Deep Learning
Real-time monitoring of driver drowsiness on mobile platforms using 3D neural networks
Wijnands, Jasper S., Thompson, Jason, Nice, Kerry A., Aschwanden, Gideon D. P. A., Stevenson, Mark
Driver drowsiness increases crash risk, leading to substantial road trauma each year. Drowsiness detection methods have received considerable attention, but few studies have investigated the implementation of a detection approach on a mobile phone. Phone applications reduce the need for specialised hardware and hence, enable a cost-effective roll-out of the technology across the driving population. While it has been shown that three-dimensional (3D) operations are more suitable for spatiotemporal feature learning, current methods for drowsiness detection commonly use frame-based, multi-step approaches. However, computationally expensive techniques that achieve superior results on action recognition benchmarks (e.g. 3D convolutions, optical flow extraction) create bottlenecks for real-time, safety-critical applications on mobile devices. Here, we show how depthwise separable 3D convolutions, combined with an early fusion of spatial and temporal information, can achieve a balance between high prediction accuracy and real-time inference requirements. In particular, increased accuracy is achieved when assessment requires motion information, for example, when sunglasses conceal the eyes. Further, a custom TensorFlow-based smartphone application shows the true impact of various approaches on inference times and demonstrates the effectiveness of real-time monitoring based on out-of-sample data to alert a drowsy driver. Our model is pre-trained on ImageNet and Kinetics and fine-tuned on a publicly available Driver Drowsiness Detection dataset. Fine-tuning on large naturalistic driving datasets could further improve accuracy to obtain robust in-vehicle performance. Overall, our research is a step towards practical deep learning applications, potentially preventing micro-sleeps and reducing road trauma.
AdaptivFloat: A Floating-point based Data Type for Resilient Deep Learning Inference
Tambe, Thierry, Yang, En-Yu, Wan, Zishen, Deng, Yuntian, Reddi, Vijay Janapa, Rush, Alexander, Brooks, David, Wei, Gu-Yeon
Conventional hardware-friendly quantization methods, such as fixed-point or integer, tend to perform poorly at very low word sizes as their shrinking dynamic ranges cannot adequately capture the wide data distributions commonly seen in sequence transduction models. We present AdaptivFloat, a floating-point inspired number representation format for deep learning that dynamically maximizes and optimally clips its available dynamic range, at a layer granularity, in order to create faithful encoding of neural network parameters. AdaptivFloat consistently produces higher inference accuracies compared to block floating-point, uniform, IEEE-like float or posit encodings at very low precision ($\leq$ 8-bit) across a diverse set of state-of-the-art neural network topologies. And notably, AdaptivFloat is seen surpassing baseline FP32 performance by up to +0.3 in BLEU score and -0.75 in word error rate at weight bit widths that are $\leq$ 8-bit. Experimental results on a deep neural network (DNN) hardware accelerator, exploiting AdaptivFloat logic in its computational datapath, demonstrate per-operation energy and area that is 0.9$\times$ and 1.14$\times$, respectively, that of equivalent bit width integer-based accelerator variants.
Joint Learning of Word and Label Embeddings for Sequence Labelling in Spoken Language Understanding
Wu, Jiewen, D'Haro, Luis Fernando, Chen, Nancy F., Krishnaswamy, Pavitra, Banchs, Rafael E.
Palo Alto, CA, 94306, USA ABSTRACT We propose an architecture to jointly learn word and label embeddings for slot filling in spoken language understanding. The proposed approach encodes labels using a combination of word embeddings and straightforward word-label association from the training data. Compared to the state-of- the-art methods, our approach does not require label embed-dings as part of the input and therefore lends itself nicely to a wide range of model architectures. In addition, our architecture computes contextual distances between words and labels to avoid adding contextual windows, thus reducing memory footprint. We validate the approach on established spoken dialogue datasets and show that it can achieve state-of-the-art performance with much fewer trainable parameters. Index T erms-- Slot-filling, recurrent neural network, distributional semantics, sequence labelling 1. INTRODUCTION In spoken language understanding (SLU), an essential step is to associate each word in an utterance with one semantic class label. These annotated utterances can then serve as a basis for higher level SLU tasks, such as topic identification and dialogue response generation. This process of semantic label tagging in SLU, dubbed slot filling, labels utterance sequences with tags under a specific scheme. As an example, the BIO scheme prefixes tags with one of the characters { B, I, O } to indicate the continuity of a tag: Begin, Inside, or Outside, e.g., B-price indicates this position is the beginning of the tag price. Researchers also developed deep learning architecture for slot filling, e.g., [1, 2, 3].
Solving Rubik's Cube with a Robot Hand
OpenAI, null, Akkaya, Ilge, Andrychowicz, Marcin, Chociej, Maciek, Litwin, Mateusz, McGrew, Bob, Petron, Arthur, Paino, Alex, Plappert, Matthias, Powell, Glenn, Ribas, Raphael, Schneider, Jonas, Tezak, Nikolas, Tworek, Jerry, Welinder, Peter, Weng, Lilian, Yuan, Qiming, Zaremba, Wojciech, Zhang, Lei
We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/
Explainable Semantic Mapping for First Responders
Oh, Jean, Hebert, Martial, Jeon, Hae-Gon, Perez, Xavier, Dai, Chia, Song, Yeeho
One of the key challenges in the semantic mapping problem in postdisaster environments is how to analyze a large amount of data efficiently with minimal supervision. To address this challenge, we propose a deep learning-based semantic mapping tool consisting of three main ideas. First, we develop a frugal semantic segmentation algorithm that uses only a small amount of labeled data. Next, we investigate on the problem of learning to detect a new class of object using just a few training examples. Finally, we develop an explainable cost map learning algorithm that can be quickly trained to generate traversability cost maps using only raw sensor data such as aerial-view imagery. This paper presents an overview of the proposed idea and the lessons learned.
Autonomous Aerial Cinematography In Unstructured Environments With Learned Artistic Decision-Making
Bonatti, Rogerio, Wang, Wenshan, Ho, Cherie, Ahuja, Aayush, Gschwindt, Mirko, Camci, Efe, Kayacan, Erdal, Choudhury, Sanjiban, Scherer, Sebastian
Aerial cinematography is revolutionizing industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely piloting a drone while filming a moving target in the presence of obstacles is immensely taxing, often requiring multiple expert human operators. Hence, there is demand for an autonomous cinematographer that can reason about both geometry and scene context in real-time. Existing approaches do not address all aspects of this problem; they either require high-precision motion-capture systems or GPS tags to localize targets, rely on prior maps of the environment, plan for short time horizons, or only follow artistic guidelines specified before flight. In this work, we address the problem in its entirety and propose a complete system for real-time aerial cinematography that for the first time combines: (1) vision-based target estimation; (2) 3D signed-distance mapping for occlusion estimation; (3) efficient trajectory optimization for long time-horizon camera motion; and (4) learning-based artistic shot selection. We extensively evaluate our system both in simulation and in field experiments by filming dynamic targets moving through unstructured environments. Our results indicate that our system can operate reliably in the real world without restrictive assumptions. We also provide in-depth analysis and discussions for each module, with the hope that our design tradeoffs can generalize to other related applications. Videos of the complete system can be found at: https://youtu.be/ookhHnqmlaU.
Quantifying Classification Uncertainty using Regularized Evidential Neural Networks
Zhao, Xujiang, Ou, Yuzhe, Kaplan, Lance, Chen, Feng, Cho, Jin-Hee
Traditional deep neural nets (NNs) have shown the state-of-the-art performance in the task of classification in various applications. However, NNs have not considered any types of uncertainty associated with the class probabilities to minimize risk due to misclassification under uncertainty in real life. Unlike Bayesian neural nets indirectly infering uncertainty through weight uncertainties, evidential neural networks (ENNs) have been recently proposed to support explicit modeling of the uncertainty of class probabilities. It treats predictions of an NN as subjective opinions and learns the function by collecting the evidence leading to these opinions by a deterministic NN from data. However, an ENN is trained as a black box without explicitly considering different types of inherent data uncertainty, such as vacuity (uncertainty due to a lack of evidence) or dissonance (uncertainty due to conflicting evidence). This paper presents a new approach, called a {\em regularized ENN}, that learns an ENN based on regularizations related to different characteristics of inherent data uncertainty. Via the experiments with both synthetic and real-world datasets, we demonstrate that the proposed regularized ENN can better learn of an ENN modeling different types of uncertainty in the class probabilities for classification tasks.
Efficiently Embedding Dynamic Knowledge Graphs
Wu, Tianxing, Khan, Arijit, Gao, Huan, Li, Cheng
Knowledge graph (KG) embedding encodes the entities and relations from a KG into low-dimensional vector spaces to support various applications such as KG completion, question answering, and recommender systems. In real world, knowledge graphs (KGs) are dynamic and evolve over time with addition or deletion of triples. However, most existing models focus on embedding static KGs while neglecting dynamics. To adapt to the changes in a KG, these models need to be re-trained on the whole KG with a high time cost. In this paper, to tackle the aforementioned problem, we propose a new context-aware Dynamic Knowledge Graph Embedding (DKGE) method which supports the embedding learning in an online fashion. DKGE introduces two different representations (i.e., knowledge embedding and contextual element embedding) for each entity and each relation, in the joint modeling of entities and relations as well as their contexts, by employing two attentive graph convolutional networks, a gate strategy, and translation operations. This effectively helps limit the impacts of a KG update in certain regions, not in the entire graph, so that DKGE can rapidly acquire the updated KG embedding by a proposed online learning algorithm. Furthermore, DKGE can also learn KG embedding from scratch. Experiments on the tasks of link prediction and question answering in a dynamic environment demonstrate the effectiveness and efficiency of DKGE.
Topological Navigation Graph
Daniusis, Povilas, Juneja, Shubham, Valatka, Lukas, Petkevicius, Linas
In this article, we focus on the utilisation of reactive trajectory imitation controllers for goal-directed mobile robot navigation. We propose a topological navigation graph (TNG) - an imitation-learning-based framework for navigating through environments with intersecting trajectories. The TNG framework represents the environment as a directed graph composed of deep neural networks. Each vertex of the graph corresponds to a trajectory and is represented by a trajectory identification classifier and a trajectory imitation controller. For trajectory following, we propose the novel use of neural object detection architectures. The edges of TNG correspond to intersections between trajectories and are all represented by a classifier. We provide empirical evaluation of the proposed navigation framework and its components in simulated and real-world environments, demonstrating that TNG allows us to utilise non-goal-directed, imitation-learning methods for goal-directed autonomous navigation.
No, Machine Learning is not just glorified Statistics
This meme has been all over social media lately, producing appreciative chuckles across the internet as the hype around deep learning begins to subside. The sentiment that machine learning is really nothing to get excited about, or that it's just a redressing of age-old statistical techniques, is growing increasingly ubiquitous; the trouble is it isn't true. I get it -- it's not fashionable to be part of the overly enthusiastic, hype-drunk crowd of deep learning evangelists. ML experts who in 2013 preached deep learning from the rooftops now use the term only with a hint of chagrin, preferring instead to downplay the power of modern neural networks lest they be associated with the scores of people that still seem to think that import keras is the leap for every hurdle, and that they, in knowing it, have some tremendous advantage over their competition. While it's true that deep learning has outlived its usefulness as a buzzword, as Yann LeCun put it, this overcorrection of attitudes has yielded an unhealthy skepticism about the progress, future, and usefulness of artificial intelligence.