Deep Learning
Language Models can Solve Computer Tasks
Agents capable of carrying out general tasks on a computer can improve efficiency and productivity by automating repetitive tasks and assisting in complex problem-solving. Ideally, such agents should be able to solve new computer tasks presented to them through natural language commands. However, previous approaches to this problem require large amounts of expert demonstrations and task-specific reward functions, both of which are impractical for new tasks. In this work, we show that a pre-trained large language model (LLM) agent can execute computer tasks guided by natural language using a simple prompting scheme where the agent \textbf{R}ecursively \textbf{C}riticizes and \textbf{I}mproves its output (RCI). The RCI approach significantly outperforms existing LLM methods for automating computer tasks and surpasses supervised learning (SL) and reinforcement learning (RL) approaches on the MiniWoB++ benchmark. We compare multiple LLMs and find that RCI with the InstructGPT-3+RLHF LLM is state-of-the-art on MiniWoB++, using only a handful of demonstrations per task rather than tens of thousands, and without a task-specific reward function. Furthermore, we demonstrate RCI prompting's effectiveness in enhancing LLMs' reasoning abilities on a suite of natural language reasoning tasks, outperforming chain of thought (CoT) prompting with external feedback. We find that RCI combined with CoT performs better than either separately.
Deep Patch Visual Odometry
We propose Deep Patch Visual Odometry (DPVO), a new deep learning system for monocular Visual Odometry (VO). DPVO uses a novel recurrent network architecture designed for tracking image patches across time. Recent approaches to VO have significantly improved the state-of-the-art accuracy by using deep networks to predict dense flow between video frames.
Efficient Rematerialization for Deep Networks
When training complex neural networks, memory usage can be an important bottleneck. The question of when to rematerialize, i.e., to recompute intermediate values rather than retaining them in memory, becomes critical to achieving the best time and space efficiency. In this work we consider the rematerialization problem and devise efficient algorithms that use structural characterizations of computation graphs---treewidth and pathwidth---to obtain provably efficient rematerialization schedules. Our experiments demonstrate the performance of these algorithms on many common deep learning models.
Random deep neural networks are biased towards simple functions
We prove that the binary classifiers of bit strings generated by random wide deep neural networks with ReLU activation function are biased towards simple functions. The simplicity is captured by the following two properties. For any given input bit string, the average Hamming distance of the closest input bit string with a different classification is at least sqrt(n / (2π log n)), where n is the length of the string. Moreover, if the bits of the initial string are flipped randomly, the average number of flips required to change the classification grows linearly with n. These results are confirmed by numerical experiments on deep neural networks with two hidden layers, and settle the conjecture stating that random deep neural networks are biased towards simple functions. This conjecture was proposed and numerically explored in [Valle Pérez et al., ICLR 2019] to explain the unreasonably good generalization properties of deep learning algorithms. The probability distribution of the functions generated by random deep neural networks is a good choice for the prior probability distribution in the PAC-Bayesian generalization bounds. Our results constitute a fundamental step forward in the characterization of this distribution, therefore contributing to the understanding of the generalization properties of deep learning algorithms.
Leader Stochastic Gradient Descent for Distributed Training of Deep Learning Models
We consider distributed optimization under communication constraints for training deep learning models. We propose a new algorithm, whose parameter updates rely on two forces: a regular gradient step, and a corrective direction dictated by the currently best-performing worker (leader). Our method differs from the parameter-averaging scheme EASGD in a number of ways: (i) our objective formulation does not change the location of stationary points compared to the original optimization problem; (ii) we avoid convergence decelerations caused by pulling local workers descending to different local minima to each other (i.e. to the average of their parameters); (iii) our update by design breaks the curse of symmetry (the phenomenon of being trapped in poorly generalizing sub-optimal solutions in symmetric non-convex landscapes); and (iv) our approach is more communication efficient since it broadcasts only parameters of the leader rather than all workers. We provide theoretical analysis of the batch version of the proposed algorithm, which we call Leader Gradient Descent (LGD), and its stochastic variant (LSGD). Finally, we implement an asynchronous version of our algorithm and extend it to the multi-leader setting, where we form groups of workers, each represented by its own local leader (the best performer in a group), and update each worker with a corrective direction comprised of two attractive forces: one to the local, and one to the global leader (the best performer among all workers). The multi-leader setting is well-aligned with current hardware architecture, where local workers forming a group lie within a single computational node and different groups correspond to different nodes. For training convolutional neural networks, we empirically demonstrate that our approach compares favorably to state-of-the-art baselines.
Zero-shot Knowledge Transfer via Adversarial Belief Matching
Performing knowledge transfer from a large teacher network to a smaller student is a popular task in modern deep learning applications. However, due to growing dataset sizes and stricter privacy regulations, it is increasingly common not to have access to the data that was used to train the teacher. We propose a novel method which trains a student to match the predictions of its teacher without using any data or metadata. We achieve this by training an adversarial generator to search for images on which the student poorly matches the teacher, and then using them to train the student. Our resulting student closely approximates its teacher for simple datasets like SVHN, and on CIFAR10 we improve on the state-of-the-art for few-shot distillation (with $100$ images per class), despite using no data. Finally, we also propose a metric to quantify the degree of belief matching between teacher and student in the vicinity of decision boundaries, and observe a significantly higher match between our zero-shot student and the teacher, than between a student distilled with real data and the teacher.
Binarized Spectral Compressive Imaging
Existing deep learning models for hyperspectral image (HSI) reconstruction achieve good performance but require powerful hardwares with enormous memory and computational resources. Consequently, these methods can hardly be deployed on resource-limited mobile devices. In this paper, we propose a novel method, Binarized Spectral-Redistribution Network (BiSRNet), for efficient and practical HSI restoration from compressed measurement in snapshot compressive imaging (SCI) systems. Firstly, we redesign a compact and easy-to-deploy base model to be binarized. Then we present the basic unit, Binarized Spectral-Redistribution Convolution (BiSR-Conv). BiSR-Conv can adaptively redistribute the HSI representations before binarizing activation and uses a scalable hyperbolic tangent function to closer approximate the Sign function in backpropagation. Based on our BiSR-Conv, we customize four binarized convolutional modules to address the dimension mismatch and propagate full-precision information throughout the whole network. Finally, our BiSRNet is derived by using the proposed techniques to binarize the base model. Comprehensive quantitative and qualitative experiments manifest that our proposed BiSRNet outperforms state-of-the-art binarization algorithms.
Experience Replay for Continual Learning
Interacting with a complex world involves continual learning, in which tasks and data distributions change over time. A continual learning system should demonstrate both plasticity (acquisition of new knowledge) and stability (preservation of old knowledge). Catastrophic forgetting is the failure of stability, in which new experience overwrites previous experience. In the brain, replay of past experience is widely believed to reduce forgetting, yet it has been largely overlooked as a solution to forgetting in deep reinforcement learning. Here, we introduce CLEAR, a replay-based method that greatly reduces catastrophic forgetting in multi-task reinforcement learning. CLEAR leverages off-policy learning and behavioral cloning from replay to enhance stability, as well as on-policy learning to preserve plasticity. We show that CLEAR performs better than state-of-the-art deep learning techniques for mitigating forgetting, despite being significantly less complicated and not requiring any knowledge of the individual tasks being learned.