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 Deep Learning


DeepMind wants to teach robots to play board games

#artificialintelligence

Mastering physical systems with abstract goals is an unsolved challenge in AI. To encourage the development of techniques that might overcome it, researchers at DeepMind created custom scenarios for the physics engine MuJoCo that task an AI agent with coordinating perception, reasoning, and motor control over time. They believe that the library, which they've made publicly available, can help bridge the gap between abstract planning and embodied control. Recent work in machine learning has led to algorithms capable of mastering board games such as Go, chess, and shogi. These algorithms observe the states of games and control these states directly with their actions, unlike humans, who don't just reason about the moves but look at the board and physically manipulate the game pieces with their fingers.


Deep Generative Modeling for Mechanistic-based Learning and Design of Metamaterial Systems

arXiv.org Machine Learning

Metamaterials are emerging as a new paradigmatic material system to render unprecedented and tailorable properties for a wide variety of engineering applications. However, the inverse design of metamaterial and its multiscale system is challenging due to high-dimensional topological design space, multiple local optima, and high computational cost. To address these hurdles, we propose a novel data-driven metamaterial design framework based on deep generative modeling. A variational autoencoder (VAE) and a regressor for property prediction are simultaneously trained on a large metamaterial database to map complex microstructures into a low-dimensional, continuous, and organized latent space. We show in this study that the latent space of VAE provides a distance metric to measure shape similarity, enable interpolation between microstructures and encode meaningful patterns of variation in geometries and properties. Based on these insights, systematic data-driven methods are proposed for the design of microstructure, graded family, and multiscale system. For microstructure design, the tuning of mechanical properties and complex manipulations of microstructures are easily achieved by simple vector operations in the latent space. The vector operation is further extended to generate metamaterial families with a controlled gradation of mechanical properties by searching on a constructed graph model. For multiscale metamaterial systems design, a diverse set of microstructures can be rapidly generated using VAE for target properties at different locations and then assembled by an efficient graph-based optimization method to ensure compatibility between adjacent microstructures. We demonstrate our framework by designing both functionally graded and heterogeneous metamaterial systems that achieve desired distortion behaviors.


Binary Classification as a Phase Separation Process

arXiv.org Machine Learning

We propose a new binary classification model called Phase Separation Binary Classifier (PSBC). It consists of a discretization of a nonlinear reaction-diffusion equation coupled with an ODE, and is inspired by fluid behavior, namely, on how binary fluids phase separate. Hence, parameters and hyperparameters have physical meaning, whose effects are carefully studied in several different scenarios. PSBC's coefficients are trainable weights, chosen according to a minimization problem using Gradient Descent; optimization relies on a classical Backpropagation with weight sharing. The model can be seen under the framework of feedforward networks, and is endowed with a nonlinear activation function that is linear in trainable weights but polynomial in other variables, yielding a cost function that is also polynomial. In view of the model's connection with ODEs and parabolic PDEs, forward propagation amounts to an initial value problem. Thus, stability conditions are established using the concept of Invariant regions. Interesting model compression properties are thoroughly discussed. We illustrate the classifier's qualities by applying it to the subset of numbers "0" and "1" of the classical MNIST database, where we are able to discern individuals with more than 94\% accuracy, sometimes using less only about 10\% of variables.


Tunable Subnetwork Splitting for Model-parallelism of Neural Network Training

arXiv.org Machine Learning

Alternating minimization methods have recently been proposed as alternatives to the gradient descent for deep neural network optimization. Alternating minimization methods can typically decompose a deep neural network into layerwise subproblems, which can then be optimized in parallel. Despite the significant parallelism, alternating minimization methods are rarely explored in training deep neural networks because of the severe accuracy degradation. In this paper, we analyze the reason and propose to achieve a compelling trade-off between parallelism and accuracy by a reformulation called Tunable Subnetwork Splitting Method (TSSM), which can tune the decomposition granularity of deep neural networks. Two methods gradient splitting Alternating Direction Method of Multipliers (gsADMM) and gradient splitting Alternating Minimization (gsAM) are proposed to solve the TSSM formulation. Experiments on five benchmark datasets show that our proposed TSSM can achieve significant speedup without observable loss of training accuracy. The code has been released at https://github.com/xianggebenben/TSSM.


Transfer Learning in Deep Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.


Leveraging Semantic Parsing for Relation Linking over Knowledge Bases

arXiv.org Artificial Intelligence

Knowledgebase question answering systems are heavily dependent on relation extraction and linking modules. However, the task of extracting and linking relations from text to knowledgebases faces two primary challenges; the ambiguity of natural language and lack of training data. To overcome these challenges, we present SLING, a relation linking framework which leverages semantic parsing using Abstract Meaning Representation (AMR) and distant supervision. SLING integrates multiple relation linking approaches that capture complementary signals such as linguistic cues, rich semantic representation, and information from the knowledgebase. The experiments on relation linking using three KBQA datasets; QALD-7, QALD-9, and LC-QuAD 1.0 demonstrate that the proposed approach achieves state-of-the-art performance on all benchmarks.


Brain tumour segmentation using cascaded 3D densely-connected U-net

arXiv.org Artificial Intelligence

Accurate brain tumour segmentation is a crucial step towards improving disease diagnosis and proper treatment planning. In this paper, we propose a deep-learning based method to segment a brain tumour into its subregions: whole tumour, tumour core and enhancing tumour. The proposed architecture is a 3D convolutional neural network based on a variant of the U-Net architecture of Ronneberger et al. [17] with three main modifications: (i) a heavy encoder, light decoder structure using residual blocks (ii) employment of dense blocks instead of skip connections, and (iii) utilization of self-ensembling in the decoder part of the network. The network was trained and tested using two different approaches: a multitask framework to segment all tumour subregions at the same time, and a three-stage cascaded framework to segment one subregion at a time. An ensemble of the results from both frameworks was also computed. To address the class imbalance issue, appropriate patch extraction was employed in a pre-processing step. Connected component analysis was utilized in the post-processing step to reduce the false positive predictions. Experimental results on the BraTS20 validation dataset demonstrates that the proposed model achieved average Dice Scores of 0.90, 0.82, and 0.78 for whole tumour, tumour core and enhancing tumour respectively. Keywords: Brain tumour segmentation, ยท Multimodal MRI, ยท Cascaded network, ยท Densely connected CNN.


Efficient Transformers: A Survey

arXiv.org Artificial Intelligence

Transformer model architectures have garnered immense interest lately due to their effectiveness across a range of domains like language, vision and reinforcement learning. In the field of natural language processing for example, Transformers have become an indispensable staple in the modern deep learning stack. Recently, a dizzying number of "X-former" models have been proposed - Reformer, Linformer, Performer, Longformer, to name a few - which improve upon the original Transformer architecture, many of which make improvements around computational and memory efficiency. With the aim of helping the avid researcher navigate this flurry, this paper characterizes a large and thoughtful selection of recent efficiency-flavored "X-former" models, providing an organized and comprehensive overview of existing work and models across multiple domains.


Grounded Adaptation for Zero-shot Executable Semantic Parsing

arXiv.org Artificial Intelligence

We propose Grounded Adaptation for Zero-shot Executable Semantic Parsing (GAZP) to adapt an existing semantic parser to new environments (e.g. new database schemas). GAZP combines a forward semantic parser with a backward utterance generator to synthesize data (e.g. utterances and SQL queries) in the new environment, then selects cycle-consistent examples to adapt the parser. Unlike data-augmentation, which typically synthesizes unverified examples in the training environment, GAZP synthesizes examples in the new environment whose input-output consistency are verified. On the Spider, Sparc, and CoSQL zero-shot semantic parsing tasks, GAZP improves logical form and execution accuracy of the baseline parser. Our analyses show that GAZP outperforms data-augmentation in the training environment, performance increases with the amount of GAZP-synthesized data, and cycle-consistency is central to successful adaptation.


Temporally Guided Music-to-Body-Movement Generation

arXiv.org Artificial Intelligence

This paper presents a neural network model to generate virtual violinist's 3-D skeleton movements from music audio. Improved from the conventional recurrent neural network models for generating 2-D skeleton data in previous works, the proposed model incorporates an encoder-decoder architecture, as well as the self-attention mechanism to model the complicated dynamics in body movement sequences. To facilitate the optimization of self-attention model, beat tracking is applied to determine effective sizes and boundaries of the training examples. The decoder is accompanied with a refining network and a bowing attack inference mechanism to emphasize the right-hand behavior and bowing attack timing. Both objective and subjective evaluations reveal that the proposed model outperforms the state-of-the-art methods. To the best of our knowledge, this work represents the first attempt to generate 3-D violinists' body movements considering key features in musical body movement.