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 Deep Learning


PURE: Passive mUlti-peRson idEntification via Deep Footstep Separation and Recognition

arXiv.org Artificial Intelligence

Recently, \textit{passive behavioral biometrics} (e.g., gesture or footstep) have become promising complements to conventional user identification methods (e.g., face or fingerprint) under special situations, yet existing sensing technologies require lengthy measurement traces and cannot identify multiple users at the same time. To this end, we propose \systemname\ as a passive multi-person identification system leveraging deep learning enabled footstep separation and recognition. \systemname\ passively identifies a user by deciphering the unique "footprints" in its footstep. Different from existing gait-enabled recognition systems incurring a long sensing delay to acquire many footsteps, \systemname\ can recognize a person by as few as only one step, substantially cutting the identification latency. To make \systemname\ adaptive to walking pace variations, environmental dynamics, and even unseen targets, we apply an adversarial learning technique to improve its domain generalisability and identification accuracy. Finally, \systemname\ can defend itself against replay attack, enabled by the richness of footstep and spatial awareness. We implement a \systemname\ prototype using commodity hardware and evaluate it in typical indoor settings. Evaluation results demonstrate a cross-domain identification accuracy of over 90\%.


FedGraphNN: A Federated Learning System and Benchmark for Graph Neural Networks

arXiv.org Artificial Intelligence

Graph Neural Network (GNN) research is rapidly growing thanks to the capacity of GNNs to learn representations from graph-structured data. However, centralizing a massive amount of real-world graph data for GNN training is prohibitive due to user-side privacy concerns, regulation restrictions, and commercial competition. Federated learning (FL), a trending distributed learning paradigm, aims to solve this challenge while preserving privacy. Despite recent advances in vision and language domains, there is no suitable platform for the federated training of GNNs. To this end, we introduce FedGraphNN, an open research federated learning system and a benchmark to facilitate GNN-based FL research. FedGraphNN is built on a unified formulation of federated GNNs and supports commonly used datasets, GNN models, FL algorithms, and flexible APIs. We also contribute a new molecular dataset, hERG, to promote research exploration. Our experimental results present significant challenges in federated GNN training: federated GNNs perform worse in most datasets with a non-I.I.D split than centralized GNNs; the GNN model that attains the best result in the centralized setting may not hold its advantage in the federated setting. These results imply that more research efforts are needed to unravel the mystery behind federated GNN training. Moreover, our system performance analysis demonstrates that the FedGraphNN system is computationally affordable to most research labs with limited GPUs. We maintain the source code at https://github.com/FedML-AI/FedGraphNN.


The MuSe 2021 Multimodal Sentiment Analysis Challenge: Sentiment, Emotion, Physiological-Emotion, and Stress

arXiv.org Artificial Intelligence

Multimodal Sentiment Analysis (MuSe) 2021 is a challenge focusing on the tasks of sentiment and emotion, as well as physiological-emotion and emotion-based stress recognition through more comprehensively integrating the audio-visual, language, and biological signal modalities. The purpose of MuSe 2021 is to bring together communities from different disciplines; mainly, the audio-visual emotion recognition community (signal-based), the sentiment analysis community (symbol-based), and the health informatics community. We present four distinct sub-challenges: MuSe-Wilder and MuSe-Stress which focus on continuous emotion (valence and arousal) prediction; MuSe-Sent, in which participants recognise five classes each for valence and arousal; and MuSe-Physio, in which the novel aspect of `physiological-emotion' is to be predicted. For this years' challenge, we utilise the MuSe-CaR dataset focusing on user-generated reviews and introduce the Ulm-TSST dataset, which displays people in stressful depositions. This paper also provides detail on the state-of-the-art feature sets extracted from these datasets for utilisation by our baseline model, a Long Short-Term Memory-Recurrent Neural Network. For each sub-challenge, a competitive baseline for participants is set; namely, on test, we report a Concordance Correlation Coefficient (CCC) of .4616 CCC for MuSe-Wilder; .4717 CCC for MuSe-Stress, and .4606 CCC for MuSe-Physio. For MuSe-Sent an F1 score of 32.82 % is obtained.


Modeling Human Mental States with an Entity-based Narrative Graph

arXiv.org Artificial Intelligence

Understanding narrative text requires capturing characters' motivations, goals, and mental states. This paper proposes an Entity-based Narrative Graph (ENG) to model the internal-states of characters in a story. We explicitly model entities, their interactions and the context in which they appear, and learn rich representations for them. We experiment with different task-adaptive pre-training objectives, in-domain training, and symbolic inference to capture dependencies between different decisions in the output space. We evaluate our model on two narrative understanding tasks: predicting character mental states, and desire fulfillment, and conduct a qualitative analysis.


ComBiNet: Compact Convolutional Bayesian Neural Network for Image Segmentation

arXiv.org Artificial Intelligence

Fully convolutional U-shaped neural networks have largely been the dominant approach for pixel-wise image segmentation. In this work, we tackle two defects that hinder their deployment in real-world applications: 1) Predictions lack uncertainty quantification that may be crucial to many decision making systems; 2) Large memory storage and computational consumption demanding extensive hardware resources. To address these issues and improve their practicality we demonstrate a few-parameter compact Bayesian convolutional architecture, that achieves a marginal improvement in accuracy in comparison to related work using significantly fewer parameters and compute operations. The architecture combines parameter-efficient operations such as separable convolutions, bi-linear interpolation, multi-scale feature propagation and Bayesian inference for per-pixel uncertainty quantification through Monte Carlo Dropout. The best performing configurations required fewer than 2.5 million parameters on diverse challenging datasets with few observations.


Is Disentanglement all you need? Comparing Concept-based & Disentanglement Approaches

arXiv.org Artificial Intelligence

Concept-based explanations have emerged as a popular way of extracting human-interpretable representations from deep discriminative models. At the same time, the disentanglement learning literature has focused on extracting similar representations in an unsupervised or weakly-supervised way, using deep generative models. Despite the overlapping goals and potential synergies, to our knowledge, there has not yet been a systematic comparison of the limitations and trade-offs between concept-based explanations and disentanglement approaches. In this paper, we give an overview of these fields, comparing and contrasting their properties and behaviours on a diverse set of tasks, and highlighting their potential strengths and limitations. In particular, we demonstrate that state-of-the-art approaches from both classes can be data inefficient, sensitive to the specific nature of the classification/regression task, or sensitive to the employed concept representation.


Distributed Word Representation in Tsetlin Machine

arXiv.org Artificial Intelligence

Tsetlin Machine (TM) is an interpretable pattern recognition algorithm based on propositional logic. The algorithm has demonstrated competitive performance in many Natural Language Processing (NLP) tasks, including sentiment analysis, text classification, and Word Sense Disambiguation (WSD). To obtain human-level interpretability, legacy TM employs Boolean input features such as bag-of-words (BOW). However, the BOW representation makes it difficult to use any pre-trained information, for instance, word2vec and GloVe word representations. This restriction has constrained the performance of TM compared to deep neural networks (DNNs) in NLP. To reduce the performance gap, in this paper, we propose a novel way of using pre-trained word representations for TM. The approach significantly enhances the TM performance and maintains interpretability at the same time. We achieve this by extracting semantically related words from pre-trained word representations as input features to the TM. Our experiments show that the accuracy of the proposed approach is significantly higher than the previous BOW-based TM, reaching the level of DNN-based models.


I Wish I Would Have Loved This One, But I Didn't -- A Multilingual Dataset for Counterfactual Detection in Product Reviews

arXiv.org Artificial Intelligence

Counterfactual statements describe events that did not or cannot take place. We consider the problem of counterfactual detection (CFD) in product reviews. For this purpose, we annotate a multilingual CFD dataset from Amazon product reviews covering counterfactual statements written in English, German, and Japanese languages. The dataset is unique as it contains counterfactuals in multiple languages, covers a new application area of e-commerce reviews, and provides high quality professional annotations. We train CFD models using different text representation methods and classifiers. We find that these models are robust against the selectional biases introduced due to cue phrase-based sentence selection. Moreover, our CFD dataset is compatible with prior datasets and can be merged to learn accurate CFD models. Applying machine translation on English counterfactual examples to create multilingual data performs poorly, demonstrating the language-specificity of this problem, which has been ignored so far.


An Introduction of mini-AlphaStar

arXiv.org Artificial Intelligence

StarCraft II (SC2) is a real-time strategy game, in which players produce and control multiple units to win. Due to its difficulties, such as huge state space, various action space, a long time horizon, and imperfect information, SC2 has been a research highlight in reinforcement learning research. Recently, an SC2 agent called AlphaStar is proposed which shows excellent performance, obtaining a high win-rates of 99.8% against Grandmaster level human players. We implemented a mini-scaled version of it called mini-AlphaStar based on their paper and the pseudocode they provided. The usage and analysis of it are shown in this technical report. The difference between AlphaStar and mini-AlphaStar is that we substituted the hyper-parameters in the former version with much smaller ones for mini-scale training. The codes of mini-AlphaStar are all open-sourced. The objective of mini-AlphaStar is to provide a reproduction of the original AlphaStar and facilitate the future research of RL on large-scale problems.


CelebHair: A New Large-Scale Dataset for Hairstyle Recommendation based on CelebA

arXiv.org Artificial Intelligence

In this paper, we present a new large-scale dataset for hairstyle recommendation, CelebHair, based on the celebrity facial attributes dataset, CelebA. Our dataset inherited the majority of facial images along with some beauty-related facial attributes from CelebA. Additionally, we employed facial landmark detection techniques to extract extra features such as nose length and pupillary distance, and deep convolutional neural networks for face shape and hairstyle classification. Empirical comparison has demonstrated the superiority of our dataset to other existing hairstyle-related datasets regarding variety, veracity, and volume. Analysis and experiments have been conducted on the dataset in order to evaluate its robustness and usability.