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 Deep Learning


Optimising Long-Term Outcomes using Real-World Fluent Objectives: An Application to Football

arXiv.org Artificial Intelligence

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a season and track how these evolve as games unfold to give a fluent objective that can aid in decision-making games. We develop Markov chain Monte Carlo and deep learning-based algorithms that make use of the fluent objectives in order to learn from prior games and other games in the environment and increase the teams' long-term performance. Simulations of our approach using real-world datasets from 760 matches shows that by using optimised tactics with our fluent objective and prior games, we can on average increase teams mean expected finishing distribution in the league by up to 35.6%.


L2E: Learning to Exploit Your Opponent

arXiv.org Artificial Intelligence

Opponent modeling is essential to exploit sub-optimal opponents in strategic interactions. Most previous works focus on building explicit models to directly predict the opponents' styles or strategies, which require a large amount of data to train the model and lack adaptability to unknown opponents. In this work, we propose a novel Learning to Exploit (L2E) framework for implicit opponent modeling. L2E acquires the ability to exploit opponents by a few interactions with different opponents during training, thus can adapt to new opponents with unknown styles during testing quickly. We propose a novel opponent strategy generation algorithm that produces effective opponents for training automatically. We evaluate L2E on two poker games and one grid soccer game, which are the commonly used benchmarks for opponent modeling. Comprehensive experimental results indicate that L2E quickly adapts to diverse styles of unknown opponents.


Hierarchical Learning Using Deep Optimum-Path Forest

arXiv.org Artificial Intelligence

Bag-of-Visual Words (BoVW) and deep learning techniques have been widely used in several domains, which include computer-assisted medical diagnoses. In this work, we are interested in developing tools for the automatic identification of Parkinson's disease using machine learning and the concept of BoVW. The proposed approach concerns a hierarchical-based learning technique to design visual dictionaries through the Deep Optimum-Path Forest classifier. The proposed method was evaluated in six datasets derived from data collected from individuals when performing handwriting exams. Experimental results showed the potential of the technique, with robust achievements.


Training Microsoft News Recommenders with Pretrained Language Models in the Loop

arXiv.org Artificial Intelligence

News recommendation calls for deep insights of news articles' underlying semantics. Therefore, pretrained language models (PLMs), like BERT and RoBERTa, may substantially contribute to the recommendation quality. However, it's extremely challenging to have news recommenders trained together with such big models: the learning of news recommenders requires intensive news encoding operations, whose cost is prohibitive if PLMs are used as the news encoder. In this paper, we propose a novel framework, SpeedyFeed, which efficiently trains PLMs-based news recommenders of superior quality. SpeedyFeed is highlighted for its light-weighted encoding pipeline, which gives rise to three major advantages. Firstly, it makes the intermedia results fully reusable for the training workflow, which removes most of the repetitive but redundant encoding operations. Secondly, it improves the data efficiency of the training workflow, where non-informative data can be eliminated from encoding. Thirdly, it further saves the cost by leveraging simplified news encoding and compact news representation. SpeedyFeed leads to more than 100$\times$ acceleration of the training process, which enables big models to be trained efficiently and effectively over massive user data. The well-trained PLMs-based model significantly outperforms the state-of-the-art news recommenders in comprehensive offline experiments. It is applied to Microsoft News to empower the training of large-scale production models, which demonstrate highly competitive online performances. SpeedyFeed is also a model-agnostic framework, thus being potentially applicable to a wide spectrum of content-based recommender systems. We've made the source code open to the public so as to facilitate research and applications in related areas.


SeaPearl: A Constraint Programming Solver guided by Reinforcement Learning

arXiv.org Artificial Intelligence

The design of efficient and generic algorithms for solving combinatorial optimization problems has been an active field of research for many years. Standard exact solving approaches are based on a clever and complete enumeration of the solution set. A critical and non-trivial design choice with such methods is the branching strategy, directing how the search is performed. The last decade has shown an increasing interest in the design of machine learning-based heuristics to solve combinatorial optimization problems. The goal is to leverage knowledge from historical data to solve similar new instances of a problem. Used alone, such heuristics are only able to provide approximate solutions efficiently, but cannot prove optimality nor bounds on their solution. Recent works have shown that reinforcement learning can be successfully used for driving the search phase of constraint programming (CP) solvers. However, it has also been shown that this hybridization is challenging to build, as standard CP frameworks do not natively include machine learning mechanisms, leading to some sources of inefficiencies. This paper presents the proof of concept for SeaPearl, a new CP solver implemented in Julia, that supports machine learning routines in order to learn branching decisions using reinforcement learning. Support for modeling the learning component is also provided. We illustrate the modeling and solution performance of this new solver on two problems. Although not yet competitive with industrial solvers, SeaPearl aims to provide a flexible and open-source framework in order to facilitate future research in the hybridization of constraint programming and machine learning.


On the Theory of Implicit Deep Learning: Global Convergence with Implicit Layers

arXiv.org Artificial Intelligence

A deep equilibrium model uses implicit layers, which are implicitly defined through an equilibrium point of an infinite sequence of computation. It avoids any explicit computation of the infinite sequence by finding an equilibrium point directly via root-finding and by computing gradients via implicit differentiation. In this paper, we analyze the gradient dynamics of deep equilibrium models with nonlinearity only on weight matrices and non-convex objective functions of weights for regression and classification. Despite non-convexity, convergence to global optimum at a linear rate is guaranteed without any assumption on the width of the models, allowing the width to be smaller than the output dimension and the number of data points. Moreover, we prove a relation between the gradient dynamics of the deep implicit layer and the dynamics of trust region Newton method of a shallow explicit layer. This mathematically proven relation along with our numerical observation suggests the importance of understanding implicit bias of implicit layers and an open problem on the topic. Our proofs deal with implicit layers, weight tying and nonlinearity on weights, and differ from those in the related literature. A feedforward deep neural network consists of a stack of H layers, where H is the depth of the network. The value for the depth H is typically a hyperparameter and is chosen by network designers (e.g., ResNet-101 in He et al. 2016).


Information Prediction using Knowledge Graphs for Contextual Malware Threat Intelligence

arXiv.org Artificial Intelligence

Large amounts of threat intelligence information about mal-ware attacks are available in disparate, typically unstructured, formats. Knowledge graphs can capture this information and its context using RDF triples represented by entities and relations. Sparse or inaccurate threat information, however, leads to challenges such as incomplete or erroneous triples. Named entity recognition (NER) and relation extraction (RE) models used to populate the knowledge graph cannot fully guaran-tee accurate information retrieval, further exacerbating this problem. This paper proposes an end-to-end approach to generate a Malware Knowledge Graph called MalKG, the first open-source automated knowledge graph for malware threat intelligence. MalKG dataset called MT40K1 contains approximately 40,000 triples generated from 27,354 unique entities and 34 relations. We demonstrate the application of MalKGin predicting missing malware threat intelligence information in the knowledge graph. For ground truth, we manually curate a knowledge graph called MT3K, with 3,027 triples generated from 5,741 unique entities and 22 relations. For entity prediction via a state-of-the-art entity prediction model(TuckER), our approach achieves 80.4 for the hits@10 metric (predicts the top 10 options for missing entities in the knowledge graph), and 0.75 for the MRR (mean reciprocal rank). We also propose a framework to automate the extraction of thousands of entities and relations into RDF triples, both manually and automatically, at the sentence level from1,100 malware threat intelligence reports and from the com-mon vulnerabilities and exposures (CVE) database.


Recent Advances in Adversarial Training for Adversarial Robustness

arXiv.org Artificial Intelligence

Adversarial training is one of the most effective approaches defending against adversarial examples for deep learning models. Unlike other defense strategies, adversarial training aims to promote the robustness of models intrinsically. During the last few years, adversarial training has been studied and discussed from various aspects. A variety of improvements and developments of adversarial training are proposed, but neglected in existing surveys. In this survey, we systematically review the recent progress on adversarial training with a novel taxonomy for the first time. Then we discuss the generalization problems in adversarial training from three perspectives. Finally, we highlight the challenges which are not fully solved and present potential future directions.


Keras: the Python deep learning API

#artificialintelligence

Keras is an API designed for human beings, not machines. Keras follows best practices for reducing cognitive load: it offers consistent & simple APIs, it minimizes the number of user actions required for common use cases, and it provides clear & actionable error messages. It also has extensive documentation and developer guides.


Does GPT-2 know your phone number?

AIHub

Yet, OpenAI's GPT-2 language model does know how to reach a certain Peter W-- (name redacted for privacy). When prompted with a short snippet of Internet text, the model accurately generates Peter's contact information, including his work address, email, phone, and fax: In our recent paper, we evaluate how large language models memorize and regurgitate such rare snippets of their training data. We focus on GPT-2 and find that at least 0.1% of its text generations (a very conservative estimate) contain long verbatim strings that are "copy-pasted" from a document in its training set. Such memorization would be an obvious issue for language models that are trained on private data, e.g., on users' emails, as the model might inadvertently output a user's sensitive conversations. Regular readers of the BAIR blog may be familiar with the issue of data memorization in language models.