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 Learning Graphical Models


Model Identification Adaptive Control with $ρ$-POMDP Planning

arXiv.org Artificial Intelligence

Accurate system modeling is crucial for safe, effective control, as misidentification can lead to accumulated errors, especially under partial observability. We address this problem by formulating informative input design and model identification adaptive control (MIAC) as belief space planning problems, modeled as partially observable Markov decision processes with belief-dependent rewards ($ρ$-POMDPs). We treat system parameters as hidden state variables that must be localized while simultaneously controlling the system. We solve this problem with an adapted belief-space iterative Linear Quadratic Regulator (BiLQR). We demonstrate it on fully and partially observable tasks for cart-pole and steady aircraft flight domains. Our method outperforms baselines such as regression, filtering, and local optimal control methods, even under instantaneous disturbances to system parameters.


Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systems

arXiv.org Artificial Intelligence

Using AI to create autonomous researchers has the potential to accelerate scientific discovery. A prerequisite for this vision is understanding how well an AI model can identify the underlying structure of a black-box system from its behavior. In this paper, we explore how well a large language model (LLM) learns to identify a black-box function from passively observed versus actively collected data. We investigate the reverse-engineering capabilities of LLMs across three distinct types of black-box systems, each chosen to represent different problem domains where future autonomous AI researchers may have considerable impact: Program, Formal Language, and Math Equation. Through extensive experiments, we show that LLMs fail to extract information from observations, reaching a performance plateau that falls short of the ideal of Bayesian inference. However, we demonstrate that prompting LLMs to not only observe but also intervene -- actively querying the black-box with specific inputs to observe the resulting output -- improves performance by allowing LLMs to test edge cases and refine their beliefs. By providing the intervention data from one LLM to another, we show that this improvement is partly a result of engaging in the process of generating effective interventions, paralleling results in the literature on human learning. Further analysis reveals that engaging in intervention can help LLMs escape from two common failure modes: overcomplication, where the LLM falsely assumes prior knowledge about the black-box, and overlooking, where the LLM fails to incorporate observations. These insights provide practical guidance for helping LLMs more effectively reverse-engineer black-box systems, supporting their use in making new discoveries.


A Principled Bayesian Framework for Training Binary and Spiking Neural Networks

arXiv.org Artificial Intelligence

We propose a Bayesian framework for training binary and spiking neural networks that achieves state-of-the-art performance without normalisation layers. Unlike commonly used surrogate gradient methods -- often heuristic and sensitive to hyperparameter choices -- our approach is grounded in a probabilistic model of noisy binary networks, enabling fully end-to-end gradient-based optimisation. We introduce importance-weighted straight-through (IW-ST) estimators, a unified class generalising straight-through and relaxation-based estimators. We characterise the bias-variance trade-off in this family and derive a bias-minimising objective implemented via an auxiliary loss. Building on this, we introduce Spiking Bayesian Neural Networks (SBNNs), a variational inference framework that uses posterior noise to train Binary and Spiking Neural Networks with IW-ST. This Bayesian approach minimises gradient bias, regularises parameters, and introduces dropout-like noise. By linking low-bias conditions, vanishing gradients, and the KL term, we enable training of deep residual networks without normalisation. Experiments on CIFAR-10, DVS Gesture, and SHD show our method matches or exceeds existing approaches without normalisation or hand-tuned gradients.


Stochastic Weight Sharing for Bayesian Neural Networks

arXiv.org Artificial Intelligence

While offering a principled framework for uncertainty quantification in deep learning, the employment of Bayesian Neural Networks (BNNs) is still constrained by their increased computational requirements and the convergence difficulties when training very deep, state-of-the-art architectures. In this work, we reinterpret weight-sharing quantization techniques from a stochastic perspective in the context of training and inference with Bayesian Neural Networks (BNNs). Specifically, we leverage 2D adaptive Gaussian distributions, Wasserstein distance estimations, and alpha blending to encode the stochastic behaviour of a BNN in a lower dimensional, soft Gaussian representation. Through extensive empirical investigation, we demonstrate that our approach significantly reduces the computational overhead inherent in Bayesian learning by several orders of magnitude, enabling the efficient Bayesian training of large-scale models, such as ResNet-101 and Vision Transformer (VIT). On various computer vision benchmarks including CIFAR10, CIFAR100, and ImageNet1k. Our approach compresses model parameters by approximately 50x and reduces model size by 75, while achieving accuracy and uncertainty estimations comparable to the state-of-the-art.


Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions

arXiv.org Artificial Intelligence

Understanding the causal influence of one agent on another agent is crucial for safely deploying artificially intelligent systems such as automated vehicles and mobile robots into human-inhabited environments. Existing models of causal responsibility deal with simplified abstractions of scenarios with discrete actions, thus, limiting real-world use when understanding responsibility in spatial interactions. Based on the assumption that spatially interacting agents are embedded in a scene and must follow an action at each instant, Feasible Action-Space Reduction (FeAR) was proposed as a metric for causal responsibility in a grid-world setting with discrete actions. Since real-world interactions involve continuous action spaces, this paper proposes a formulation of the FeAR metric for measuring causal responsibility in space-continuous interactions. We illustrate the utility of the metric in prototypical space-sharing conflicts, and showcase its applications for analysing backward-looking responsibility and in estimating forward-looking responsibility to guide agent decision making. Our results highlight the potential of the FeAR metric for designing and engineering artificial agents, as well as for assessing the responsibility of agents around humans.


Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution

arXiv.org Artificial Intelligence

Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.


H2-COMPACT: Human-Humanoid Co-Manipulation via Adaptive Contact Trajectory Policies

arXiv.org Artificial Intelligence

We present a hierarchical policy-learning framework that enables a legged humanoid to cooperatively carry extended loads with a human partner using only haptic cues for intent inference. At the upper tier, a lightweight behavior-cloning network consumes six-axis force/torque streams from dual wrist-mounted sensors and outputs whole-body planar velocity commands that capture the leader's applied forces. At the lower tier, a deep-reinforcement-learning policy, trained under randomized payloads (0-3 kg) and friction conditions in Isaac Gym and validated in MuJoCo and on a real Unitree G1, maps these high-level twists to stable, under-load joint trajectories. By decoupling intent interpretation (force -> velocity) from legged locomotion (velocity -> joints), our method combines intuitive responsiveness to human inputs with robust, load-adaptive walking. We collect training data without motion-capture or markers, only synchronized RGB video and F/T readings, employing SAM2 and WHAM to extract 3D human pose and velocity. In real-world trials, our humanoid achieves cooperative carry-and-move performance (completion time, trajectory deviation, velocity synchrony, and follower-force) on par with a blindfolded human-follower baseline. This work is the first to demonstrate learned haptic guidance fused with full-body legged control for fluid human-humanoid co-manipulation. Code and videos are available on the H2-COMPACT website.


Designing an efficient and equitable humanitarian supply chain dynamically via reinforcement learning

arXiv.org Artificial Intelligence

Specifically, it is a policy gradient method, often used for deep learning when the policy network is very large. The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015 by Schulman et al . It addressed the instability issue of another algorithm, the Deep Q - Network (DQN).


Dual Ascent Diffusion for Inverse Problems

arXiv.org Artificial Intelligence

Ill-posed inverse problems are fundamental in many domains, ranging from astrophysics to medical imaging. Emerging diffusion models provide a powerful prior for solving these problems. Existing maximum-a-posteriori (MAP) or posterior sampling approaches, however, rely on different computational approximations, leading to inaccurate or suboptimal samples. To address this issue, we introduce a new approach to solving MAP problems with diffusion model priors using a dual ascent optimization framework. Our framework achieves better image quality as measured by various metrics for image restoration problems, it is more robust to high levels of measurement noise, it is faster, and it estimates solutions that represent the observations more faithfully than the state of the art.


GPT Editors, Not Authors: The Stylistic Footprint of LLMs in Academic Preprints

arXiv.org Artificial Intelligence

The proliferation of Large Language Models (LLMs) in late 2022 has impacted academic writing, threatening credibility, and causing institutional uncertainty. We seek to determine the degree to which LLMs are used to generate critical text as opposed to being used for editing, such as checking for grammar errors or inappropriate phrasing. In our study, we analyze arXiv papers for stylistic segmentation, which we measure by varying a PELT threshold against a Bayesian classifier trained on GPT-regenerated text. We find that LLM-attributed language is not predictive of stylistic segmentation, suggesting that when authors use LLMs, they do so uniformly, reducing the risk of hallucinations being introduced into academic preprints.