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 Deep Learning


DeepPoison: Feature Transfer Based Stealthy Poisoning Attack

arXiv.org Artificial Intelligence

Deep neural networks are susceptible to poisoning attacks by purposely polluted training data with specific triggers. As existing episodes mainly focused on attack success rate with patch-based samples, defense algorithms can easily detect these poisoning samples. We propose DeepPoison, a novel adversarial network of one generator and two discriminators, to address this problem. Specifically, the generator automatically extracts the target class' hidden features and embeds them into benign training samples. One discriminator controls the ratio of the poisoning perturbation. The other discriminator works as the target model to testify the poisoning effects. The novelty of DeepPoison lies in that the generated poisoned training samples are indistinguishable from the benign ones by both defensive methods and manual visual inspection, and even benign test samples can achieve the attack. Extensive experiments have shown that DeepPoison can achieve a state-of-the-art attack success rate, as high as 91.74%, with only 7% poisoned samples on publicly available datasets LFW and CASIA. Furthermore, we have experimented with high-performance defense algorithms such as autodecoder defense and DBSCAN cluster detection and showed the resilience of DeepPoison.


Identity-aware Facial Expression Recognition in Compressed Video

arXiv.org Artificial Intelligence

This paper targets to explore the inter-subject variations eliminated facial expression representation in the compressed video domain. Most of the previous methods process the RGB images of a sequence, while the off-the-shelf and valuable expression-related muscle movement already embedded in the compression format. In the up to two orders of magnitude compressed domain, we can explicitly infer the expression from the residual frames and possible to extract identity factors from the I frame with a pre-trained face recognition network. By enforcing the marginal independent of them, the expression feature is expected to be purer for the expression and be robust to identity shifts. We do not need the identity label or multiple expression samples from the same person for identity elimination. Moreover, when the apex frame is annotated in the dataset, the complementary constraint can be further added to regularize the feature-level game. In testing, only the compressed residual frames are required to achieve expression prediction. Our solution can achieve comparable or better performance than the recent decoded image based methods on the typical FER benchmarks with about 3$\times$ faster inference with compressed data.


L2PF -- Learning to Prune Faster

arXiv.org Artificial Intelligence

Various applications in the field of autonomous driving are based on convolutional neural networks (CNNs), especially for processing camera data. The optimization of such CNNs is a major challenge in continuous development. Newly learned features must be brought into vehicles as quickly as possible, and as such, it is not feasible to spend redundant GPU hours during compression. In this context, we present Learning to Prune Faster which details a multi-task, try-and-learn method, discretely learning redundant filters of the CNN and a continuous action of how long the layers have to be fine-tuned. This allows us to significantly speed up the convergence process of learning how to find an embedded-friendly filter-wise pruned CNN. For ResNet20, we have achieved a compression ratio of 3.84 x with minimal accuracy degradation. Compared to the state-of-the-art pruning method, we reduced the GPU hours by 1.71 x.


The joint role of geometry and illumination on material recognition

arXiv.org Artificial Intelligence

Observing and recognizing materials is a fundamental part of our daily life. Under typical viewing conditions, we are capable of effortlessly identifying the objects that surround us and recognizing the materials they are made of. Nevertheless, understanding the underlying perceptual processes that take place to accurately discern the visual properties of an object is a long-standing problem. In this work, we perform a comprehensive and systematic analysis of how the interplay of geometry, illumination, and their spatial frequencies affects human performance on material recognition tasks. We carry out large-scale behavioral experiments where participants are asked to recognize different reference materials among a pool of candidate samples. In the different experiments, we carefully sample the information in the frequency domain of the stimuli. From our analysis, we find significant first-order interactions between the geometry and the illumination, of both the reference and the candidates. In addition, we observe that simple image statistics and higher-order image histograms do not correlate with human performance. Therefore, we perform a high-level comparison of highly non-linear statistics by training a deep neural network on material recognition tasks. Our results show that such models can accurately classify materials, which suggests that they are capable of defining a meaningful representation of material appearance from labeled proximal image data. Last, we find preliminary evidence that these highly non-linear models and humans may use similar high-level factors for material recognition tasks.


Corner case data description and detection

arXiv.org Artificial Intelligence

As the major factors affecting the safety of deep learning models, corner cases and related detection are crucial in AI quality assurance for constructing safety- and security-critical systems. The generic corner case researches involve two interesting topics. One is to enhance DL models robustness to corner case data via the adjustment on parameters/structure. The other is to generate new corner cases for model retraining and improvement. However, the complex architecture and the huge amount of parameters make the robust adjustment of DL models not easy, meanwhile it is not possible to generate all real-world corner cases for DL training. Therefore, this paper proposes to a simple and novel study aiming at corner case data detection via a specific metric. This metric is developed on surprise adequacy (SA) which has advantages on capture data behaviors. Furthermore, targeting at characteristics of corner case data, three modifications on distanced-based SA are developed for classification applications in this paper. Consequently, through the experiment analysis on MNIST data and industrial data, the feasibility and usefulness of the proposed method on corner case data detection are verified.


Multimodal Gait Recognition for Neurodegenerative Diseases

arXiv.org Artificial Intelligence

In recent years, single modality based gait recognition has been extensively explored in the analysis of medical images or other sensory data, and it is recognised that each of the established approaches has different strengths and weaknesses. As an important motor symptom, gait disturbance is usually used for diagnosis and evaluation of diseases; moreover, the use of multi-modality analysis of the patient's walking pattern compensates for the one-sidedness of single modality gait recognition methods that only learn gait changes in a single measurement dimension. The fusion of multiple measurement resources has demonstrated promising performance in the identification of gait patterns associated with individual diseases. In this paper, as a useful tool, we propose a novel hybrid model to learn the gait differences between three neurodegenerative diseases, between patients with different severity levels of Parkinson's disease and between healthy individuals and patients, by fusing and aggregating data from multiple sensors. A spatial feature extractor (SFE) is applied to generating representative features of images or signals. In order to capture temporal information from the two modality data, a new correlative memory neural network (CorrMNN) architecture is designed for extracting temporal features. Afterwards, we embed a multi-switch discriminator to associate the observations with individual state estimations. Compared with several state-of-the-art techniques, our proposed framework shows more accurate classification results.


Associated Spatio-Temporal Capsule Network for Gait Recognition

arXiv.org Artificial Intelligence

It is a challenging task to identify a person based on her/his gait patterns. State-of-the-art approaches rely on the analysis of temporal or spatial characteristics of gait, and gait recognition is usually performed on single modality data (such as images, skeleton joint coordinates, or force signals). Evidence has shown that using multi-modality data is more conducive to gait research. Therefore, we here establish an automated learning system, with an associated spatio-temporal capsule network (ASTCapsNet) trained on multi-sensor datasets, to analyze multimodal information for gait recognition. Specifically, we first design a low-level feature extractor and a high-level feature extractor for spatio-temporal feature extraction of gait with a novel recurrent memory unit and a relationship layer. Subsequently, a Bayesian model is employed for the decision-making of class labels. Extensive experiments on several public datasets (normal and abnormal gait) validate the effectiveness of the proposed ASTCapsNet, compared against several state-of-the-art methods.


Neural Fitted Q Iteration based Optimal Bidding Strategy in Real Time Reactive Power Market_1

arXiv.org Artificial Intelligence

In real time electricity markets, the objective of generation companies while bidding is to maximize their profit. The strategies for learning optimal bidding have been formulated through game theoretical approaches and stochastic optimization problems. Similar studies in reactive power markets have not been reported so far because the network voltage operating conditions have an increased impact on reactive power markets than on active power markets. Contrary to active power markets, the bids of rivals are not directly related to fuel costs in reactive power markets. Hence, the assumption of a suitable probability distribution function is unrealistic, making the strategies adopted in active power markets unsuitable for learning optimal bids in reactive power market mechanisms. Therefore, a bidding strategy is to be learnt from market observations and experience in imperfect oligopolistic competition-based markets. In this paper, a pioneer work on learning optimal bidding strategies from observation and experience in a three-stage reactive power market is reported.


SG-Net: Syntax Guided Transformer for Language Representation

arXiv.org Artificial Intelligence

Understanding human language is one of the key themes of artificial intelligence. For language representation, the capacity of effectively modeling the linguistic knowledge from the detail-riddled and lengthy texts and getting rid of the noises is essential to improve its performance. Traditional attentive models attend to all words without explicit constraint, which results in inaccurate concentration on some dispensable words. In this work, we propose using syntax to guide the text modeling by incorporating explicit syntactic constraints into attention mechanisms for better linguistically motivated word representations. In detail, for self-attention network (SAN) sponsored Transformer-based encoder, we introduce syntactic dependency of interest (SDOI) design into the SAN to form an SDOI-SAN with syntax-guided self-attention. Syntax-guided network (SG-Net) is then composed of this extra SDOI-SAN and the SAN from the original Transformer encoder through a dual contextual architecture for better linguistics inspired representation. The proposed SG-Net is applied to typical Transformer encoders. Extensive experiments on popular benchmark tasks, including machine reading comprehension, natural language inference, and neural machine translation show the effectiveness of the proposed SG-Net design.


Predicting Decisions in Language Based Persuasion Games

arXiv.org Artificial Intelligence

Sender-receiver interactions, and specifically persuasion games, are widely researched in economic modeling and artificial intelligence, and serve as a solid foundation for powerful applications. However, in the classic persuasion games setting, the messages sent from the expert to the decision-maker are abstract or well-structured application-specific signals rather than natural (human) language messages, although natural language is a very common communication signal in real-world persuasion setups. This paper addresses the use of natural language in persuasion games, exploring its impact on the decisions made by the players and aiming to construct effective models for the prediction of these decisions. For this purpose, we conduct an online repeated interaction experiment. At each trial of the interaction, an informed expert aims to sell an uninformed decision-maker a vacation in a hotel, by sending her a review that describes the hotel. While the expert is exposed to several scored reviews, the decision-maker observes only the single review sent by the expert, and her payoff in case she chooses to take the hotel is a random draw from the review score distribution available to the expert only. The expert's payoff, in turn, depends on the number of times the decision-maker chooses the hotel. We consider a number of modeling approaches for this setup, differing from each other in the model type (deep neural network (DNN) vs. linear classifier), the type of features used by the model (textual, behavioral or both) and the source of the textual features (DNN-based vs. hand-crafted). Our results demonstrate that given a prefix of the interaction sequence, our models can predict the future decisions of the decision-maker, particularly when a sequential modeling approach and hand-crafted textual features are applied.