Deep Learning
Text-to-Image Synthesis Based on Machine Generated Captions
Menardi, Marco, Falcon, Alex, Mohamed, Saida S., Seidenari, Lorenzo, Serra, Giuseppe, Del Bimbo, Alberto, Tasso, Carlo
Text to Image Synthesis refers to the process of automatic generation of a photo-realistic image starting from a given text and is revolutionizing many real-world applications. In order to perform such process it is necessary to exploit datasets containing captioned images, meaning that each image is associated with one (or more) captions describing it. Despite the abundance of uncaptioned images datasets, the number of captioned datasets is limited. To address this issue, in this paper we propose an approach capable of generating images starting from a given text using conditional GANs trained on uncaptioned images dataset. In particular, uncaptioned images are fed to an Image Captioning Module to generate the descriptions. Then, the GAN Module is trained on both the input image and the machine-generated caption. To evaluate the results, the performance of our solution is compared with the results obtained by the unconditional GAN. For the experiments, we chose to use the uncaptioned dataset LSUN bedroom. The results obtained in our study are preliminary but still promising.
Deep Latent Defence
Zizzo, Giulio, Hankin, Chris, Maffeis, Sergio, Jones, Kevin
Deep learning methods have shown state of the art performance in a range of tasks from computer vision to natural language processing. However, it is well known that such systems are vulnerable to attackers who craft inputs in order to cause misclassification. The level of perturbation an attacker needs to introduce in order to cause such a misclassification can be extremely small, and often imperceptible. This is of significant security concern, particularly where misclassification can cause harm to humans. We thus propose Deep Latent Defence, an architecture which seeks to combine adversarial training with a detection system. At its core Deep Latent Defence has a adversarially trained neural network. A series of encoders take the intermediate layer representation of data as it passes though the network and project it to a latent space which we use for detecting adversarial samples via a $k$-nn classifier. We present results using both grey and white box attackers, as well as an adaptive $L_{\infty}$ bounded attack which was constructed specifically to try and evade our defence. We find that even under the strongest attacker model that we have investigated our defence is able to offer significant defensive benefits.
Dissecting Deep Neural Networks
Robinson, Haakon, Rasheed, Adil, San, Omer
In exchange for large quantities of data and processing power, deep neural networks have yielded models that provide state of the art predication capabilities in many fields. However, a lack of strong guarantees on their behaviour have raised concerns over their use in safety-critical applications. A first step to understanding these networks is to develop alternate representations that allow for further analysis. It has been shown that neural networks with piecewise affine activation functions are themselves piecewise affine, with their domains consisting of a vast number of linear regions. So far, the research on this topic has focused on counting the number of linear regions, rather than obtaining explicit piecewise affine representations. This work presents a novel algorithm that can compute the piecewise affine form of any fully connected neural network with rectified linear unit activations.
Adversarial Learning of Deepfakes in Accounting
Schreyer, Marco, Sattarov, Timur, Reimer, Bernd, Borth, Damian
Nowadays, organizations collect vast quantities of accounting relevant transactions, referred to as 'journal entries', in 'Enterprise Resource Planning' (ERP) systems. The aggregation of those entries ultimately defines an organization's financial statement. To detect potential misstatements and fraud, international audit standards demand auditors to directly assess journal entries using 'Computer Assisted AuditTechniques' (CAATs). At the same time, discoveries in deep learning research revealed that machine learning models are vulnerable to 'adversarial attacks'. It also became evident that such attack techniques can be misused to generate 'Deepfakes' designed to directly attack the perception of humans by creating convincingly altered media content. The research of such developments and their potential impact on the finance and accounting domain is still in its early stage. We believe that it is of vital relevance to investigate how such techniques could be maliciously misused in this sphere. In this work, we show an adversarial attack against CAATs using deep neural networks. We first introduce a real-world 'thread model' designed to camouflage accounting anomalies such as fraudulent journal entries. Second, we show that adversarial autoencoder neural networks are capable of learning a human interpretable model of journal entries that disentangles the entries latent generative factors. Finally, we demonstrate how such a model can be maliciously misused by a perpetrator to generate robust 'adversarial' journal entries that mislead CAATs.
SNDCNN: Self-normalizing deep CNNs with scaled exponential linear units for speech recognition
Huang, Zhen, Ng, Tim, Liu, Leo, Mason, Henry, Zhuang, Xiaodan, Liu, Daben
Very deep CNNs achieve state-of-the-art results in both computer vision and speech recognition, but are difficult to train. The most popular way to train very deep CNNs is to use shortcut connections (SC) together with batch normalization (BN). Inspired by Self-Normalizing Neural Networks, we propose the self-normalizing deep CNN (SNDCNN) based acoustic model topology, by removing the SC/BN and replacing the typical RELU activations with scaled exponential linear unit (SELU) in ResNet-50. SELU activations make the network self-normalizing and remove the need for both shortcut connections and batch normalization. Compared to ResNet-50, we can achieve the same or lower word error rate (WER) while at the same time improving both training and inference speed by 60%-80%. We also explore other model inference optimizations to further reduce latency for production use.
A Deep Learning Based Chatbot for Campus Psychological Therapy
Yin, Junjie, Chen, Zixun, Zhou, Kelai, Yu, Chongyuan
In this paper, we propose Evebot, an innovative, sequence to sequence (Seq2seq) based, fully generative conversational system for the diagnosis of negative emotions and prevention of depression through positively suggestive responses. The system consists of an assembly of deep-learning based models, including Bi-LSTM based model for detecting negative emotions of users and obtaining psychological counselling related corpus for training the chatbot, anti-language sequence to sequence neural network, and maximum mutual information (MMI) model. As adolescents are reluctant to show their negative emotions in physical interaction, traditional methods of emotion analysis and comforting methods may not work. Therefore, this system puts emphasis on using virtual platform to detect signs of depression or anxiety, channel adolescents' stress and mood, and thus prevent the emergence of mental illness. We launched the integrated chatbot system onto an online platform for real-world campus applications. Through a one-month user study, we observe better results in the increase in positivity than other public chatbots in the control group.
Learning High-order Structural and Attribute information by Knowledge Graph Attention Networks for Enhancing Knowledge Graph Embedding
Liu, Wenqiang, Cai, Hongyun, Cheng, Xu, Xie, Sifa, Yu, Yipeng, Zhang, Hanyu
The goal of representation learning of knowledge graph is to encode both entities and relations into a low-dimensional embedding spaces. Many recent works have demonstrated the benefits of knowledge graph embedding on knowledge graph completion task, such as relation extraction. However, we observe that: 1) existing method just take direct relations between entities into consideration and fails to express high-order structural relationship between entities; 2) these methods just leverage relation triples of KGs while ignoring a large number of attribute triples that encoding rich semantic information. To overcome these limitations, this paper propose a novel knowledge graph embedding method, named KANE, which is inspired by the recent developments of graph convolutional networks (GCN). KANE can capture both high-order structural and attribute information of KGs in an efficient, explicit and unified manner under the graph convolutional networks framework. Empirical results on three datasets show that KANE significantly outperforms seven state-of-arts methods. Further analysis verify the efficiency of our method and the benefits brought by the attention mechanism.
CAQL: Continuous Action Q-Learning
Ryu, Moonkyung, Chow, Yinlam, Anderson, Ross, Tjandraatmadja, Christian, Boutilier, Craig
A BSTRACT V alue-based reinforcement learning (RL) methods like Q-learning have shown success in a variety of domains. One challenge in applying Q-learning to continuous-action RL problems, however, is the continuous action maximization ( max-Q) required for optimal Bellman backup. In this work, we develop CAQL, a (class of) algorithm(s) for continuous-action Q-learning that can use several plug-and-play optimizers for the max-Q problem. Leveraging recent optimization results for deep neural networks, we show that max-Q can be solved optimally using mixed-integer programming (MIP) . When the Q-function representation has sufficient power, MIP-based optimization gives rise to better policies and is more robust than approximate methods (e.g., gradient ascent, cross-entropy search). We further develop several techniques to accelerate inference in CAQL, which despite their approximate nature, perform well. We compare CAQL with state-of-the-art RL algorithms on benchmark continuous-control problems that have different degrees of action constraints and show that CAQL outperforms policy-based methods in heavily constrained environments, often dramatically. When the action space is finite, value-based algorithms such as Q-learning (Watkins & Dayan, 1992), which implicitly finds a policy by learning the optimal value function, are often very efficient because action optimization can be done by exhaustive enumeration. By contrast, in problems with a continuous action spaces (e.g., robotics (Peters & Schaal, 2006)), policy-based algorithms, such as policy gradient (PG) (Sutton et al., 2000; Silver et al., 2014) or cross-entropy policy search (CEPS) (Mannor et al., 2003; Kalashnikov et al., 2018), which directly learn a return-maximizing policy, have proven more practical. Recently, methods such as ensemble critic (Fujimoto et al., 2018) and entropy regularization (Haarnoja et al., 2018) have been developed to improve the performance of policy-based RL algorithms. Policy-based approaches require a reasonable choice of policy parameterization. In some continuous control problems, Gaussian distributions over actions conditioned on some state representation is used. However, in applications such as RSs, where actions often take the form of high-dimensional item-feature vectors, policies cannot typically be modeled by common action distributions.
Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics Models
Byravan, Arunkumar, Springenberg, Jost Tobias, Abdolmaleki, Abbas, Hafner, Roland, Neunert, Michael, Lampe, Thomas, Siegel, Noah, Heess, Nicolas, Riedmiller, Martin
Humans are masters at quickly learning many complex tasks, relying on an approximate understanding of the dynamics of their environments. In much the same way, we would like our learning agents to quickly adapt to new tasks. In this paper, we explore how model-based Reinforcement Learning (RL) can facilitate transfer to new tasks. We develop an algorithm that learns an action-conditional, predictive model of expected future observations, rewards and values from which a policy can be derived by following the gradient of the estimated value along imagined trajectories. We show how robust policy optimization can be achieved in robot manipulation tasks even with approximate models that are learned directly from vision and proprioception. We evaluate the efficacy of our approach in a transfer learning scenario, re-using previously learned models on tasks with different reward structures and visual distractors, and show a significant improvement in learning speed compared to strong off-policy baselines. Videos with results can be found at https://sites.google.com/view/ivg-corl19
Improving Generalization in Meta Reinforcement Learning using Learned Objectives
Kirsch, Louis, van Steenkiste, Sjoerd, Schmidhuber, Jürgen
A BSTRACT Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta-reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that affects how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy second-order gradients during meta-training that greatly increase its sample efficiency. 1 I NTRODUCTION The process of evolution has equipped humans with incredibly general learning algorithms. They allow us to flexibly solve a wide range of problems, even in the absence of many related prior experiences. The inductive biases that give rise to these capabilities are the result of distilling the collective experiences of many learners throughout the course of natural evolution. By essentially learning from learning experiences in this way, this knowledge can be compactly encoded in the genetic code of an individual to give rise to the general learning capabilities that we observe today. In contrast, Reinforcement Learning (RL) in artificial agents rarely proceeds in this way. The learning rules that are used to train agents are the result of years of human engineering and design, (e.g. Correspondingly, artificial agents are inherently limited by the ability of the designer to incorporate the right inductive biases in order to learn from previous experiences.