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 Deep Learning


Discrete Word Embedding for Logical Natural Language Understanding

arXiv.org Artificial Intelligence

In this paper, we propose an unsupervised neural model for learning a discrete embedding of words. While being discrete, our embedding supports vector arithmetic operations similar to continuous embeddings by interpreting each word as a set of propositional statements describing a rule. The formulation of our vector arithmetic closely reflects the logical structure originating from the symbolic sequential decision making formalism (classical/STRIPS planning). Contrary to the conventional wisdom that discrete representation cannot perform well due to the lack of ability to capture the uncertainty, our representation is competitive against the continuous representations in several downstream tasks. We demonstrate that our embedding is directly compatible with the symbolic, classical planning solvers by performing a "paraphrasing" task. Due to the discrete/logical decision making in classical algorithms with deterministic (non-probabilistic) completeness, and also because it does not require additional training on the paraphrasing dataset, our system can negatively answer a paraphrasing query (inexistence of solutions), and can answer that only some approximate solutions exist -- A feature that is missing in the recent, huge, purely neural language models such as GPT-3.


Learning to Play No-Press Diplomacy with Best Response Policy Iteration

arXiv.org Artificial Intelligence

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are many-agent, and agent interactions are complex mixtures of common-interest and competitive aspects. We consider Diplomacy, a 7-player board game designed to accentuate dilemmas resulting from many-agent interactions. It also features a large combinatorial action space and simultaneous moves, which are challenging for RL algorithms. We propose a simple yet effective approximate best response operator, designed to handle large combinatorial action spaces and simultaneous moves. We also introduce a family of policy iteration methods that approximate fictitious play. With these methods, we successfully apply RL to Diplomacy: we show that our agents convincingly outperform the previous state-of-the-art, and game theoretic equilibrium analysis shows that the new process yields consistent improvements.


Visual Concept Reasoning Networks

arXiv.org Artificial Intelligence

A split-transform-merge strategy has been broadly used as an architectural constraint in convolutional neural networks for visual recognition tasks. It approximates sparsely connected networks by explicitly defining multiple branches to simultaneously learn representations with different visual concepts or properties. Dependencies or interactions between these representations are typically defined by dense and local operations, however, without any adaptiveness or high-level reasoning. In this work, we propose to exploit this strategy and combine it with our Visual Concept Reasoning Networks (VCRNet) to enable reasoning between high-level visual concepts. We associate each branch with a visual concept and derive a compact concept state by selecting a few local descriptors through an attention module. These concept states are then updated by graph-based interaction and used to adaptively modulate the local descriptors. We describe our proposed model by split-transform-attend-interact-modulate-merge stages, which are implemented by opting for a highly modularized architecture. Extensive experiments on visual recognition tasks such as image classification, semantic segmentation, object detection, scene recognition, and action recognition show that our proposed model, VCRNet, consistently improves the performance by increasing the number of parameters by less than 1%.


Designing Neural Networks for Real-Time Systems

arXiv.org Artificial Intelligence

Artificial Neural Networks (ANNs) are increasingly being used within safety-critical Cyber-Physical Systems (CPSs). They are often co-located with traditional embedded software, and may perform advisory or control-based roles. It is important to validate both the timing and functional correctness of these systems. However, most approaches in the literature consider guaranteeing only the functionality of ANN based controllers. This issue stems largely from the implementation strategies used within common neural network frameworks -- their underlying source code is often simply unsuitable for formal techniques such as static timing analysis. As a result, developers of safety-critical CPS must rely on informal techniques such as measurement based approaches to prove correctness, techniques that provide weak guarantees at best. In this work we address this challenge. We propose a design pipeline whereby neural networks trained using the popular deep learning framework Keras are compiled to functionally equivalent C code. This C code is restricted to simple constructs that may be analysed by existing static timing analysis tools. As a result, if compiled to a suitable time-predictable platform all execution bounds may be statically derived. To demonstrate the benefits of our approach we execute an ANN trained to drive an autonomous vehicle around a race track. We compile the ANN to the Patmos time-predictable controller, and show that we can derive worst case execution timings.


Understanding scholarly Natural Language Processing system diagrams through application of the Richards-Engelhardt framework

arXiv.org Artificial Intelligence

We utilise Richards-Engelhardt framework as a tool for understanding Natural Language Processing systems diagrams. Through four examples from scholarly proceedings, we find that the application of the framework to this ecological and complex domain is effective for reflecting on these diagrams. We argue for vocabulary to describe multiple-codings, semiotic variability, and inconsistency or misuse of visual encoding principles in diagrams. Further, for application to scholarly Natural Language Processing systems, and perhaps systems diagrams more broadly, we propose the addition of "Grouping by Object" as a new visual encoding principle, and "Emphasising" as a new visual encoding type.


Assessment of Reward Functions for Reinforcement Learning Traffic Signal Control under Real-World Limitations

arXiv.org Artificial Intelligence

Adaptive traffic signal control is one key avenue for mitigating the growing consequences of traffic congestion. Incumbent solutions such as SCOOT and SCATS require regular and time-consuming calibration, can't optimise well for multiple road use modalities, and require the manual curation of many implementation plans. A recent alternative to these approaches are deep reinforcement learning algorithms, in which an agent learns how to take the most appropriate action for a given state of the system. This is guided by neural networks approximating a reward function that provides feedback to the agent regarding the performance of the actions taken, making it sensitive to the specific reward function chosen. Several authors have surveyed the reward functions used in the literature, but attributing outcome differences to reward function choice across works is problematic as there are many uncontrolled differences, as well as different outcome metrics. This paper compares the performance of agents using different reward functions in a simulation of a junction in Greater Manchester, UK, across various demand profiles, subject to real world constraints: realistic sensor inputs, controllers, calibrated demand, intergreen times and stage sequencing. The reward metrics considered are based on the time spent stopped, lost time, change in lost time, average speed, queue length, junction throughput and variations of these magnitudes. The performance of these reward functions is compared in terms of total waiting time. We find that speed maximisation resulted in the lowest average waiting times across all demand levels, displaying significantly better performance than other rewards previously introduced in the literature.


MutaGAN: A Seq2seq GAN Framework to Predict Mutations of Evolving Protein Populations

arXiv.org Machine Learning

The ability to predict the evolution of a pathogen would significantly improve the ability to control, prevent, and treat disease. Despite significant progress in other problem spaces, deep learning has yet to contribute to the issue of predicting mutations of evolving populations. To address this gap, we developed a novel machine learning framework using generative adversarial networks (GANs) with recurrent neural networks (RNNs) to accurately predict genetic mutations and evolution of future biological populations. Using a generalized time-reversible phylogenetic model of protein evolution with bootstrapped maximum likelihood tree estimation, we trained a sequence-to-sequence generator within an adversarial framework, named MutaGAN, to generate complete protein sequences augmented with possible mutations of future virus populations. Influenza virus sequences were identified as an ideal test case for this deep learning framework because it is a significant human pathogen with new strains emerging annually and global surveillance efforts have generated a large amount of publicly available data from the National Center for Biotechnology Information's (NCBI) Influenza Virus Resource (IVR). MutaGAN generated "child" sequences from a given "parent" protein sequence with a median Levenshtein distance of 2.00 amino acids. Additionally, the generator was able to augment the majority of parent proteins with at least one mutation identified within the global influenza virus population. These results demonstrate the power of the MutaGAN framework to aid in pathogen forecasting with implications for broad utility in evolutionary prediction for any protein population.


Graph Embedding for Combinatorial Optimization: A Survey

arXiv.org Machine Learning

Graphs have been widely used to represent complex data in many applications, such as e-commerce, social networks, and bioinformatics. Efficient and effective analysis of graph data is important for graph-based applications. However, most graph analysis tasks are combinatorial optimization (CO) problems, which are NP-hard. Recent studies have focused a lot on the potential of using machine learning (ML) to solve graph-based CO problems. Using ML- based CO methods, a graph has to be represented in numerical vectors, which is known as graph embedding. In this survey, we provide a thorough overview of recent graph embedding methods that have been used to solve CO problems. Most graph embedding methods have two stages: graph preprocessing and ML model learning. This survey classifies graph embedding works from the perspective of graph preprocessing tasks and ML models. Furthermore, this survey summarizes recent graph-based CO methods that exploit graph embedding. In particular, graph embedding can be employed as part of classification techniques or can be combined with search methods to find solutions to CO problems. The survey ends with several remarks on future research directions.


Traces of Class/Cross-Class Structure Pervade Deep Learning Spectra

arXiv.org Machine Learning

Numerous researchers recently applied empirical spectral analysis to the study of modern deep learning classifiers. We identify and discuss an important formal class/cross-class structure and show how it lies at the origin of the many visually striking features observed in deepnet spectra, some of which were reported in recent articles, others are unveiled here for the first time. These include spectral outliers, "spikes", and small but distinct continuous distributions, "bumps", often seen beyond the edge of a "main bulk". The significance of the cross-class structure is illustrated in three ways: (i) we prove the ratio of outliers to bulk in the spectrum of the Fisher information matrix is predictive of misclassification, in the context of multinomial logistic regression; (ii) we demonstrate how, gradually with depth, a network is able to separate class-distinctive information from class variability, all while orthogonalizing the class-distinctive information; and (iii) we propose a correction to KFAC, a well-known second-order optimization algorithm for training deepnets.


Hybrid Deep Neural Networks to Infer State Models of Black-Box Systems

arXiv.org Machine Learning

Inferring behavior model of a running software system is quite useful for several automated software engineering tasks, such as program comprehension, anomaly detection, and testing. Most existing dynamic model inference techniques are white-box, i.e., they require source code to be instrumented to get run-time traces. However, in many systems, instrumenting the entire source code is not possible (e.g., when using black-box third-party libraries) or might be very costly. Unfortunately, most black-box techniques that detect states over time are either univariate, or make assumptions on the data distribution, or have limited power for learning over a long period of past behavior. To overcome the above issues, in this paper, we propose a hybrid deep neural network that accepts as input a set of time series, one per input/output signal of the system, and applies a set of convolutional and recurrent layers to learn the non-linear correlations between signals and the patterns, over time. We have applied our approach on a real UAV auto-pilot solution from our industry partner with half a million lines of C code. We ran 888 random recent system-level test cases and inferred states, over time. Our comparison with several traditional time series change point detection techniques showed that our approach improves their performance by up to 102%, in terms of finding state change points, measured by F1 score. We also showed that our state classification algorithm provides on average 90.45% F1 score, which improves traditional classification algorithms by up to 17%.