Learning Graphical Models
Product of Experts for Visual Generation
Zhang, Yunzhi, Murtuza-Lanier, Carson, Li, Zizhang, Du, Yilun, Wu, Jiajun
Modern neural models capture rich priors and have complementary knowledge over shared data domains, e.g., images and videos. Integrating diverse knowledge from multiple sources -- including visual generative models, visual language models, and sources with human-crafted knowledge such as graphics engines and physics simulators -- remains under-explored. We propose a Product of Experts (PoE) framework that performs inference-time knowledge composition from heterogeneous models. This training-free approach samples from the product distribution across experts via Annealed Importance Sampling (AIS). Our framework shows practical benefits in image and video synthesis tasks, yielding better controllability than monolithic methods and additionally providing flexible user interfaces for specifying visual generation goals.
Play to Generalize: Learning to Reason Through Game Play
Xie, Yunfei, Ma, Yinsong, Lan, Shiyi, Yuille, Alan, Xiao, Junfei, Wei, Chen
Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game Learning (ViGaL), where MLLMs develop generalizable reasoning skills through playing arcade-like games. Specifically, we show that training a 7B-parameter MLLM via reinforcement learning (RL) on simple games like Snake significantly enhances the downstream performance on multimodal math benchmarks like MathVista, on multi-discipline questions like MMMU and on 3D spatial reasoning benchmarks like VSI-Bench, without seeing any worked solutions, equations, or diagrams during RL. Remarkably, our model outperforms specialist models post-trained on benchmark-oriented multimodal reasoning data, while preserving the model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest that multimodal reasoning can emerge from gameplay, pointing to a promising strategy of designing surrogate tasks for RL post-training.
Distribution Guidance Network for Weakly Supervised Point Cloud Semantic Segmentation
Our initial investigation identifies which distributions accurately characterize the feature space, subsequently leveraging this priori to guide the alignment of the weakly supervised embeddings. Specifically, we analyze the superiority of the mixture of von Mises-Fisher distributions (moVMF) among several common distribution candidates.