Generative AI
AI can make you more creative--but it has limits
That's what two researchers set out to explore in new research published today in Science Advances, studying how people used OpenAI's large language model GPT-4 to write short stories. The model was helpful--but only to an extent. They found that while AI improved the output of less creative writers, it made little difference to the quality of the stories produced by writers who were already creative. The stories in which AI had played a part were also more similar to each other than those dreamed up entirely by humans. The research adds to the growing body of work investigating how generative AI affects human creativity, suggesting that although access to AI can offer a creative boost to an individual, it reduces creativity in the aggregate.
FairyLandAI: Personalized Fairy Tales utilizing ChatGPT and DALLE-3
Makridis, Georgios, Oikonomou, Athanasios, Koukos, Vasileios
In the diverse world of AI-driven storytelling, there is a unique opportunity to engage young audiences with customized, and personalized narratives. This paper introduces FairyLandAI an innovative Large Language Model (LLM) developed through OpenAI's API, specifically crafted to create personalized fairytales for children. The distinctive feature of FairyLandAI is its dual capability: it not only generates stories that are engaging, age-appropriate, and reflective of various traditions but also autonomously produces imaginative prompts suitable for advanced image generation tools like GenAI and Dalle-3, thereby enriching the storytelling experience. FairyLandAI is expertly tailored to resonate with the imaginative worlds of children, providing narratives that are both educational and entertaining and in alignment with the moral values inherent in different ages. Its unique strength lies in customizing stories to match individual children's preferences and cultural backgrounds, heralding a new era in personalized storytelling. Further, its integration with image generation technology offers a comprehensive narrative experience that stimulates both verbal and visual creativity. Empirical evaluations of FairyLandAI demonstrate its effectiveness in crafting captivating stories for children, which not only entertain but also embody the values and teachings of diverse traditions. This model serves as an invaluable tool for parents and educators, supporting them in imparting meaningful moral lessons through engaging narratives. FairyLandAI represents a pioneering step in using LLMs, particularly through OpenAI's API, for educational and cultural enrichment, making complex moral narratives accessible and enjoyable for young, imaginative minds.
Machine Apophenia: The Kaleidoscopic Generation of Architectural Images
Tikhonov, Alexey, Sinyavin, Dmitry
This study investigates the application of generative artificial intelligence in architectural design. We present a novel methodology that combines multiple neural networks to create an unsupervised and unmoderated stream of unique architectural images. Our approach is grounded in the conceptual framework called machine apophenia. We hypothesize that neural networks, trained on diverse human-generated data, internalize aesthetic preferences and tend to produce coherent designs even from random inputs. The methodology involves an iterative process of image generation, description, and refinement, resulting in captioned architectural postcards automatically shared on several social media platforms. Evaluation and ablation studies show the improvement both in technical and aesthetic metrics of resulting images on each step.
Procedural Content Generation via Generative Artificial Intelligence
Mao, Xinyu, Yu, Wanli, Yamada, Kazunori D, Zielewski, Michael R.
The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for PCG. We review applications of generative AI for the creation of various types of content, including terrains, items, and even storylines. While generative AI is effective for PCG, one significant issues it faces is that building high-performance generative AI requires vast amounts of training data. Because content generally highly customized, domain-specific training data is scarce, and straightforward approaches to generative AI models may not work well. For PCG research to advance further, issues related to limited training data must be overcome. Thus, we also give special consideration to research that addresses the challenges posed by limited training data.
Refusing Safe Prompts for Multi-modal Large Language Models
Shao, Zedian, Liu, Hongbin, Hu, Yuepeng, Gong, Neil Zhenqiang
Multimodal large language models (MLLMs) have become the cornerstone of today's generative AI ecosystem, sparking intense competition among tech giants and startups. In particular, an MLLM generates a text response given a prompt consisting of an image and a question. While state-of-the-art MLLMs use safety filters and alignment techniques to refuse unsafe prompts, in this work, we introduce MLLM-Refusal, the first method that induces refusals for safe prompts. In particular, our MLLM-Refusal optimizes a nearly-imperceptible refusal perturbation and adds it to an image, causing target MLLMs to likely refuse a safe prompt containing the perturbed image and a safe question. Specifically, we formulate MLLM-Refusal as a constrained optimization problem and propose an algorithm to solve it. Our method offers competitive advantages for MLLM model providers by potentially disrupting user experiences of competing MLLMs, since competing MLLM's users will receive unexpected refusals when they unwittingly use these perturbed images in their prompts. We evaluate MLLM-Refusal on four MLLMs across four datasets, demonstrating its effectiveness in causing competing MLLMs to refuse safe prompts while not affecting non-competing MLLMs. Furthermore, we explore three potential countermeasures -- adding Gaussian noise, DiffPure, and adversarial training. Our results show that they are insufficient: though they can mitigate MLLM-Refusal's effectiveness, they also sacrifice the accuracy and/or efficiency of the competing MLLM. The code is available at https://github.com/Sadcardation/MLLM-Refusal.
Natural language is not enough: Benchmarking multi-modal generative AI for Verilog generation
Chang, Kaiyan, Chen, Zhirong, Zhou, Yunhao, Zhu, Wenlong, wang, kun, Xu, Haobo, Li, Cangyuan, Wang, Mengdi, Liang, Shengwen, Li, Huawei, Han, Yinhe, Wang, Ying
Natural language interfaces have exhibited considerable potential in the automation of Verilog generation derived from high-level specifications through the utilization of large language models, garnering significant attention. Nevertheless, this paper elucidates that visual representations contribute essential contextual information critical to design intent for hardware architectures possessing spatial complexity, potentially surpassing the efficacy of natural-language-only inputs. Expanding upon this premise, our paper introduces an open-source benchmark for multi-modal generative models tailored for Verilog synthesis from visual-linguistic inputs, addressing both singular and complex modules. Additionally, we introduce an open-source visual and natural language Verilog query language framework to facilitate efficient and user-friendly multi-modal queries. To evaluate the performance of the proposed multi-modal hardware generative AI in Verilog generation tasks, we compare it with a popular method that relies solely on natural language. Our results demonstrate a significant accuracy improvement in the multi-modal generated Verilog compared to queries based solely on natural language. We hope to reveal a new approach to hardware design in the large-hardware-design-model era, thereby fostering a more diversified and productive approach to hardware design.
CAD-Prompted Generative Models: A Pathway to Feasible and Novel Engineering Designs
Chong, Leah, Rayan, Jude, Dow, Steven, Lykourentzou, Ioanna, Ahmed, Faez
Text-to-image generative models have increasingly been used to assist designers during concept generation in various creative domains, such as graphic design, user interface design, and fashion design. However, their applications in engineering design remain limited due to the models' challenges in generating images of feasible designs concepts. To address this issue, this paper introduces a method that improves the design feasibility by prompting the generation with feasible CAD images. In this work, the usefulness of this method is investigated through a case study with a bike design task using an off-the-shelf text-to-image model, Stable Diffusion 2.1. A diverse set of bike designs are produced in seven different generation settings with varying CAD image prompting weights, and these designs are evaluated on their perceived feasibility and novelty. Results demonstrate that the CAD image prompting successfully helps text-to-image models like Stable Diffusion 2.1 create visibly more feasible design images. While a general tradeoff is observed between feasibility and novelty, when the prompting weight is kept low around 0.35, the design feasibility is significantly improved while its novelty remains on par with those generated by text prompts alone. The insights from this case study offer some guidelines for selecting the appropriate CAD image prompting weight for different stages of the engineering design process. When utilized effectively, our CAD image prompting method opens doors to a wider range of applications of text-to-image models in engineering design.
Multi-step Inference over Unstructured Data
Kalyanpur, Aditya, Saravanakumar, Kailash, Barres, Victor, McFate, CJ, Moon, Lori, Seifu, Nati, Eremeev, Maksim, Barrera, Jose, Brown, Eric, Ferrucci, David
The advent of Large Language Models (LLMs) and Generative AI has revolutionized natural language applications across various domains. However, high-stakes decision-making tasks in fields such as medical, legal and finance require a level of precision, comprehensiveness, and logical consistency that pure LLM or Retrieval-Augmented-Generation (RAG) approaches often fail to deliver. At Elemental Cognition (EC), we have developed a neuro-symbolic AI platform to tackle these problems. The platform integrates fine-tuned LLMs for knowledge extraction and alignment with a robust symbolic reasoning engine for logical inference, planning and interactive constraint solving. We describe Cora, a Collaborative Research Assistant built on this platform, that is designed to perform complex research and discovery tasks in high-stakes domains. This paper discusses the multi-step inference challenges inherent in such domains, critiques the limitations of existing LLM-based methods, and demonstrates how Cora's neuro-symbolic approach effectively addresses these issues. We provide an overview of the system architecture, key algorithms for knowledge extraction and formal reasoning, and present preliminary evaluation results that highlight Cora's superior performance compared to well-known LLM and RAG baselines.
A Text-to-Game Engine for UGC-Based Role-Playing Games
Zhang, Lei, Peng, Xuezheng, Yang, Shuyi, Wang, Feiyang
The shift from professionally generated content (PGC) to user-generated content (UGC) has revolutionized various media formats, from text to video. With the rapid advancements in generative AI, a similar shift is set to transform the game industry, particularly in the realm of role-playing games (RPGs). This paper introduces a new framework for a text-to-game engine that utilizes foundation models to convert simple textual inputs into complex, interactive RPG experiences. The engine dynamically renders the game story in a multi-modal format and adjusts the game character, environment, and mechanics in real-time in response to player actions. Using this framework, we developed the "Zagii" game engine, which has successfully supported hundreds of RPG games across a diverse range of genres and facilitated tens of thousands of online user gameplay instances. This validates the effectiveness of our frame-work. Our work showcases the potential for a more open and democratized gaming paradigm, highlighting the transformative impact of generative AI on the game life cycle.
Controlling the Fidelity and Diversity of Deep Generative Models via Pseudo Density
Li, Shuangqi, Liu, Chen, Zhang, Tong, Le, Hieu, Süsstrunk, Sabine, Salzmann, Mathieu
We introduce an approach to bias deep generative models, such as GANs and diffusion models, towards generating data with either enhanced fidelity or increased diversity. Our approach involves manipulating the distribution of training and generated data through a novel metric for individual samples, named pseudo density, which is based on the nearest-neighbor information from real samples. Our approach offers three distinct techniques to adjust the fidelity and diversity of deep generative models: 1) Per-sample perturbation, enabling precise adjustments for individual samples towards either more common or more unique characteristics; 2) Importance sampling during model inference to enhance either fidelity or diversity in the generated data; 3) Fine-tuning with importance sampling, which guides the generative model to learn an adjusted distribution, thus controlling fidelity and diversity. Furthermore, our fine-tuning method demonstrates the ability to improve the Frechet Inception Distance (FID) for pre-trained generative models with minimal iterations.