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Influence-Augmented Online Planning for Complex Environments

arXiv.org Artificial Intelligence

How can we plan efficiently in real time to control an agent in a complex environment that may involve many other agents? While existing sample-based planners have enjoyed empirical success in large POMDPs, their performance heavily relies on a fast simulator. However, real-world scenarios are complex in nature and their simulators are often computationally demanding, which severely limits the performance of online planners. In this work, we propose influence-augmented online planning, a principled method to transform a factored simulator of the entire environment into a local simulator that samples only the state variables that are most relevant to the observation and reward of the planning agent and captures the incoming influence from the rest of the environment using machine learning methods. Our main experimental results show that planning on this less accurate but much faster local simulator with POMCP leads to higher real-time planning performance than planning on the simulator that models the entire environment.


Unsupervised Deep Learning based Multiple Choices Question Answering: Start Learning from Basic Knowledge

arXiv.org Artificial Intelligence

In this paper, we study the possibility of almost unsupervised Multiple Choices Question Answering (MCQA). Starting from very basic knowledge, MCQA model knows that some choices have higher probabilities of being correct than the others. The information, though very noisy, guides the training of an MCQA model. The proposed method is shown to outperform the baseline approaches on RACE and even comparable with some supervised learning approaches on MC500.


Amnesiac Machine Learning

arXiv.org Artificial Intelligence

The Right to be Forgotten is part of the recently enacted General Data Protection Regulation (GDPR) law that affects any data holder that has data on European Union residents. It gives EU residents the ability to request deletion of their personal data, including training records used to train machine learning models. Unfortunately, Deep Neural Network models are vulnerable to information leaking attacks such as model inversion attacks which extract class information from a trained model and membership inference attacks which determine the presence of an example in a model's training data. If a malicious party can mount an attack and learn private information that was meant to be removed, then it implies that the model owner has not properly protected their user's rights and their models may not be compliant with the GDPR law. In this paper, we present two efficient methods that address this question of how a model owner or data holder may delete personal data from models in such a way that they may not be vulnerable to model inversion and membership inference attacks while maintaining model efficacy. We start by presenting a real-world threat model that shows that simply removing training data is insufficient to protect users. We follow that up with two data removal methods, namely Unlearning and Amnesiac Unlearning, that enable model owners to protect themselves against such attacks while being compliant with regulations. We provide extensive empirical analysis that show that these methods are indeed efficient, safe to apply, effectively remove learned information about sensitive data from trained models while maintaining model efficacy.


TurnGPT: a Transformer-based Language Model for Predicting Turn-taking in Spoken Dialog

arXiv.org Artificial Intelligence

Syntactic and pragmatic completeness is known to be important for turn-taking prediction, but so far machine learning models of turn-taking have used such linguistic information in a limited way. In this paper, we introduce TurnGPT, a transformer-based language model for predicting turn-shifts in spoken dialog. The model has been trained and evaluated on a variety of written and spoken dialog datasets. We show that the model outperforms two baselines used in prior work. We also report on an ablation study, as well as attention and gradient analyses, which show that the model is able to utilize the dialog context and pragmatic completeness for turn-taking prediction. Finally, we explore the model's potential in not only detecting, but also projecting, turn-completions.


Explaining black-box text classifiers for disease-treatment information extraction

arXiv.org Artificial Intelligence

Deep neural networks and other intricate Artificial Intelligence (AI) models have reached high levels of accuracy on many biomedical natural language processing tasks. However, their applicability in real-world use cases may be limited due to their vague inner working and decision logic. A post-hoc explanation method can approximate the behavior of a black-box AI model by extracting relationships between feature values and outcomes. In this paper, we introduce a post-hoc explanation method that utilizes confident itemsets to approximate the behavior of black-box classifiers for medical information extraction. Incorporating medical concepts and semantics into the explanation process, our explanator finds semantic relations between inputs and outputs in different parts of the decision space of a black-box classifier. The experimental results show that our explanation method can outperform perturbation and decision set based explanators in terms of fidelity and interpretability of explanations produced for predictions on a disease-treatment information extraction task.


Improving Generalization in Reinforcement Learning with Mixture Regularization

arXiv.org Artificial Intelligence

Deep reinforcement learning (RL) agents trained in a limited set of environments tend to suffer overfitting and fail to generalize to unseen testing environments. To improve their generalizability, data augmentation approaches (e.g. cutout and random convolution) are previously explored to increase the data diversity. However, we find these approaches only locally perturb the observations regardless of the training environments, showing limited effectiveness on enhancing the data diversity and the generalization performance. In this work, we introduce a simple approach, named mixreg, which trains agents on a mixture of observations from different training environments and imposes linearity constraints on the observation interpolations and the supervision (e.g. associated reward) interpolations. Mixreg increases the data diversity more effectively and helps learn smoother policies. We verify its effectiveness on improving generalization by conducting extensive experiments on the large-scale Procgen benchmark. Results show mixreg outperforms the well-established baselines on unseen testing environments by a large margin. Mixreg is simple, effective and general. It can be applied to both policy-based and value-based RL algorithms. Code is available at https://github.com/kaixin96/mixreg .


UFO$^2$: A Unified Framework towards Omni-supervised Object Detection

arXiv.org Artificial Intelligence

Existing work on object detection often relies on a single form of annotation: the model is trained using either accurate yet costly bounding boxes or cheaper but less expressive image-level tags. However, real-world annotations are often diverse in form, which challenges these existing works. In this paper, we present UFO$^2$, a unified object detection framework that can handle different forms of supervision simultaneously. Specifically, UFO$^2$ incorporates strong supervision (e.g., boxes), various forms of partial supervision (e.g., class tags, points, and scribbles), and unlabeled data. Through rigorous evaluations, we demonstrate that each form of label can be utilized to either train a model from scratch or to further improve a pre-trained model. We also use UFO$^2$ to investigate budget-aware omni-supervised learning, i.e., various annotation policies are studied under a fixed annotation budget: we show that competitive performance needs no strong labels for all data. Finally, we demonstrate the generalization of UFO$^2$, detecting more than 1,000 different objects without bounding box annotations.


Five Points to Check when Comparing Visual Perception in Humans and Machines

arXiv.org Artificial Intelligence

With the rise of machines to human-level performance in complex recognition tasks, a growing amount of work is directed towards comparing information processing in humans and machines. These studies are an exciting chance to learn about one system by studying the other. Here, we propose ideas on how to design, conduct and interpret experiments such that they adequately support the investigation of mechanisms when comparing human and machine perception. We demonstrate and apply these ideas through three case studies. The first case study shows how human bias can affect how we interpret results, and that several analytic tools can help to overcome this human reference point. In the second case study, we highlight the difference between necessary and sufficient mechanisms in visual reasoning tasks. Thereby, we show that contrary to previous suggestions, feedback mechanisms might not be necessary for the tasks in question. The third case study highlights the importance of aligning experimental conditions. We find that a previously-observed difference in object recognition does not hold when adapting the experiment to make conditions more equitable between humans and machines. In presenting a checklist for comparative studies of visual reasoning in humans and machines, we hope to highlight how to overcome potential pitfalls in design or inference.


Weekly digest 20.10.2020 : Robot swarms follow instructions to create art - Essentials

#artificialintelligence

RT @DeepMind: Understanding quantum mechanics is a key to advancing chemistry and material science, but the math is notoriously difficult to handle. In a study published in @PhysRevResearch, our researchers show how deep learning can help tame these equations: https://t.co/44TGIGxKxe


MNCs and AI

#artificialintelligence

Artificial Intelligence (AI) can be defined as the field of study of Intelligent Agents, or a system's ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation, or something that enables machines to learn, think, execute and problem solve like a human being or more colloquially, the term "artificial intelligence" is often used to describe machines (or computers) that mimic cognitive functions that humans associate with the human mind, such as learning and problem solving. A quip in Tesler's Theorem says "AI is whatever hasn't been done yet". Artificial intelligence was founded as an academic discipline in 1955. The field was founded on the assumption that human intelligence "can be so precisely described that a machine can be made to simulate it". Smart machines think alike human beings and have necessary memory built in so that, it can outsmart human beings. So it would seem that AI is a very powerful technology, and like other powerful technologies would like to be used by big corporations to boost productivity, make their products more user friendly or intelligent and in-turn gain customers.