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 Deep Learning


From shrimp Jesus to erotic tractors: how viral AI slop took over the internet

The Guardian

Clockwise from top left: Shrimp Jesus, Nayib Bukele, Justin Bieber and Super Cat League. Clockwise from top left: Shrimp Jesus, Nayib Bukele, Justin Bieber and Super Cat League. In the algorithm-driven economy of 2025, one man's shrimp Jesus is another man's side hustle. AI slop - the low-quality, surreal content flooding social media platforms, designed to farm views - is a phenomenon, some would say the phenomenon of the 2024 and 2025 internet. Merriam-Webster's word of the year this year is "slop", referring exclusively to the internet variety.








Efficient Knowledge Distillation from Model Checkpoints

Neural Information Processing Systems

In this paper, we observe that an intermediate model, i.e., a checkpoint in the middle of the training procedure, often serves as a better teacher compared to the fully converged model, although the former has much lower accuracy.



Boosting Text-to-Video Generative Model with MLLMs Feedback

Neural Information Processing Systems

Recent advancements in text-to-video generative models, such as Sora, have showcased impressive capabilities. These models have attracted significant interest for their potential applications. However, they often rely on extensive datasets of variable quality, which can result in generated videos that lack aesthetic appeal and do not accurately reflect the input text prompts. A promising approach to mitigate these issues is to leverage Reinforcement Learning from Human Feedback (RLHF), which aims to align the outputs of text-to-video generative with human preferences. However, the considerable costs associated with manual annotation have led to a scarcity of comprehensive preference datasets. In response to this challenge, our study begins by investigating the efficacy of Multimodal Large Language Models (MLLMs) generated annotations in capturing video preferences, discovering a high degree of concordance with human judgments. Building upon this finding, we utilize MLLMs to perform fine-grained video preference annotations across two dimensions, resulting in the creation of VideoPrefer, which includes 135,000 preference annotations. Utilizing this dataset, we introduce VideoRM, the first general-purpose reward model tailored for video preference in the text-to-video domain. Our comprehensive experiments confirm the effectiveness of both VideoPrefer and VideoRM, representing a significant step forward in the field.