Generative AI
AI Geniuses Are Being Paid Over $1 Million At Elon Musk's OpenAI
Elon Musk's OpenAI is paying big money for the world's best AI researchers. There's been a lot of speculation in the last couple of years about how much money technology firms are paying the world's top artificial intelligence (AI) experts but concrete numbers have been hard to come by. That changed this week when Cade Metz, a journalist for The New York Times, revealed that he had stumbled upon a tax filing from OpenAI -- an AI research lab set up by Tesla CEO Elon Musk -- that included staff salaries and bonuses. The numbers are high, especially when you consider the fact that Open AI is a non-profit organisation. The company, which says it is working to ensure AI benefits all of humanity, was founded in San Francisco in 2015.
Evolved Policy Gradients
We're releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training. EPG trains agents to have a prior notion of what constitutes making progress on a novel task. Rather than encoding prior knowledge through a learned policy network, EPG encodes it as a learned loss function[1]. Agents are then able to use this loss function, defined as a temporal-convolutional neural network, to learn quickly on a novel task. We've shown that EPG can generalize to out of distribution test time tasks, exhibiting behavior qualitatively different from other popular metalearning algorithms.
AI researchers earning over $1m at non-profit organisations
One of the poorest kept secrets in Silicon Valley has been the huge salaries and bonuses that experts in artificial intelligence can command. Now, a little-noticed tax filing by a research lab called OpenAI has made some of those eye-popping figures public. OpenAI paid its top researcher, Ilya Sutskever, more than $1.9m (£1.35m) in 2016. It paid another leading researcher, Ian Goodfellow, more than $800,000 (£570,000) – even though he was not hired until March of that year. Both were recruited from Google.
A.I. Researchers Are Making More Than $1 Million, Even at a Nonprofit
One of the poorest-kept secrets in Silicon Valley has been the huge salaries and bonuses that experts in artificial intelligence can command. Now, a little-noticed tax filing by a research lab called OpenAI has made some of those eye-popping figures public. OpenAI paid its top researcher, Ilya Sutskever, more than $1.9 million in 2016. It paid another leading researcher, Ian Goodfellow, more than $800,000 -- even though he was not hired until March of that year. Both were recruited from Google.
Skynet Today
Is Data-Driven AI Brainwashing us all, or is it Just the Same as Good ol' Marketing? April 15, 2018 The many claims made as part of the recent Cambridge Analytica & Facebook scandal, reviewed Can a "Google AI" Build Your Genome Sequence? March 31, 2018 A new AI-powered tool from Google promises more-accurate genome sequences, but its impact on genomics research remains to be seen Deepfakes - Is Seeing Still Believing? March 29, 2018 Has widespread misuse of AI arrived? OpenAI's Not So Open DotA AI February 10, 2018 An impressive demo by OpenAI leaves many questions unanswered The Crazy Coverage of Facebook's Unremarkable'AI Invented Language' August 12, 2017 Sometimes the narratives media conjures up just serve to make real life seem boring The Curious Case of OpenAI's Unsupervised Sentiment Neuron April 18, 2017 A nifty thing happened unintentionally, and some people overreacted AlphaGo - so is Human Intelligence Obsolete?
Beating Atari Games with OpenAI's Evolutionary Strategies • Filestack Blog
Last month, Filestack sponsored an AI meetup wherein I presented a brief introduction to reinforcement learning and evolutionary strategies. Beforehand, I had promised code examples showing how to beat Atari games using PyTorch. In reality, I did not have time for that kind of side project and so I found some other examples of training agents to play Flappy Bird using Keras, which were entertaining but not complete enough for me to recommend as a springboard for further exploration. Luckily, I recently found some time to develop the promised training scripts. Therefore, I would like to provide an in-depth look of how we can use the PyTorch-ES suite for training reinforcement agents in a variety of environments, including Atari games and OpenAI Gym simulations. In deep reinforcement learning that uses the Q-learning algorithm, which has become very popular, training an intelligent agent includes distinct phases for "observation" and "learning".
DGPose: Disentangled Semi-supervised Deep Generative Models for Human Body Analysis
de Bem, Rodrigo, Ghosh, Arnab, Ajanthan, Thalaiyasingam, Miksik, Ondrej, Siddharth, N., Torr, Philip H. S.
Deep generative modelling for robust human body analysis is an emerging problem with many interesting applications, since it enables analysis-by-synthesis and unsupervised learning. However, the latent space learned by such models is typically not human-interpretable, resulting in less flexible models. In this work, we adopt a structured semi-supervised variational auto-encoder approach and present a deep generative model for human body analysis where the pose and appearance are disentangled in the latent space, allowing for pose estimation. Such a disentanglement allows independent manipulation of pose and appearance and hence enables applications such as pose-transfer without being explicitly trained for such a task. In addition, the ability to train in a semi-supervised setting relaxes the need for labelled data. We demonstrate the merits of our generative model on the Human3.6M
The AI company Elon Musk co-founded intends to create machines with real intelligence
When Elon Musk co-founded OpenAI its goal was to determine how AI technologies could best serve humanity. According to a new company charter, its mission going forward will be developing "highly autonomous systems that outperform humans at most economically valuable work." It wants to make machines smarter than people. It's called artificial general intelligence (AGI) and, depending on who you ask, it's either the Holy Grail or Pandora's Box when it comes to machine learning. Despite the fact that Musk recently distanced himself from the company -- stating Tesla's development of AI presented a conflict of interests for him – it still has his sense of ambition.
Machine Learning Zone: OpenAI competition takes on Sonic the Hedgehog
Retro video games have been a useful platform for machine learning research for years, and the systems created have been creeping through the classics, mastering them as they go. Sonic the Hedgehog may be the next to fall: OpenAI has announced a competition to apply machine learning to the classic Sega game. It's not vastly different from what's been attempted before, things like playing Super Mario Bros or Space Invaders, or even the likes of Doom. But the rules are a bit different here. A very basic summary of how AIs learn to play something like Mario is this: an algorithm is set up with some basic capabilities like recognizing objects on screen and monitoring the in-game score.
OpenAI Retro Contest
In this contest, participants try to create the best agent for playing custom levels of the Sonic games -- without having access to those levels during development. See our blog post for more details. This process is illustrated in the schematic below. We believe that the next step for reinforcement learning is to leverage past experience to quickly learn new environments. Current algorithms are very prone to memorization and can't adapt well to new situations.