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Differentiable Antithetic Sampling for Variance Reduction in Stochastic Variational Inference

arXiv.org Machine Learning

This is especially prevalent in machine learning (Schulman et al., 2015), including variational inference (Ranganath et al., 2014; Rezende et al., 2014) and reinforcement learning (Silver et al., 2014). On the face of it, problems of this nature require solving an intractable integral. Most practical approaches instead use Monte Carlo estimates of expectations and their gradients. These techniques are unbiased but can suffer from high variance when sample size is small--one unlikely sample in the tail of a distribution can heavily skew the final estimate. A simple way to reduce variance is to increase the number of samples; however the computational cost grows quickly.


Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be accelerated in contrast to simulated environments, and reward functions may be hard to specify/model and/or to compute. Moreover, the transfer of policies learned in a simulator to the real-world has limitations (reality gap). On the other hand, machine learning methods that rely on the transfer of human knowledge to an agent have shown to be time efficient for obtaining well performing policies and do not require a reward function. In this context, we analyze the use of human corrective feedback during task execution to learn policies with high-dimensional state spaces, by using the D-COACH framework, and we propose new variants of this framework. D-COACH is a Deep Learning based extension of COACH (COrrective Advice Communicated by Humans), where humans are able to shape policies through corrective advice. The enhanced version of D-COACH, which is proposed in this paper, largely reduces the time and effort of a human for training a policy. Experimental results validate the efficiency of the D-COACH framework in three different problems (simulated and with real robots), and show that its enhanced version reduces the human training effort considerably, and makes it feasible to learn policies within periods of time in which a DRL agent do not reach any improvement.


VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering

arXiv.org Artificial Intelligence

Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.


Understanding Optical Music Recognition

arXiv.org Artificial Intelligence

For over 50 years, researchers have been trying to teach computers to read music notation, referred to as Optical Music Recognition (OMR). However, this field is still difficult to access for new researchers, especially those without a significant musical background: few introductory materials are available, and furthermore the field has struggled with defining itself and building a shared terminology. In this tutorial, we address these shortcomings by (1) providing a robust definition of OMR and its relationship to related fields, (2) analyzing how OMR inverts the music encoding process to recover the musical notation and the musical semantics from documents, (3) proposing a taxonomy of OMR, with most notably a novel taxonomy of applications. Additionally, we discuss how deep learning affects modern OMR research, as opposed to the traditional pipeline. Based on this work, the reader should be able to attain a basic understanding of OMR: its objectives, its inherent structure, its relationship to other fields, the state of the art, and the research opportunities it affords.


AI is the Next Exascale โ€“ Rick Stevens on What that Means and Why It's Important

#artificialintelligence

HPCwire: Walk us through the program, give us a sense of what these AI and science town halls are all about and what they are trying to accomplish? RS: If you remember back in 2007, we had three town hall meetings โ€“ at Argonne, Berkeley and Oak Ridge โ€“ that launched the whole DOE Exascale project and so forth. At that time the idea was to get people together and ask them, for exascale, what if we could build these faster machines, what would you do with them. It was a way to get people thinking about the possibility of that and of course it took long time to get the exascale computing program going. With these town halls we are kind of asking a variation on that question. Now we're asking the question of what's the opportunity for AI in science or the application of science, particularly in the context of DOE, but more broadly because DOE's got a lot of collaborations with NIH and other agencies. So really asking the fundamental question of what do we have to do in the AI space to make it relevant for science. The point of the town halls โ€“ three in the labs and one in Washington in October โ€“ is go get people thinking about what opportunities there are in different scientific domains for breakthrough science that can be accomplished by leveraging AI and working AI into simulation, and bringing AI into big data, bringing AI to the facility and so forth. So that's the concept; it's really to get the community moving.


Global Big Data Conference

#artificialintelligence

The GPU maker says its AI platform now has the fastest training record, the fastest inference, and largest training model of its kind to date. Nvidia is touting advancements to its artificial intelligence (AI) technology for language understanding that it said sets new performance records for conversational AI. The GPU maker said its AI platform now has the fastest training record, the fastest inference, and largest training model of its kind to date. By adding key optimizations to its AI platform and GPUs, Nvidia is aiming to become the premier provider of conversational AI services, which it says have been limited up to this point due to a broad inability to deploy large AI models in real time. Unlike the much simpler transactional AI, conversational AI uses context and nuance and the responses are instantaneous, explained Nvidia's vice president of applied deep learning research, Bryan Catanzaro, on a press briefing.


What Is Deep Learning?

#artificialintelligence

Deep learning is a subset of machine learning, a branch of artificial intelligence that configures computers to perform tasks through experience. Deep learning, an advanced artificial intelligence technique, has become increasingly popular in the past few years, thanks to abundant data and increased computing power. It's the main technology behind many of the applications we use every day, including online language translation and automated face-tagging in social media. This technology has also proved useful in healthcare: Earlier this year, computer scientists at the Massachusetts Institute of Technology (MIT) used deep learning to create a new computer program for detecting breast cancer. Classic models had required engineers to manually define the rules and logic for detecting cancer, but for this new model, the scientists gave a deep-learning algorithm 90,000 full-resolution mammogram scans from 60,000 patients and let it find the common patterns between scans of patients who ended up with breast cancer and those who didn't. It's able to predict breast cancer up to five years in advance, a considerable improvement over previous risk-prediction models.


A Deep Evolutionary Approach to Bioinspired Classifier Optimisation for Brain-Machine Interaction

arXiv.org Artificial Intelligence

This study suggests a new approach to EEG data classification by exploring the idea of using evolutionary computation to both select useful discriminative EEG features and optimise the topology of Artificial Neural Networks. An evolutionary algorithm is applied to select the most informative features from an initial set of 2550 EEG statistical features. Optimisation of a Multilayer Perceptron (MLP) is performed with an evolutionary approach before classification to estimate the best hyperparameters of the network. Deep learning and tuning with Long Short-Term Memory (LSTM) are also explored, and Adaptive Boosting of the two types of models is tested for each problem. Three experiments are provided for comparison using different classifiers: one for attention state classification, one for emotional sentiment classification, and a third experiment in which the goal is to guess the number a subject is thinking of. The obtained results show that an Adaptive Boosted LSTM can achieve an accuracy of 84.44%, 97.06%, and 9.94% on the attentional, emotional, and number datasets, respectively. An evolutionary-optimised MLP achieves results close to the Adaptive Boosted LSTM for the two first experiments and significantly higher for the number-guessing experiment with an Adaptive Boosted DEvo MLP reaching 31.35%, while being significantly quicker to train and classify. In particular, the accuracy of the nonboosted DEvo MLP was of 79.81%, 96.11%, and 27.07% in the same benchmarks. Two datasets for the experiments were gathered using a Muse EEG headband with four electrodes corresponding to TP9, AF7, AF8, and TP10 locations of the international EEG placement standard. The EEG MindBigData digits dataset was gathered from the TP9, FP1, FP2, and TP10 locations.


Reasoning-Driven Question-Answering for Natural Language Understanding

arXiv.org Artificial Intelligence

Natural language understanding (NLU) of text is a fundamental challenge in AI, and it has received significant attention throughout the history of NLP research. This primary goal has been studied under different tasks, such as Question Answering (QA) and Textual Entailment (TE). In this thesis, we investigate the NLU problem through the QA task and focus on the aspects that make it a challenge for the current state-of-the-art technology. This thesis is organized into three main parts: In the first part, we explore multiple formalisms to improve existing machine comprehension systems. We propose a formulation for abductive reasoning in natural language and show its effectiveness, especially in domains with limited training data. Additionally, to help reasoning systems cope with irrelevant or redundant information, we create a supervised approach to learn and detect the essential terms in questions. In the second part, we propose two new challenge datasets. In particular, we create two datasets of natural language questions where (i) the first one requires reasoning over multiple sentences; (ii) the second one requires temporal common sense reasoning. We hope that the two proposed datasets will motivate the field to address more complex problems. In the final part, we present the first formal framework for multi-step reasoning algorithms, in the presence of a few important properties of language use, such as incompleteness, ambiguity, etc. We apply this framework to prove fundamental limitations for reasoning algorithms. These theoretical results provide extra intuition into the existing empirical evidence in the field.


MEx: Multi-modal Exercises Dataset for Human Activity Recognition

arXiv.org Artificial Intelligence

MEx: Multi-modal Exercises Dataset is a multi-sensor, multi-modal dataset, implemented to benchmark Human Activity Recognition(HAR) and Multi-modal Fusion algorithms. Collection of this dataset was inspired by the need for recognising and evaluating quality of exercise performance to support patients with Musculoskeletal Disorders(MSD). We select 7 exercises regularly recommended for MSD patients by physiotherapists and collected data with four sensors a pressure mat, a depth camera and two accelerometers. The dataset contains three data modalities; numerical time-series data, video data and pressure sensor data posing interesting research challenges when reasoning for HAR and Exercise Quality Assessment. This paper presents our evaluation of the dataset on number of standard classification algorithms for the HAR task by comparing different feature representation algorithms for each sensor. These results set a reference performance for each individual sensor that expose their strengths and weaknesses for the future tasks. In addition we visualise pressure mat data to explore the potential of the sensor to capture exercise performance quality. With the recent advancement in multi-modal fusion, we also believe MEx is a suitable dataset to benchmark not only HAR algorithms, but also fusion algorithms of heterogeneous data types in multiple application domains.