Deep Learning
fast.ai Deep Learning Study Group Delivers Accurate Image Classifier in Three Hours - AI Trends
AWNBench is a Stanford University project designed to allow different deep learning methods to be compared by running a number of competitions. Two parts of the Dawnbench competition attracted our attention, the CIFAR 10 and Imagenet competitions. Their goal was simply to deliver the fastest image classifier as well as the cheapest one to achieve a certain accuracy (93% for Imagenet, 94% for CIFAR 10). In the CIFAR 10 competition our entries won both training sections: fastest, and cheapest. In this post we'll discuss our approach to each competition.
The Early Phase of Neural Network Training
Frankle, Jonathan, Schwab, David J., Morcos, Ari S.
Recent studies have shown that many important aspects of neural network learning take place within the very earliest iterations or epochs of training. For example, sparse, trainable sub-networks emerge (Frankle et al., 2019), gradient descent moves into a small subspace (Gur-Ari et al., 2018), and the network undergoes a critical period (Achille et al., 2019). Here, we examine the changes that deep neural networks undergo during this early phase of training. We perform extensive measurements of the network state during these early iterations of training and leverage the framework of Frankle et al. (2019) to quantitatively probe the weight distribution and its reliance on various aspects of the dataset. We find that, within this framework, deep networks are not robust to reinitializing with random weights while maintaining signs, and that weight distributions are highly non-independent even after only a few hundred iterations. Despite this behavior, pre-training with blurred inputs or an auxiliary self-supervised task can approximate the changes in supervised networks, suggesting that these changes are not inherently label-dependent, though labels significantly accelerate this process. Together, these results help to elucidate the network changes occurring during this pivotal initial period of learning.
A Multimodal Deep Network for the Reconstruction of T2W MR Images
Falvo, Antonio, Comminiello, Danilo, Scardapane, Simone, Scarpiniti, Michele, Uncini, Aurelio
Multiple sclerosis is one of the most common chronic neurological diseases affecting the central nervous system. Lesions produced by the MS can be observed through two modalities of magnetic resonance (MR), known as T2W and FLAIR sequences, both providing useful information for formulating a diagnosis. However, long acquisition time makes the acquired MR image vulnerable to motion artifacts. This leads to the need of accelerating the execution of the MR analysis. In this paper, we present a deep learning method that is able to reconstruct subsampled MR images obtained by reducing the k-space data, while maintaining a high image quality that can be used to observe brain lesions. The proposed method exploits the multimodal approach of neural networks and it also focuses on the data acquisition and processing stages to reduce execution time of the MR analysis. Results prove the effectiveness of the proposed method in reconstructing subsampled MR images while saving execution time.
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was for a long time not very well recognized by the larger scientific community, it has established itself as a research area for developing and testing the most advanced forms of AI algorithms and articles covering advances in mastering video games such as StarCraft 2 and Quake III appear in the most prestigious journals. Because of the growth of the field, a single review cannot cover it completely. Therefore, we put a focus on important recent developments, including that advances in Game AI are starting to be extended to areas outside of games, such as robotics or the synthesis of chemicals. In this article, we review the algorithms and methods that have paved the way for these breakthroughs, report on the other important areas of Game AI research, and also point out exciting directions for the future of Game AI.
Adaptive Propagation Graph Convolutional Network
Spinelli, Indro, Scardapane, Simone, Uncini, Aurelio
Graph convolutional networks (GCNs) are a family of neural network models that perform inference on graph data by interleaving vertex-wise operations and message-passing exchanges across nodes. Concerning the latter, two key questions arise: (i) how to design a differentiable exchange protocol (e.g., a 1-hop Laplacian smoothing in the original GCN), and (ii) how to characterize the trade-off in complexity with respect to the local updates. In this paper, we show that state-of-the-art results can be achieved by adapting the number of communication steps independently at every node. In particular, we endow each node with a halting unit (inspired by Graves' adaptive computation time) that after every exchange decides whether to continue communicating or not. We show that the proposed adaptive propagation GCN (AP-GCN) achieves superior or similar results to the best proposed models so far on a number of benchmarks, while requiring a small overhead in terms of additional parameters. We also investigate a regularization term to enforce an explicit trade-off between communication and accuracy. The code for the AP-GCN experiments is released as an open-source library.
A Hybrid Approach to Dependency Parsing: Combining Rules and Morphology with Deep Learning
Özateş, Şaziye Betül, Özgür, Arzucan, Güngör, Tunga, Öztürk, Balkız
Fully data-driven, deep learning-based models are usually designed as language-independent and have been shown to be successful for many natural language processing tasks. However, when the studied language is low-resourced and the amount of training data is insufficient, these models can benefit from the integration of natural language grammar-based information. We propose two approaches to dependency parsing especially for languages with restricted amount of training data. Our first approach combines a state-of-the-art deep learning-based parser with a rule-based approach and the second one incorporates morphological information into the parser. In the rule-based approach, the parsing decisions made by the rules are encoded and concatenated with the vector representations of the input words as additional information to the deep network. The morphology-based approach proposes different methods to include the morphological structure of words into the parser network. Experiments are conducted on the IMST-UD Treebank and the results suggest that integration of explicit knowledge about the target language to a neural parser through a rule-based parsing system and morphological analysis leads to more accurate annotations and hence, increases the parsing performance in terms of attachment scores. The proposed methods are developed for Turkish, but can be adapted to other languages as well.
Post-training Quantization with Multiple Points: Mixed Precision without Mixed Precision
Liu, Xingchao, Ye, Mao, Zhou, Dengyong, Liu, Qiang
We consider the post-training quantization problem, which discretizes the weights of pre-trained deep neural networks without re-training the model. We propose multipoint quantization, a quantization method that approximates a full-precision weight vector using a linear combination of multiple vectors of low-bit numbers; this is in contrast to typical quantization methods that approximate each weight using a single low precision number. Computationally, we construct the multipoint quantization with an efficient greedy selection procedure, and adaptively decides the number of low precision points on each quantized weight vector based on the error of its output. This allows us to achieve higher precision levels for important weights that greatly influence the outputs, yielding an 'effect of mixed precision' but without physical mixed precision implementations (which requires specialized hardware accelerators). Empirically, our method can be implemented by common operands, bringing almost no memory and computation overhead. We show that our method outperforms a range of state-of-the-art methods on ImageNet classification and it can be generalized to more challenging tasks like PASCAL VOC object detection.
Adversarial Perturbations Prevail in the Y-Channel of the YCbCr Color Space
Pestana, Camilo, Akhtar, Naveed, Liu, Wei, Glance, David, Mian, Ajmal
Deep learning offers state of the art solutions for image recognition. However, deep models are vulnerable to adversarial perturbations in images that are subtle but significantly change the model's prediction. In a white-box attack, these perturbations are generally learned for deep models that operate on RGB images and, hence, the perturbations are equally distributed in the RGB color space. In this paper, we show that the adversarial perturbations prevail in the Y-channel of the YCbCr space. Our finding is motivated from the fact that the human vision and deep models are more responsive to shape and texture rather than color. Based on our finding, we propose a defense against adversarial images. Our defence, coined ResUpNet, removes perturbations only from the Y-channel by exploiting ResNet features in an upsampling framework without the need for a bottleneck. At the final stage, the untouched CbCr-channels are combined with the refined Y-channel to restore the clean image. Note that ResUpNet is model agnostic as it does not modify the DNN structure. ResUpNet is trained end-to-end in Pytorch and the results are compared to existing defence techniques in the input transformation category. Our results show that our approach achieves the best balance between defence against adversarial attacks such as FGSM, PGD and DDN and maintaining the original accuracies of VGG-16, ResNet50 and DenseNet121 on clean images. We perform another experiment to show that learning adversarial perturbations only for the Y-channel results in higher fooling rates for the same perturbation magnitude.
Exposing Backdoors in Robust Machine Learning Models
Soremekun, Ezekiel, Udeshi, Sakshi, Chattopadhyay, Sudipta, Zeller, Andreas
The introduction of robust optimisation has pushed the state-of-the-art in defending against adversarial attacks. However, the behaviour of such optimisation has not been studied in the light of a fundamentally different class of attacks called backdoors. In this paper, we demonstrate that adversarially robust models are susceptible to backdoor attacks. Subsequently, we observe that backdoors are reflected in the feature representation of such models. Then, this is leveraged to detect backdoor-infected models. Specifically, we use feature clustering to effectively detect backdoor-infected robust Deep Neural Networks (DNNs). In our evaluation of major classification tasks, our approach effectively detects robust DNNs infected with backdoors. Our investigation reveals that salient features of adversarially robust DNNs break the stealthy nature of backdoor attacks.
Coherent Gradients: An Approach to Understanding Generalization in Gradient Descent-based Optimization
An open question in the Deep Learning community is why neural networks trained with Gradient Descent generalize well on real datasets even though they are capable of fitting random data. We propose an approach to answering this question based on a hypothesis about the dynamics of gradient descent that we call Coherent Gradients: Gradients from similar examples are similar and so the overall gradient is stronger in certain directions where these reinforce each other. Thus changes to the network parameters during training are biased towards those that (locally) simultaneously benefit many examples when such similarity exists. We support this hypothesis with heuristic arguments and perturbative experiments and outline how this can explain several common empirical observations about Deep Learning. Furthermore, our analysis is not just descriptive, but prescriptive. It suggests a natural modification to gradient descent that can greatly reduce overfitting.