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 Deep Learning


Federated Generative Privacy

arXiv.org Machine Learning

In this paper, we propose FedGP, a framework for privacy-preserving data release in the federated learning setting. We use generative adversarial networks, generator components of which are trained by FedAvg algorithm, to draw privacy-preserving artificial data samples and empirically assess the risk of information disclosure. Our experiments show that FedGP is able to generate labelled data of high quality to successfully train and validate supervised models. Finally, we demonstrate that our approach significantly reduces vulnerability of such models to model inversion attacks.


Graph Convolutional Policy for Solving Tree Decomposition via Reinforcement Learning Heuristics

arXiv.org Machine Learning

We propose a Reinforcement Learning based approach to approximately solve the Tree Decomposition (TD)problem. TD is a combinatorial problem, which is central to the analysis of graph minor structure and computational complexity, as well as in the algorithms of probabilistic inference, register allocation, and other practical tasks. Recently, it has been shown that combinatorial problems can be successively solved by learned heuristics. However, the majority of existing works do not address the question of the generalization of learning-based solutions. Our model is based on the graph convolution neural network (GCN) for learning graph representations. We show that the agent builton GCN and trained on a single graph using an Actor-Critic method can efficiently generalize to real-world TD problem instances. We establish that our method successfully generalizes from small graphs, where TD can be found by exact algorithms, to large instances of practical interest, while still having very low time-to-solution. On the other hand, the agent-based approach surpasses all greedy heuristics by the quality of the solution.


Learning Compositional Koopman Operators for Model-Based Control

arXiv.org Machine Learning

Finding an embedding space for a linear approximation of a nonlinear dynamical system enables efficient system identification and control synthesis. The Koopman operator theory lays the foundation for identifying the nonlinear-to-linear coordinate transformations with data-driven methods. Recently, researchers have proposed to use deep neural networks as a more expressive class of basis functions for calculating the Koopman operators. These approaches, however, assume a fixed dimensional state space; they are therefore not applicable to scenarios with a variable number of objects. In this paper, we propose to learn compositional Koopman operators, using graph neural networks to encode the state into object-centric embeddings and using a block-wise linear transition matrix to regularize the shared structure across objects. The learned dynamics can quickly adapt to new environments of unknown physical parameters and produce control signals to achieve a specified goal. Our experiments on manipulating ropes and controlling soft robots show that the proposed method has better efficiency and generalization ability than existing baselines.


Toward Subject Invariant and Class Disentangled Representation in BCI via Cross-Domain Mutual Information Estimator

arXiv.org Machine Learning

In recent, deep learning-based feature representation methods have shown a promising impact in electroencephalography (EEG)-based brain-computer interface (BCI). Nonetheless, due to high intra- and inter-subject variabilities, many studies on decoding EEG were designed in a subject-specific manner by using calibration samples, with no much concern on its less practical, time-consuming, and data-hungry process. To tackle this problem, recent studies took advantage of transfer learning, especially using domain adaptation techniques. However, there still remain two challenging limitations; i) most domain adaptation methods are designed for labeled source and unlabeled target domain whereas BCI tasks generally have multiple annotated domains. ii) most of the methods do not consider negatively transferable to disrupt generalization ability. In this paper, we propose a novel network architecture to tackle those limitations by estimating mutual information in high-level representation and low-level representation, separately. Specifically, our proposed method extracts domain-invariant and class-relevant features, thereby enhancing generalizability in classification across. It is also noteworthy that our method can be applicable to a new subject with a small amount of data via a fine-tuning, step only, reducing calibration time for practical uses. We validated our proposed method on a big motor imagery EEG dataset by showing promising results, compared to competing methods considered in our experiments.


NEURO-DRAM: a 3D recurrent visual attention model for interpretable neuroimaging classification

arXiv.org Machine Learning

Deep learning is attracting significant interest in the neuroimaging community as a means to diagnose psychiatric and neurological disorders from structural magnetic resonance images. However, there is a tendency amongst researchers to adopt architectures optimized for traditional computer vision tasks, rather than design networks customized for neuroimaging data. We address this by introducing NEURO-DRAM, a 3D recurrent visual attention model tailored for neuroimaging classification. The model comprises an agent which, trained by reinforcement learning, learns to navigate through volumetric images, selectively attending to the most informative regions for a given task. When applied to Alzheimer's disease prediction, NEURODRAM achieves state-of-the-art classification accuracy on an out-of-sample dataset, significantly outperforming a baseline convolutional neural network. When further applied to the task of predicting which patients with mild cognitive impairment will be diagnosed with Alzheimer's disease within two years, the model achieves state-of-the-art accuracy with no additional training. Encouragingly, the agent learns, without explicit instruction, a search policy in agreement with standardized radiological hallmarks of Alzheimer's disease, suggesting a route to automated biomarker discovery for more poorly understood disorders.


Continual Learning in Neural Networks

arXiv.org Machine Learning

Artificial neural networks have exceeded human-level performance in accomplishing several individual tasks (e.g. voice recognition, object recognition, and video games). However, such success remains modest compared to human intelligence that can learn and perform an unlimited number of tasks. Humans' ability of learning and accumulating knowledge over their lifetime is an essential aspect of their intelligence. Continual machine learning aims at a higher level of machine intelligence through providing the artificial agents with the ability to learn online from a non-stationary and never-ending stream of data. A key component of such a never-ending learning process is to overcome the catastrophic forgetting of previously seen data, a problem that neural networks are well known to suffer from. The work described in this thesis has been dedicated to the investigation of continual learning and solutions to mitigate the forgetting phenomena in neural networks. To approach the continual learning problem, we first assume a task incremental setting where tasks are received one at a time and data from previous tasks are not stored. Since the task incremental setting can't be assumed in all continual learning scenarios, we also study the more general online continual setting. We consider an infinite stream of data drawn from a non-stationary distribution with a supervisory or self-supervisory training signal. The proposed methods in this thesis have tackled important aspects of continual learning. They were evaluated on different benchmarks and over various learning sequences. Advances in the state of the art of continual learning have been shown and challenges for bringing continual learning into application were critically identified.


OffWorld Gym: open-access physical robotics environment for real-world reinforcement learning benchmark and research

arXiv.org Artificial Intelligence

Success stories of applied machine learning can be traced back to the datasets and environments that were put forward as challenges for the community. The challenge that the community sets as a benchmark is usually the challenge that the community eventually solves. The ultimate challenge of reinforcement learning research is to train real agents to operate in the real environment, but until now there has not been a common real-world RL benchmark. In this work, we present a prototype real-world environment from OffWorld Gym -- a collection of real-world environments for reinforcement learning in robotics with free public remote access. Close integration into existing ecosystem allows the community to start using OffWorld Gym without any prior experience in robotics and takes away the burden of managing a physical robotics system, abstracting it under a familiar API. We introduce a navigation task, where a robot has to reach a visual beacon on an uneven terrain using only the camera input and provide baseline results in both the real environment and the simulated replica. To start training, visit https://gym.offworld.ai.


Towards Learning Cross-Modal Perception-Trace Models

arXiv.org Artificial Intelligence

Representation learning is a key element of state-of-the-art deep learning approaches. It enables to transform raw data into structured vector space embeddings. Such embeddings are able to capture the distributional semantics of their context, e.g. by word windows on natural language sentences, graph walks on knowledge graphs or convolutions on images. So far, this context is manually defined, resulting in heuristics which are solely optimized for computational performance on certain tasks like link-prediction. However, such heuristic models of context are fundamentally different to how humans capture information. For instance, when reading a multi-modal webpage (i) humans do not perceive all parts of a document equally: Some words and parts of images are skipped, others are revisited several times which makes the perception trace highly non-sequential; (ii) humans construct meaning from a document's content by shifting their attention between text and image, among other things, guided by layout and design elements. In this paper we empirically investigate the difference between human perception and context heuristics of basic embedding models. We conduct eye tracking experiments to capture the underlying characteristics of human perception of media documents containing a mixture of text and images. Based on that, we devise a prototypical computational perception-trace model, called CMPM. We evaluate empirically how CMPM can improve a basic skip-gram embedding approach. Our results suggest, that even with a basic human-inspired computational perception model, there is a huge potential for improving embeddings since such a model does inherently capture multiple modalities, as well as layout and design elements.


Unsupervised Context Rewriting for Open Domain Conversation

arXiv.org Artificial Intelligence

Context modeling has a pivotal role in open domain conversation. Existing works either use heuristic methods or jointly learn context modeling and response generation with an encoder-decoder framework. This paper proposes an explicit context rewriting method, which rewrites the last utterance by considering context history. We leverage pseudo-parallel data and elaborate a context rewriting network, which is built upon the CopyNet with the reinforcement learning method. The rewritten utterance is beneficial to candidate retrieval, explainable context modeling, as well as enabling to employ a single-turn framework to the multi-turn scenario. The empirical results show that our model outperforms baselines in terms of the rewriting quality, the multi-turn response generation, and the end-to-end retrieval-based chatbots.


r/MachineLearning - [R] How Contextual are Contextualized Word Representations?

#artificialintelligence

Abstract: Replacing static word embeddings with contextualized word representations has yielded significant improvements on many NLP tasks. However, just how contextual are the contextualized representations produced by models such as ELMo and BERT? Are there infinitely many context-specific representations for each word, or are words essentially assigned one of a finite number of word-sense representations? For one, we find that the contextualized representations of all words are not isotropic in any layer of the contextualizing model. While representations of the same word in different contexts still have a greater cosine similarity than those of two different words, this self-similarity is much lower in upper layers.