Generative AI
Emotionally Vulnerable Subtype of Internet Gaming Disorder: Measuring and Exploring the Pathology of Problematic Generative AI Use
Sun, Haocan, Wu, Di, Liu, Weizi, Yu, Guoming, Yao, Mike
Concerns over the potential over-pathologization of generative AI (GenAI) use and the lack of conceptual clarity surrounding GenAI addiction call for empirical tools and theoretical refinement. This study developed and validated the PUGenAIS-9 (Problematic Use of Generative Artificial Intelligence Scale-9 items) and examined whether PUGenAIS reflects addiction-like patterns under the Internet Gaming Disorder (IGD) framework. Using samples from China and the United States (N = 1,508), we conducted confirmatory factor analysis and identified a robust 31-item structure across nine IGD-based dimensions. We then derived the PUGenAIS-9 by selecting the highest-loading items from each dimension and validated its structure in an independent sample (N = 1,426). Measurement invariance tests confirmed its stability across nationality and gender. Person-centered (latent profile analysis) and variable-centered (network analysis) approaches revealed a 5-10% prevalence rate, a symptom network structure similar to IGD, and predictive factors related to psychological distress and functional impairment. These findings indicate that PUGenAI shares features of the emotionally vulnerable subtype of IGD rather than the competence-based type. These results support using PUGenAIS-9 to identify problematic GenAI use and show the need to rethink digital addiction with an ICD (infrastructures, content, and device) model. This keeps addiction research responsive to new media while avoiding over-pathologizing.
Towards Urban Planing AI Agent in the Age of Agentic AI
Liu, Rui, Zhe, Tao, Peng, Zhong-Ren, Catbas, Necati, Ye, Xinyue, Wang, Dongjie, Fu, Yanjie
Generative AI, large language models, and agentic AI have emerged separately of urban planning. However, the convergence between AI and urban planning presents an interesting opportunity towards AI urban planners. Existing studies conceptualizes urban planning as a generative AI task, where AI synthesizes land-use configurations under geospatial, social, and human-centric constraints and reshape automated urban design. We further identify critical gaps of existing generative urban planning studies: 1) the generative structure has to be predefined with strong assumption: all of adversarial generator-discriminator, forward and inverse diffusion structures, hierarchical zone-POI generative structure are predefined by humans; 2) ignore the power of domain expert developed tools: domain urban planners have developed various tools in the urban planning process guided by urban theory, while existing pure neural networks based generation ignore the power of the tools developed by urban planner practitioners. To address these limitations, we outline a future research direction agentic urban AI planner, calling for a new synthesis of agentic AI and participatory urbanism.
The Rise of the Knowledge Sculptor: A New Archetype for Knowledge Work in the Age of Generative AI
In the Generative Age, the nature of knowledge work is transforming. Traditional models that emphasise the organisation and retrieval of pre-existing information are increasingly inadequate in the face of generative AI (GenAI) systems capable of autonomous content creation. This paper introduces the Knowledge Sculptor (KS), a new professional archetype for Human-GenAI collaboration that transforms raw AI output into trustworthy, actionable knowledge. Grounded in a socio-technical perspective, the KS is conceptualised through a framework of competencies, including architecting a vision, iterative dialogue, information sculpting, and curiosity-driven synthesis. A practice-based vignette illustrates the KS role in action, and in a self-referential approach, the paper itself serves as an artefact of the sculpting process it describes.