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Multi-Task Learning for Automotive Foggy Scene Understanding via Domain Adaptation to an Illumination-Invariant Representation

arXiv.org Machine Learning

Joint scene understanding and segmentation for automotive applications is a challenging problem in two key aspects:- (1) classifying every pixel in the entire scene and (2) performing this task under unstable weather and illumination changes (e.g. foggy weather), which results in poor outdoor scene visibility. This poor outdoor scene visibility leads to a non-optimal performance of deep convolutional neural network-based scene understanding and segmentation. In this paper, we propose an efficient end-to-end contemporary automotive semantic scene understanding approach under foggy weather conditions, employing domain adaptation and illumination-invariant image per-transformation. As a multi-task pipeline, our proposed model provides:- (1) transferring images from extreme to clear-weather condition using domain transfer approach and (2) semantically segmenting a scene using a competitive encoder-decoder convolutional neural network (CNN) with dense connectivity, skip connections and fusion-based techniques. We evaluate our approach on challenging foggy datasets, including synthetic dataset (Foggy Cityscapes) as well as real-world datasets (Foggy Zurich and Foggy Driving). By incorporating RGB, depth, and illumination-invariant information, our approach outperforms the state-of-the-art within automotive scene understanding, under foggy weather condition.


Prediction of rare feature combinations in population synthesis: Application of deep generative modelling

arXiv.org Machine Learning

In population synthesis applications, when considering populations with many attributes, a fundamental problem is the estimation of rare combinations of feature attributes. Unsurprisingly, it is notably more difficult to reliably representthe sparser regions of such multivariate distributions and in particular combinations of attributes which are absent from the original sample. In the literature this is commonly known as sampling zeros for which no systematic solution has been proposed so far. In this paper, two machine learning algorithms, from the family of deep generative models,are proposed for the problem of population synthesis and with particular attention to the problem of sampling zeros. Specifically, we introduce the Wasserstein Generative Adversarial Network (WGAN) and the Variational Autoencoder(VAE), and adapt these algorithms for a large-scale population synthesis application. The models are implemented on a Danish travel survey with a feature-space of more than 60 variables. The models are validated in a cross-validation scheme and a set of new metrics for the evaluation of the sampling-zero problem is proposed. Results show how these models are able to recover sampling zeros while keeping the estimation of truly impossible combinations, the structural zeros, at a comparatively low level. Particularly, for a low dimensional experiment, the VAE, the marginal sampler and the fully random sampler generate 5%, 21% and 26%, respectively, more structural zeros per sampling zero generated by the WGAN, while for a high dimensional case, these figures escalate to 44%, 2217% and 170440%, respectively. This research directly supports the development of agent-based systems and in particular cases where detailed socio-economic or geographical representations are required.


MetalGAN: a Cluster-based Adaptive Training for Few-Shot Adversarial Colorization

arXiv.org Machine Learning

In recent years, the majority of works on deep-learning-based image colorization have focused on how to make a good use of the enormous datasets currently available. What about when the data at disposal are scarce? The main objective of this work is to prove that a network can be trained and can provide excellent colorization results even without a large quantity of data. The adopted approach is a mixed one, which uses an adversarial method for the actual colorization, and a meta-learning technique to enhance the generator model. Also, a clusterization a-priori of the training dataset ensures a task-oriented division useful for meta-learning, and at the same time reduces the per-step number of images. This paper describes in detail the method and its main motivations, and a discussion of results and future developments is provided.


A Hybrid Deep Learning Approach for Diagnosis of the Erythemato-Squamous Disease

arXiv.org Machine Learning

The diagnosis of the Erythemato-squamous disease (ESD) is accepted as a difficult problem in dermatology. ESD is a form of skin disease. It generally causes redness of the skin and also may cause loss of skin. They are generally due to genetic or environmental factors. ESD comprises six classes of skin conditions namely, pityriasis rubra pilaris, lichen planus, chronic dermatitis, psoriasis, seboreic dermatitis and pityriasis rosea. The automated diagnosis of ESD can help doctors and dermatologists in reducing the efforts from their end and in taking faster decisions for treatment. The literature is replete with works that used conventional machine learning methods for the diagnosis of ESD. However, there isn't much instances of application of Deep learning for the diagnosis of ESD. In this paper, we propose a novel hybrid deep learning approach i.e. Derm2Vec for the diagnosis of the ESD. Derm2Vec is a hybrid deep learning model that consists of both Autoencoders and Deep Neural Networks. We also apply a conventional Deep Neural Network (DNN) for the classification of ESD. We apply both Derm2Vec and DNN along with other traditional machine learning methods on a real world dermatology dataset. The Derm2Vec method is found to be the best performer (when taking the prediction accuracy into account) followed by DNN and Extreme Gradient Boosting.The mean CV score of Derm2Vec, DNN and Extreme Gradient Boosting are 96.92 percent, 96.65 percent and 95.80 percent respectively.


Towards Noise-Robust Neural Networks via Progressive Adversarial Training

arXiv.org Machine Learning

Adversarial examples, intentionally designed inputs tending to mislead deep neural networks, have attracted great attention in the past few years. Although a series of defense strategies have been developed and achieved encouraging model robustness, most of them are still vulnerable to the more commonly witnessed corruptions, e.g., Gaussian noise, blur, etc., in the real world. In this paper, we theoretically and empirically discover the fact that there exists an inherent connection between adversarial robustness and corruption robustness. Based on the fundamental discovery, this paper further proposes a more powerful training method named Progressive Adversarial Training (PAT) that adds diversified adversarial noises progressively during training, and thus obtains robust model against both adversarial examples and corruptions through higher training data complexity. Meanwhile, we also theoretically find that PAT can promise better generalization ability. Experimental evaluation on MNIST, CIFAR-10 and SVHN show that PAT is able to enhance the robustness and generalization of the state-of-the-art network structures, performing comprehensively well compared to various augmentation methods. Moreover, we also propose Mixed Test to evaluate model generalization ability more fairly.


Generative Dialog Policy for Task-oriented Dialog Systems

arXiv.org Artificial Intelligence

There is an increasing demand for task-oriented dialogue systems which can assist users in various activities such as booking tickets and restaurant reservations. In order to complete dialogues effectively, dialogue policy plays a key role in task-oriented dialogue systems. As far as we know, the existing task-oriented dialogue systems obtain the dialogue policy through classification, which can assign either a dialogue act and its corresponding parameters or multiple dialogue acts without their corresponding parameters for a dialogue action. In fact, a good dialogue policy should construct multiple dialogue acts and their corresponding parameters at the same time. However, it's hard for existing classification-based methods to achieve this goal. Thus, to address the issue above, we propose a novel generative dialogue policy learning method. Specifically, the proposed method uses attention mechanism to find relevant segments of given dialogue context and input utterance and then constructs the dialogue policy by a seq2seq way for task-oriented dialogue systems. Extensive experiments on two benchmark datasets show that the proposed model significantly outperforms the state-of-the-art baselines. In addition, we have publicly released our codes.


Ludwig: a type-based declarative deep learning toolbox

arXiv.org Artificial Intelligence

In this work we present Ludwig, a flexible, extensible and easy to use toolbox which allows users to train deep learning models and use them for obtaining predictions without writing code. Ludwig implements a novel approach to deep learning model building based on two main abstractions: data types and declarative configuration files. The data type abstraction allows for easier code and sub-model reuse, and the standardized interfaces imposed by this abstraction allow for encapsulation and make the code easy to extend. Declarative model definition configuration files enable inexperienced users to obtain effective models and increase the productivity of expert users. Alongside these two innovations, Ludwig introduces a general modularized deep learning architecture called Encoder-Combiner-Decoder that can be instantiated to perform a vast amount of machine learning tasks. These innovations make it possible for engineers, scientists from other fields and, in general, a much broader audience to adopt deep learning models for their tasks, concretely helping in its democratization.


!MDP Playground: Meta-Features in Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) algorithms usually assume their environment to be a Markov Decision Process (MDP). Additionally, they do not try to identify specific features of environments which could help them perform better. Here, we present a few key meta-features of environments: delayed rewards, specific reward sequences, sparsity of rewards, and stochasticity of environments, which may violate the MDP assumptions and adapting to which should help RL agents perform better. While it is very time consuming to run RL algorithms on standard benchmarks, we define a parameterised collection of fast-to-run toy benchmarks in OpenAI Gym by varying these meta-features. Despite their toy nature and low compute requirements, we show that these benchmarks present substantial difficulties to current RL algorithms. Furthermore, since we can generate environments with a desired value for each of the meta-features, we have fine-grained control over the environments' difficulty and also have the ground truth available for evaluating algorithms. We believe that devising algorithms that can detect such meta-features of environments and adapt to them will be key to creating robust RL algorithms that work in a variety of different real-world problems.


Efficient Transfer Bayesian Optimization with Auxiliary Information

arXiv.org Artificial Intelligence

--We propose an efficient transfer Bayesian optimization method, which finds the maximum of an expensive-to- evaluate black-box function by using data on related optimization tasks. Our method uses auxiliary information that represents the task characteristics to effectively transfer knowledge for estimating a distribution over target functions. In particular, we use a Gaussian process, in which the mean and covariance functions are modeled with neural networks that simultaneously take both the auxiliary information and feature vectors as input. With a neural network mean function, we can estimate the target function even without evaluations. By using the neural network covariance function, we can extract nonlinear correlation among feature vectors that are shared across related tasks. Our Gaussian process-based formulation not only enables an analytic calculation of the posterior distribution but also swiftly adapts the target function to observations. Our method is also advantageous because the computational costs scale linearly with the number of source tasks. Through experiments using a synthetic dataset and datasets for finding the optimal pedestrian traffic regulations and optimal machine learning algorithms, we demonstrate that our method identifies the optimal points with fewer target function evaluations than existing methods. Index T erms --Bayesian optimization, neural networks, multi-task learning, Gaussian processes. A YESIAN optimization (BO) is an approach for the global optimization of noisy and black-box functions that are expensive to evaluate [1], [2], [3].


Real-time Multi-target Path Prediction and Planning for Autonomous Driving aided by FCN

arXiv.org Artificial Intelligence

Real-time multi-target path planning is a key issue in the field of autonomous driving. Although multiple paths can be generated in real-time with polynomial curves, the generated paths are not flexible enough to deal with complex road scenes such as S-shaped road and unstructured scenes such as parking lots. Search and sampling-based methods, such as A* and RRT and their derived methods, are flexible in generating paths for these complex road environments. However, the existing algorithms require significant time to plan to multiple targets, which greatly limits their application in autonomous driving. In this paper, a real-time path planning method for multi-targets is proposed. We train a fully convolutional neural network (FCN) to predict a path region for the target at first. By taking the predicted path region as soft constraints, the A* algorithm is then applied to search the exact path to the target. Experiments show that FCN can make multiple predictions in a very short time (50 times in 40ms), and the predicted path region effectively restrict the searching space for the following A* search. Therefore, the A* can search much faster so that the multi-target path planning can be achieved in real-time (3 targets in less than 100ms).