes a vision of how this technology could contribute to research and development works in such context, and identifies research and development challenges.


Emergent Escape-based Flocking Behavior using Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In nature, flocking or swarm behavior is observed in many species as it has beneficial properties like reducing the probability of being caught by a predator. In this paper, we propose SELFish (Swarm Emergent Learning Fish), an approach with multiple autonomous agents which can freely move in a continuous space with the objective to avoid being caught by a present predator. The predator has the property that it might get distracted by multiple possible preys in its vicinity. We show that this property in interaction with self-interested agents which are trained with reinforcement learning to solely survive as long as possible leads to flocking behavior similar to Boids, a common simulation for flocking behavior. Furthermore we present interesting insights in the swarming behavior and in the process of agents being caught in our modeled environment.


Survey on Evaluation Methods for Dialogue Systems

arXiv.org Artificial Intelligence

In this paper we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and questionnaires. However, this tends to be very cost and time intensive. Thus, much work has been put into finding methods, which allow to reduce the involvement of human labour. In this survey, we present the main concepts and methods. For this, we differentiate between the various classes of dialogue systems (task-oriented dialogue systems, conversational dialogue systems, and question-answering dialogue systems). We cover each class by introducing the main technologies developed for the dialogue systems and then by presenting the evaluation methods regarding this class.


Capturing Evolution Genes for Time Series Data

arXiv.org Machine Learning

The modeling of time series is becoming increasingly critical in a wide variety of applications. Overall, data evolves by following different patterns, which are generally caused by different user behaviors. Given a time series, we define the evolution gene to capture the latent user behaviors and to describe how the behaviors lead to the generation of time series. In particular, we propose a uniform framework that recognizes different evolution genes of segments by learning a classifier, and adopt an adversarial generator to implement the evolution gene by estimating the segments' distribution. Experimental results based on a synthetic dataset and five real-world datasets show that our approach can not only achieve a good prediction results (e.g., averagely +10.56% in terms of F1), but is also able to provide explanations of the results.


Solving Irregular and Data-enriched Differential Equations using Deep Neural Networks

arXiv.org Machine Learning

Recent work has introduced a simple numerical method for solving partial differential equations (PDEs) with deep neural networks (DNNs). This paper reviews and extends the method while applying it to analyze one of the most fundamental features in numerical PDEs and nonlinear analysis: irregular solutions. First, the Sod shock tube solution to compressible Euler equations is discussed, analyzed, and then compared to conventional finite element and finite volume methods. These methods are extended to consider performance improvements and simultaneous parameter space exploration. Next, a shock solution to compressible magnetohydrodynamics (MHD) is solved for, and used in a scenario where experimental data is utilized to enhance a PDE system that is \emph{a priori} insufficient to validate against the observed/experimental data. This is accomplished by enriching the model PDE system with source terms and using supervised training on synthetic experimental data. The resulting DNN framework for PDEs seems to demonstrate almost fantastical ease of system prototyping, natural integration of large data sets (be they synthetic or experimental), all while simultaneously enabling single-pass exploration of the entire parameter space.


Do Autonomous Agents Benefit from Hearing?

arXiv.org Machine Learning

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for reinforcement learning agent. But, any vision only agent is handicapped by not being able to sense audible cues. Using hearing, animals are able to sense targets that are outside of their visual range. In this work, we propose the use of audio as complementary information to visual only in state representation. We assess the impact of such multi-modal setup in reach-the-goal tasks in ViZDoom environment. Results show that the agent improves Figure 1: The agent (i.e., green) searching for the goal (i.e., its behaviour when visual information is accompanied with audio red). By providing agent with sound from the goal, agent was features.


Supervized Segmentation with Graph-Structured Deep Metric Learning

arXiv.org Machine Learning

We present a fully-supervized method for learning to segment data structured by an adjacency graph. We introduce the graph-structured contrastive loss, a loss function structured by a ground truth segmentation. It promotes learning vertex embeddings which are homogeneous within desired segments, and have high contrast at their interface. Thus, computing a piecewise-constant approximation of such embeddings produces a graph-partition close to the objective segmentation. This loss is fully backpropagable, which allows us to learn vertex embeddings with deep learning algorithms. We evaluate our methods on a 3D point cloud oversegmentation task, defining a new state-of-the-art by a large margin. These results are based on the published work of Landrieu and Boussaha 2019.


Adversarial Defense Framework for Graph Neural Network

arXiv.org Machine Learning

Graph neural network (GNN), as a powerful representation learning model on graph data, attracts much attention across various disciplines. However, recent studies show that GNN is vulnerable to adversarial attacks. How to make GNN more robust? What are the key vulnerabilities in GNN? How to address the vulnerabilities and defense GNN against the adversarial attacks? In this paper, we propose DefNet, an effective adversarial defense framework for GNNs. In particular, we first investigate the latent vulnerabilities in every layer of GNNs and propose corresponding strategies including dual-stage aggregation and bottleneck perceptron. Then, to cope with the scarcity of training data, we propose an adversarial contrastive learning method to train the GNN in a conditional GAN manner by leveraging the high-level graph representation. Extensive experiments on three public datasets demonstrate the effectiveness of DefNet in improving the robustness of popular GNN variants, such as Graph Convolutional Network and GraphSAGE, under various types of adversarial attacks.


PhaseDNN - A Parallel Phase Shift Deep Neural Network for Adaptive Wideband Learning

arXiv.org Machine Learning

In this paper, we propose a phase shift deep neural network (PhaseDNN) which provides a wideband convergence in approximating a high dimensional function during its training of the network. The PhaseDNN utilizes the fact that many DNN achieves convergence in the low frequency range first, thus, a series of moderately-sized of DNNs are constructed and trained in parallel for ranges of higher frequencies. With the help of phase shifts in the frequency domain, implemented through a simple phase factor multiplication on the training data, each DNN in the series will be trained to approximate the target function's higher frequency content over a specific range. Due to the phase shift, each DNN achieves the speed of convergence as in the low frequency range. As a result, the proposed PhaseDNN system is able to convert wideband frequency learning to low frequency learning, thus allowing a uniform learning to wideband high dimensional functions with frequency adaptive training. Numerical results have demonstrated the capability of PhaseDNN in learning information of a target function from low to high frequency uniformly.